Saber Battle X - JK v3.1
The Massassi Temple » Levels/Mods » Jedi Knight Mod » Saber Battle X - JK v3.1
Description
Changes in v3.1:
- Fixed SBX copyright date.
- Nice new SBX logo for the Multiplayer background.
- Field Light, IR Goggles, Change Lightsaber Color, Lightsaber Damage Toggle, and Light Motion Trails Toggle are now in your item inventory. You must go through your inventory to use these now; none of them have hotkeys anymore. I left those for the important stuff: Force Saber Throw, Force Push, Evasion/Kick, Saber ON/OFF Switch, and Lightsaber Stance.
- Force Saber Throw and Push are now neutral bonus powers. Force Throw and Speed are back and Saber Throw and Push have their own hotkeys. You can't assign stars to Push or Saber Throw; you get them (with four stars) as long as you have SOME Jedi potential. In other words, the uninitiated don't get these powers while all Jedi levels 1-8 do in SP and MP automatically. Also, I changed the mana cost values so that all Jedi levels can use these powers (although very little in the lower levels, and can't be overused anymore in higher Jedi levels).
- A Sith Talisman replaces the cheap and annoying Super Shield powerups. It enables the holder to have 15 seconds of total Force immunity (excluding Force Throw) and magnetic seal (to deflect lasers), although it eats up all your mana (if you have any) due to the draining properties of Dark Side magic.
- Dark and Light Surges now only give you full mana (instead of infinite mana for 30 seconds AND full mana as they do normally).
- Renamed new sabers to their correct names. I also renamed a few hotkeys slightly to be more optimal (like Increase viewsize is now Increase View Size, Thermal Detonator and Sequencer Charge are plural, Slow = Walk, Fast = Run, etc.).
- Added a skin of Callista Ming, Luke's previous love interest. I also added Luke's final love interest, Mara Jade, and I replaced many of the Jedi skins with versions that are better. Yoda is in there now too-he's pretty much the right height, too. Additionally, I made a new Exar Kun skin since the old one was rather bad and made two versions of a new character named Angel. Finally, I touched up and fixed several other skins here and there that I overlooked in SBX3, re-added Bar Tender and Hal, renamed Solomon to Mikos, tweaked Dragon as per his request, and fixed all the 16-bit MATs so they don't turn black from afar.
- Recorded some new Sith lightsaber sounds directly from the Episode I DVD digitally via GoldWave, tweaked 'em to death, and ended up with a much more fierce-sounding weapon with more bass-like the movie.
- Added bass to all the single-bladed lightsaber swing/activate/deactivate sounds for balance.
- Rearranged and balanced (volume/bass/treble-wise) the lightsaber wall and saber clash sounds so there aren't any useless or redundant sound files. Also, I brought back one of the original wall hit sounds because it provides more continuity in saber-to-wall collisions.
- Force Destruction can cause damage to oneself for realism.
- Force Blinding has a more powerful effect although it doesn't last as long.
- Several other bug fixes and tweaks.
Level Info:
Download:
File Size:
7.2 MiB
Date:
2002-02-04
Author:
ShadowX
Downloads:
41185
Ratings:
User Comments:
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GUYS GET IT IN YOUR HEAD! ITS NOT A COMMENT UNLESS YOU COMMENT ON THE LEVEL/MOD!!!!!!!!! SO STOP THE FIRST,SECOND,THIRD,COMMENT THING!!!!
[/Major Rant]
Ok Shadow, very nice (Heh i see you took the Super Sheil away)
Overall I REALLY like SBX ...but I think
A.) you should do more improvements before you re-release...especially on a 7 meg mod. Because people with 56ks have to spend the time to re-download the whole thing for a few lame "improvements" which brings me to my next point...
B.) THE "IMPROVEMENTS" SUCKED! They detracted from the gameplay and screwed the balance..some of the improvements were nice..like the new sounds, hotkey, skins ect...but hardly worth redownloading the mod for
Overall I gave the improvements a 0...though I gave the original a 10...I'll stick with playing SBX 3.0 for now...
:-D yah yah I'm 3rd.....lol *rolls eyes*
I would like to congradulate ShadowX on a job well done, I'm proud of you man! thanx for giving an old game new life!
is that better?
I do support the "realism" effect with Force Destruction, it helps prevent cheap tricks delivered by the opponent where they would stare at the ground and fire destruction. But, can't this be ignored with the "Sith Talisman"? Although I support this, I do [b]not[/b] support changing dark/light surge to a mana boost and the sith talisman idea was original, but not really necessary.
I honestly feel that all that should have been done with 3.1 is the required bug fixes, and updating the skins. I've been a fan of SBX since I first played it on MotS, but 3.1 does no justice for the previous versions. I gave it a 3.
Please answer.
as usual, oh oh oh - Yoda!!! yessssssss..!
Thanx for getting Force Speed back, I was quite disappointed last time - but this for sure makes up :D
rah! u get a spanking 10!!! :)
*Fires destruction and doesn't bother to heal anyone this time*
OK, now that I got that out of my system, I want everyone who's bitched about v3.1 to do the following. 1) Load JK without anything added on. NOTHING. No sounds, your cheating COGs, skins, or mods. Play through it a bit. Laugh at its simplicity you once held dearly. 2) Now, turn on SBX-JK v3.1. Play a bit. Now don't tell me this mod is only a 3 out of 10 compared to your normal JK game! Try to contemplate why I changed the things I did this time around. In fact, try to PLAY with these changes... maybe you'll notice your n00b powerups and E-Z Destruction were the sole basis of your "133t ski11z".
*Fires another destruction for good measure, hurting self a bit from being too close*
Gee... that big fireball thingy can hurt me if I'm too close! No surprise there... I mean, it is a ball of pure DESTRUCTION that can DESTROY things. Maybe I can use the thoughtful LEC method and magically program my firey ball of death so that it only hurts other people! Yeah!!! *deletes SBX* Oh boy, broomstick sabers!!!! Slow Kyle!!!! Slow everything!!! Bugs!!!! What more can you ask for?
Oh, and what's this crap about the Sithsaber sounds? Sounds like I held a mic up to a TV speaker...?! If you bothered to read the SBX readme, I said I recorded sounds from the Episode I DVD digitally. No speakers or wires were involved in the recording process. How dare you say Ben Burtt's sounds are crap! His lightsaber sounds are probably the best and most well-known thought up sound effects in movie history. Obviously not to you, though.
I rate the previous lame comments a -4206921 because I didn't like those damned punctuation marks you used.
"Put alot of time into it?"
All you did was maybe add a few skins, some new sounds and various cog changes...
Sorry about the supershield thing...I thought you meant Shield as in...the green belt things...
Anyways, SBX 3.0 is still better...It's a shame you get so pissy when everyone in the world doesn't like your new mod.
And WHY OH WHY, did you launch into that huge explanation about how sbx rox regular JK??? WHERE DID ANYONE SAY THAT IT DIDN'T? Me and that other guy were the only ones to not blindly praise it, and we both obviously love sbx3...
As for all you people who are slagging shadow for the changes he made to the mod, i'd like to see you come up with something even half as decent as this
the Saber color switch is in you INVENTORY, which can be accessed by using the [ and ] keys and hitting enter to select.
Great Job Shadow... this gives more balance of light v Dark and Decent saberists V n00bs
10 out of 10
Why I didn't gave it a 10? Because of two (little) things: -1° the file size! My god! I've only a poor 56K modem and it took me almost one hour in order to get it!!!!!
-2° I think it's a shame that force push don't hurt (or kill) ennemies in SP!!! In movies , When Obi wann use force push , the ennemies are killed... But it's not very important...
This mod is as good as the former version. Shadow did a great job! It's quite unfair to say "well I give a 0"!!! Wow! there's rating from 0 to 10!!! not only 0 and 10! U could have say: well , it's not a signifiant improvement , but the job is quite good , so I rate it 5 or 6... But 0!!!!it's exaggerated!!!
And the double sound properly!!!
I agree with shadow. If U rated this mod 0 , so delete it and play with the old ugly Standart JK.
Have some respect for the creators!!!!!
I think I will quote Darksaber, one of the creators of the X-Wing Alliance Upgrade:
"If you don't like it, make it yourself."
light: HA! **Saber slash, force jump, turn, slash**
dark: **walk right up, sacrafice some damage from slash but!... FORCE DESTRUCTION, GRIP**
light: **dead**
dark: HA! I'm a whiney cheating looser!
/end sequence
Though, I wish you would've dumbed down grip a bit as well... it sucks that you can never get away from it when you're light... The only thing that ever works is if you're lucky, Force Speed will run you away fast enough before they can react and follow you to keep the grip going... Which is another good thing, cause you brought grip back...
My only gripe is a small one, I think you might reconsider the Force Surges. Sure it's kinda dumb that you get 30 seconds of full force, but by dumbing down the dark powers that the crazy mofos at LEC made too damned powerful, it's really not that big a deal. Other than that, the mod is great (I'm assuming, d/ling as I type) so :D yeah... that's my piece... And guys, give him a break, he obviously has the right idea... If you ever play as a light jedi, you get tired of the dark powers being more effectual than yours. so shuttup...
1) This is a rather large download for us 56K'ers to dl again.
2) The first SBX3 was Excellent. While this virsion is also rather good, it is just an update, not a lot of new real content.
3) I like the fact that the SS now drains FP, It makes it not such a good thing, as well as the other major force change. The dark side has always been just a hair to strong for the light.
4) The addition of Items to inventory was a stroke of genious, as well as the new netrual powers.
5) Folks, If you don't like the new additions to this excelent mod, do one yourself. I noticed that on the bottom of the readme, he says that people MAY use this mod as a base for others. Just make sure that you tell him your intentions.
6) On the other hand, Gripers are mostly people who just DL and then play, no editing power included.
7)I love the new sounds and background. SavageX, it must warm your heart to log into the zone and see at least 4 games any time of day being hosted with your "child" as the main event.
8) The force power changes and other tweaks are all up to personal like or dislike. If you don't like them, play 3.0. No one is forcing you guys to play 3.1.
Well, thats what I have to say. I gave this virsion a 9, because this is stuff that should have been included in 3.0. Other than that, great work Savage, your mod is a new high standard for others to aim for.
-rad
I am going to download it, I just feel a little cheated.
And as for a patch, keep in mind that you can't "patch" a gob or goo file. Inevitably, there will be a file that exists in both gobs, and that will make them incompatable. I'm sorry, but that's just how the JK engine works.
If you don't like it, make a new engine.
Radice - I believe I've fixed the Kyle transformation bug in 3.1. I've held several 4+ player games and everyone were the correct skins. I just forgot to mention it specifically as a bug fix.
Wow, 7MB isn't THAT much. Counter-Strike is roughly 100MB with really large update files. SBX-JK v3.1 IS a bug fix release with some new features; it's basically what I want SBX to be in its final form. You don't have to download it if you don't want to, but I don't see why you'd prefer the bugs and less force powers and such of SBX3.
Shadow, I heard you are quitting from the Mod Making Buisiness. Is this true? Well if it is then I can say on behlaf of all the JK gamers that we'll miss your mods and thankyou...
SS_Aldridge
And any of you who are pissed off about this and think your so "l33t" with your SBX skillz, please Zone Message me (MOTL_Robinton) anytime you see me and I'll play you in ANY version of SBX and put you in your place. I'm so sick of people complaining its making my head hurt. but for those of you who love this MOD, none of this applies to you because you all know how i feel and would say the same thing.
I give the mod a rating of 100 because, in my opinion, and in the opinion of many others, it is the best MOD ever to come out for JK or MOTS.
I am finished, peace be with you all.
First off, I'd like to say that people who are complaining about SBX3.1.. If it's so damn bad, make your own friggin mod and see if it's any better, mmkay? Frantic, you need to stop calling other people immature just to make yourself look like you actually know what you're talking about, when you really haven't the slightest clue. This mod is awesome, and probably far better than anything you could make. If you don't like the changes in SBX3.1, then make your own mod for crying out loud! Don't complain on the comment board (or whatever you people call it) and say it sucks and stuff, just cause you don't like it. That in itself is immature. I've tried making my own mods many times, and it's hard work to get things just the way you want them, so I know how ShadowX feels about this whole deal. He did put a lot of effort into this, and he did a really good job on it. I definately think it's one of the sweetest JK mods out there, period. If you don't think so, or you don't like the updates, don't complain to everyone about it. Peace out.
-Yecti
3.1 is a nice expansion on 3.0 but I felt the modifications and enhancements didn't live up to the hype. It just felt like more of the same to me and as such gave it 6/10. Not because it is bad, but that it really didn't do much more for me than SBX 2.0 or 3.0 already did. If you were making $$$ off of the SBX series, I would dare to say that 3.1 was just a way to cash in on the success of 3.0. It felt rushed.
Personally, I'm sticking with 3.0. If it ain't broke, don't fix it.
-Orkado
P.S. Shadow X, chill out. Criticism is part of life especially when you're creating something. George didn't go ape on fan boys for bashing Jar Jar, did he?
- A fixed number in the menu.
- A new logo.
- Some hotkeys moved around.
- Some hotkeys renamed.
- A few new mutliplayer skins.
- Recorded new sounds for the sabers.
- Edited old sounds.
And the following gameplay updates:
- Supershield nerfed. (made pretty much useless in saber battles.. probably the intent)
- Force surges made entirely useless.
- Force speed and force throw back.
- Force destruction fixed.
- Force blinding fixed.
Sorry.. I'm going to have to agree with the nay-sayers, I just don't think the gameplay tweaks are worth 7.2 megabytes. SBX is an awesome mod, but this 'update' strikes me as uneccesary. Many of the tweaks could have waited for a major update (sbx4, maybe?)
::throws his cape for respect::
::turns on his blue-colored lightstaff one last time for SBX-JK 3.1::
i'm off to play all the mods of SBX-JK series!!! : )
I know that my first comment was really stupid, so here is the real comment. This the very best mod ever!!! It doesn't deserve a 10 it deserves a 100 or more. Its a looong download, but is worth it.
Juztyn - You forgot to mention the many bug fixes I made with the sabers and saved games, which were the primary focus of this release. SBX v3.1 is intended as a bug fix release with all those other things as bonuses of sorts. I will not be making any more versions of SBX, so I wanted to fix the bugs first and be done with it. You also forgot to mention the huge renovations and fixes I made among most of the 151 skins. Oh, I just downloaded your new level. I'l be sure to throw some comments back to you after I try it, heh.
Surge - LOL... I already addressed your kind before.
why?
as a fellow modder, i know how hard it is to make something that everyone will like, also i believe this is very balanced and its Shadowx's mod so let him make it how he likes!
PS: most of the things that people dont like about this are because of the JK engine which limits lots of things which us modders would like to do so dont blame Shadowx!
Or if your dark to use destruction back....hmmm, it's smart gameplay in relation with such, not cheap tactics. I myself use light force, and this happens plenty of times, just save up on mana for those destructions and grips...no reason to replace items because of this.
Just throwing in my two cents. Overall great mod ShadowX. Hope we can have great modders such as yourself in JK2 , this is the best mod series ever, and the best sabering mod yet, much success will follow in Jk2 im sure.
10, as always.
Keep up the good work man ;)
Speaking of push - to the one who thought it is designed to hurt or kill: Force push is just what it is called - a push. Droids and people can be toppled by it, but kill? Maybe if you slam them hard enough against some wall - but that hurts in the game engine, too.
This mod is all which keeps me playing JK and enjoying it massively.
Eraxel
Honestly, it seems very biased against darkside power users. I don't have any huge gripes about the darkside not having advantages, but those advantages were placed there for a reason...and removing them, in my opinion, takes away from the game in full.
Specifically, I'm talking about the following items:
• destruction hurting the destruction user
• Force Blinding is more powerful?
Okay...about destruction, your claim was that this makes the game more realistic. The force, however, is a completely fictional entity! Who is to say whether a destruction fireball would really hurt the fireball thrower, if it's fictional magic? So, then, it is not more realistic. It appears to simply be more convenient to the preferences of the creator. (I also might draw attention to the fact that the mana cost of destruction was raised in a previous version of SBX.)
Now, about Force Blinding...I'm just concentrating on this matter that light powers are increased, and dark powers are decreased...indicating bias. In my opinion, this is fine; however, whether I agree with it or not is irrelevant — the bias is there.
Other gripes:
• surges no longer giving the competitive edge of infinite mana for a short period of time
• super shields giving fifteen seconds of invulnerability (although I happen to agree with your modification for the most part)
• having super shield eat all mana
These modifications are the whole point of making a mod, yes. Currently, however, there are no other mods which employ the other aspects of SBX that I enjoy, so that rules out the possibility of me finding a mod that doesn't exhibit arbitrary decisions according to the biases and whims of the creator. You might ask, "What decisions?" For example, some people hate Force Push, and now it is a permanent force power for anyone above uninitiated...yet Force Destruction users have to be limited because maybe the creator thought it to be "too cheap." I am left with two options: 1) tough it out, or 2) don't download it. Potential downloaders shouldn't be denied in this way.
Thus, I make a proposal to you: on the multiplayer select screen, why not create a method by which gameplay could be gauged according to the individual preferences of the player, instead of the pre-set game options of the creator? Players could select a set of options concerning force powers, just as they might select whether or not they wanted to use dangerous weapons, or keep the lightsaber. That way, players that wish to play according to the original standards of the game would not be shunned away by SBX's "No Old Schoolers/Darkies" sign. It's a good idea. Maybe that'll be SBX v4.0.
Take no offense by all this. I think I know exactly why SBX was made the way it was. I can agree on many many grounds. I know that others cannot, however.
I'll add my rating as soon as I download this beast.
1. These hotkeys...cant you just... do like in SS3, and put in Xtras? Instead of removein the usual SBX3 ones?
2. The thing with Destruction was bad...BUT couldent there be a switch for that to? like IF u have the hurt-ya-self thing on it get more powerful (and then it should be overall less powerful)
3. Force Suges should be normal
4. Blind already go off to short
5. The Sith Talisman...nah i dont think anyone really need them unless the Force Surges are normal!
---
Another thing with SBX in SP is that you get a lightstaff in level 2...and lots of them in level 3! Even doe they give ammo after first pickup it ruins game play havin them there! cuz who dosent want the ammo they give?
Surges dont give infinit mana - why shuddent they?
Force Push is now for both Dark and Light - GOOD
Force Push is gained ant first Jedi level, Initiated - not good
Im looking forward to see SBX 4.0
Basically, at Force level 8 (FF), someone with level 4 Destruction could perform the following sequence: 1) Join game and look for other players. 2) See them from afar and blast a Destruction, killing or badly injuring the other players and still having more than half of the Force pool left over. 3) Run in and thrash the surviving players, able to blast yet another Destruction at any point with no worries of hurting oneself as well as a Grip or two and some Throws or Lightning, which are all devastating in themselves. 4) Eventually get killed. 5) Repeat endlessly.
I found this all too common among the many FF games I've played. Due to this overwhelming imbalance in the favor of one mere Force power, I felt it highly necessary to limit it first by increasing cost, so someone can't just respawn and blast two Destructions, repeat, repeat, and so on. All experienced JK players know that two Destructions—which are easily available at your fingertips at default cost—can kill anyone without Absorb, Protection, or Super Shield. Honestly... killing somone with two presses of one key? I got tired of that quick way back when. In fact, that's the main reason I always preferred 4- Force games.
With SBX, I aimed to strike a good balance between the Light and Dark sides. I worked very hard on this concept, and felt I didn't fully achieve it until SBX v3.1. I know that not everyone is going to agree since Force orientation and balance is probably the single most contraversial topic in JK, as cited by one of JK2's programmers at the official JK2 site. I totally agree with him. Nevertheless, I strongly feel the Force is more balanced in SBX now after many, many test games as both Dark and Light with FF.
As a side note, I just wanted to let you know that I currently play as a Dark Jedi in FF games. I hate to sound like I'm bragging, but I am fairly decent with both sides of the Force and don't see any particular strong inherant advantage with either beyond their core purposes; if you wish to use the Force as a weapon, choose the Dark path. If you wish to defend yourself and others from the Dark Side, choose the Light path. To me, the choice between Force sides should be nothing more than this, and such is the case in SBX v3.1 according to not only myself, but the many testers I have worked with.
As for the super shield, surges, and power boosts, I (and MANY MANY others I have played games with over the years—friends or not) unanimously agree that these powerups are very cheap in their original forms. Towards the end of the SBX 3.1 process, I decided to balance them out by reducing effect time (from a long 30 seconds to 15) and changing effects entirely in the case of the SS (now Sith Talisman). This is another volatile issue; however, I feel the balance I have created from these changes drastically reduces cheap gameplay tactics in JK. There's nothing more annoying to me than someone who grabs a super shield repeatedly. The 30 second super shield effect time is more than enough time for the SS powerup to respawn and be ripe for the taking again. Likewise for the Power Boost (constant, rapid, heavy gunners). The surges are much the same situation as well, only perhaps worse; someone who repeatedly gets a Force surge is basically along the lines of having god-like hacking ability. Unlimited Force power (for half a minute no less) is something very deviant to not only the SW films, but the intentions of balanced gameplay. Both Dark and Light Jedi alike can be (and always have been) extremely cheap with surges, and I don't think I need to explain why. Well OK, I'll give examples (at least what I do when I get a normal surge): 1) Dark - I lock on Lightning using a hotkey trick so I can run around like the Emperor on crack, Grip everyone I see, blast Destruction as soon as I can at every possible interval, Pull all powerups and enemy weapons to me in sight, and if I have Deadly Sight, I just leave it ON. Obviously, this is just plain ridiculous in terms of gameplay. You might as well bring hacks to games for this effect. 2) Light - Ultimate defense and annoyance. Turn on Absorb and/or Protection if I have it, Blind every fool in sight repeatedly, Heal when even the slightest damage is incurred, be totally invisible with Persuasion and use Seeing to see self, others, and prevent Blinding, and destroy everyone with my saber or other weapons. Any questions?
http://www.jedicynosure.com/ubb/Forum5/HTML/000149.html
I'm open to positive and negitaive imput alike. Thank you :-)
P.S. ShadowX, I don't see anything said about you fixing the arm-bend, Heh, man, after all that you did to yourself for forgetting, man, aren't you even madder now cause you made another mod and you STILL forgot, lol, I’ll be praying for you man, heh heh
Though I haven’t finished d/lin this new mod, I’ve heard enough, it rox,
Thank you and good night,
-Mr. M.H. AKA TJO_Mosep
Great job, man, I gave it a ten.
Personally, I love SBX3.1. I think it is the best installment yet, and I hope more will come of it (Although, it seems unlikely =\). If anything, I say add a dual saber system. To hold sabers like Boc would make this the most powerful mod ever! I think adding that would be hard, but on the other hand, it would also be worth it.
So here my plea, oh magestic one, please add this one more feature. Then, and only then, will this saber mod be complete.
Oh, by the way, I rated SBX3.1 a 10. If you guys think it is less then that, well go make your own mod and stop bugging the people here who love it.
Thank You.
1. i dont see why sheild and surge are considered cheap. both players have a equal chance of getting to them. you can still run hide and aviod that person and fight other people in the game. Now i am not saying this the have sheild back so i can use it. I am saying it so i can have it back and fight over it. I like fighting over the sheild and surge on tower and bgj makes it interesting. I can understand why you might think its cheap but really if that person gets to it faster then he earned that advantage for 30 sec- 1 min
2. I agree that 2 destruction kills are wrong, but not that they should hurt you. The force is fictional so who is really to say its supposed to hurt you? i would have recommended turning down the damage level they cause and leaving force cost the same so that way if they do fire 2 there now screwed.
3. grip well... get ready to be pissed at me if you arnt already.... im a darkie. I use grip alot. its part of the balance that was meant to be put in to the forces by the jk makers. there are ways around it weither you know them or not are your own problems and learning them is half the fun of the game (im sorry this doesnt realate to the mod but im tired of getting kicked from games and being called a cheap bastered) also if you feel light powers are at a disadvantage in regular jk.. who says you have to use them.. i like the fast paced game play dark forces provides... lighty powers are more for guns.. if you dont understand how then you should not be talking about how its unfair againts lighties
4. i cant remember what else it was i wanted to comment about (yes there was more) so i am just gonna leave off with shadowx i feel you did a great job editing i love what you did for the movements and skins i was very impressed with how it looks and i bow to you cause i could never make any thing like this as long as i live great job
for all those that dont like what i have just said to bad. i tried to be a polite as possible and sorry if i came off as a huge ass hole and a cheap bastered
Always lovin your mods,
-Deathseed
One question though, ShadowX:
Why the enemies now die with just a single shot?
The new Kyle rules. I few like I'm playing jedi outcast...:D
I would like to thank ShadowX for recognizing the need for balance of forces. I have been playing a light jedi for as long as I can remember and the sith forces have always been annoying. I enjoy saber fighting and all the dark jedi seem to want to do is shoot destruction and grip. An example is a game I played recently. I was fighting two sith and there were only one or two saber contacts during the ten minutes I stayed. The rest was the use of surges to endlessly shoot destruction.
This leads to the changes in items. I believe they were for the best. The items were put there to mildly aid a person and not to, as ShadowX said, essentially make them gods. Without these unfair items, people might actually have to rely on skills and tactic. Don't even say there isn't potential for tactical combat in this game, because there is, and it is enchanced moreso with the abilities gained in SBX such as the evasion and action-base saber moves.
Again, I am glad the force balance has been addressed by someone, and I look forward to the saber battles I have so long yearned for. :) Definately 100%.
And I thought GotG was good... this DOMINATES!!!! I'd like to see what you guys come up with for Outcast!
Yo Shadow, very nice mod I am impressed. However, I do have ome suggestions.
#1. As you probably know, in many other saber mods that have more than one type of saber etc (GotG) the sabers are grouped in the weapon 10 slot. I didnt really like the fact that u replaced the conc rifle and bowcaster (two of my favorite weapons). I think that you should do something like the auther of IWP 2 did, where if you have more than 10 types of weapons, you can select those by using the next weapon, previous weapon key, without taking up the valuble slots for the other weapons. Besides, do you know how annoying it is to kill grave tuskens and have sith sabers littering the battle field? And to have your power cell level shown when you use your sith saber? Just a thought.
#2. I think that the flashing effect of the sabers was sort of bitter sweet. Its basically the same thing that was used in the flash sabers mod, in an attempt to make them more realistic, but in my opinon, glowsabers are just great anyway, and you dont need the flash. My reasons for this are: A) In the first person view (even though sabers are sucky in FPV anyway) the flash was quite apparent and looked corny and unrealistic. B) When in a high lag situation the flash slows right down, and totally ruins the saber's asthetically pleasing affect.
The natural movement of the lightsaber in 3rd person view as a result of breathing causes enough of a coruscating affect so the saber doesn't look like a glass stick. If you removed the flashing stuff, I think you could cut down the download some and make the sabers more realistic. Dont worry about first person view with a lightsaber because its totally useless. (Duh)
#3. I was playing level 4 when I first noticed that when I threw my saber I threw my hand with it. I thought that was funny, and I know that u arent gonna fix it because of what you told emon. However, if you make another version, I think you SHOULD fix it.
I liked your new kyle skin, that was very nice. Also liked the multiplayer action and skins, truly amazing. The ability to change your stance was very cool. Liked your saber tool icons (change color etc.) I also liked how you beefed up the sounds for the weapons, it was more realistic. Maybe in the next version u can tweak the explosion graphics to make them more real and less cartoonish. And also, with thermal detonators, I think you should change the "tink tink tink" when u bounce em, to a deeper, "bonk, bonk, bonk, BOOM!!!" The sound is in Space Soldiers 3, when u trigger a thermal trap in multiplayer levels. In case u dont know what im talking about. I also liked how you lowered the AI health values so its one shot one kill most of the time. You have the heart of a sniper. :) (thats a compliment) However, i think it should take two shots from a repeater to kill enemies, since one of its shot has the power of a spitball. I dont know if thats possible, I am not an editor. All in all, great mod, keep up the good work Shadow, ill look forward to playing future mods by you.
-Deathseed
P.S. I rated you a 9 out of 10. I also recently sent you an E-mail, please respond to it. :)
:-) and he would have to pick a default coulor. so if your saber is red and u threw it, it would probobly be green :-)
Other than this I love this Mod the good certantly outways the bad great job! :) Aftre a bit of thought I've concluded that 3.1 is better than 3 IMHO.
Again wonderful job!
As a Lightie in regular FF, Force Destruction doesn not bother me in the slightest. I consider it an advantage, there's nothing better to save the day than Force Destruction charging up your mana before you run out. (Absorb == cool).
http://lightning.prohosting.com/~techd/download/patchmaker11.exe
Now ShadowX you may find the above program useful if you release future versions (or even with current versions). This program loads two files into memory and calculates the exact data difference between the two files and creates an exe that patches the first file into the second.
So instead of releasing SBX3.1 as a whole new mod, you could instead release an exe that converts the gob of 3.0 into 3.1 (alongside 3.1, since it is doubtless that some people won't have 3.0)
I actually dont like this...I hope SBX 4 will change this and make it more enjoyable for those who dident quite like SBX3.1.......and thats many more than it was for SBX 1-3
*ill wait fer SBX4 before i start playin JK again*
I just have to start out by saying the SBX series is the best mods I have played. Sith Sabers is good for cool add-ons, and so is the MAC mod, but this is the ultamate saber mod. I give it a ten.
Patrick
P.S. As mst of you know, Clown has allready made a cheat file for this mod.
While I won't be making another version of SBX for JK or MotS, I may make one for JK2 if I can or want to.
Anyhow, I do have JK2 and I do plan to bring SBX to it if at all possible. First, of course, I must learn how to do stuff for it in the first place. I'd like to start with new lightsaber colors or something.
Mod maker I respect the most: hmmm... I'd have to say Hideki since his coding skills are exceptional, but there's many others like Deathbane27, jamontoast, etc.
Favorite mod aside from SBX: Team Fortress Classic for Half-Life.
And to all of you who don't enjoy this mod (eg Frantic), let me tell you something: Shadow is a normal guy with a life, but he gave it up and slaved to produce this great mod, so stfu if you can't do an equally great one like SBX
I for one support the supershield modification... I mean, there's one of these things on that center walkway on the jedi tower. I have to avoid the thing in order to pummel someone fair and square! It also sucks to pound on someone only to realize they were supershielded the whole time.
... and you think 9 megs is a big file on 56k? Then don't play Half-Life. (7 hours downloading can really get to a guy...)
I know you arn't fixing bugs, but I did want to get a few gripes out:
1. Where's the Concussion Gun? ;.; I know it's a saber mod and all, but I'm a huge Trandoshan skin fan, and I need my daily supply of BFGs.
2. I know it's a JK flaw, but the preview totally screws up anything resembling 16-bit mats, which makes it really dissapointing not to see these neat skins. And even though I have a high powered computer that can handle the graphics, a poor sap with a slow computer will be missing this great mod.
3. I dunno if this was just a one time thing, but when I joined a game, I couldn't find any of the sabre 'options' in the inventory. This ment I couldn't change the sabre color. *sigh*
Other then that, this mod blew me away. especially when I picked the Darth Vader skin, and I could hear his breathing while in first person. Nice touch. All the skins (at least the ones I could see in the preview) looked awsome, and kudos to you for fixing longstanding JK bugs. 10 for you, despite the fact that the Conc gun got scrapped.
PS Excellent! I must play with you on TFC, the best mod for Half-Life *dodges Magnum shots from the CS fans*. look for the idiot called "Sgt. Flutter", kay? :)
*edit* Hrm.... anyone else notice that people with DBZ names tend to be twinks and idiots? Just a thought.....
Raptor707 - 1) I had to pick weapons to remove in order to add the new sabers in JK since JK doesn't have any more room for hotkeys, and it would be very sloppy to replace items IMO (like Sith Sabers). I decided to replace the crossbow since it's mostly useless (although I wish I did the thermal dets now), and the concussion rifle, which is mostly cheap and extreme for a SW game. 2) Nothing can be done about the screwy-looking 16-bit MATs in the 3D preview unfortunately. Also, I decided to add more 16-bit stuff since most people have cards that support them, and a very decent GeForce 1 (which is still great and supports 16-bit) is only like $25 these days. Besides, it would be a pain to make an 8-bit version... I mean, there's like 200 skins! 3) I'm not sure what's happening there... are you using JK Patch Commander? As for TFC, that happens to be my other favorite PC game :] I go by ShadowX in there, and I'll try to look you up heh.
Everyone else - Thanks :]
I dont know what to say....omg this mod ROCKS! Its just non-stop fun!
Oh yeah, and to all u people that are bitching about the smallest things, including the sith talismen and the dark/light surges...do me a favor...MAKE YOUR OWN MOD THAT IS GOOD ENOUGH FOR YOU TO PLAY...Just from one little thing like that...dont move the rating to a 3 and mak those immature comments...Shadow put lots of effort into this mod...and it even pisses me off to see people making the harsh comments that they are...so just chill...if u dont like the mod u dont have to go on with all this crap like things wrong with it...you can make ur own mod thats good enough for you...I too dont like the sith talismen and the surges...but this mod stil kix @$$! So people...just stfu wit ur immature and annoying comments...cause this mod probably is keeping JK1 alive...thanks ;)
9/10
I have some sugestions...
If you have dual sabers int the next mod, it would be cool if one option was 1 green blade and 1 blue blade, like Anakin in AOTC. I'd also like to see some AOTC skins, and a Pic skin ( if you can make a Yoda, you must be able to make a Pic) I was also a little disappointed, because not all the skins in the sabers document were included...
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j/k,calm down, I gave it a 10 ;) Your hard/long work pays off!
Also, I have realized the utter cheapness of the darkside and I have converted to light. Thanks, Shadow!
• Work on the skins.
• Forget the logo man!
• Forget hotkeys switched.
• Forget hot keys renaimed.
-- im sure there is more but get rid of usless stuff and this mod will take up less space. --
I only have one little question. Could anyone tell me what's the filename of the lightblue saber handle? 'Cause I think it's the coolest, and I like the replace some other handles with that blue one. Thx anyway, and keep up the magnificent work!
Obviously JK II rocks the original, but the original is fun, and the stuff you added like saber throw and the other mods are pretty cool.
But man O man, I just tried to DL version 3.1, and I had only ONE FREAKIN MINUTE LEFT and the f*ckin download stopped when I came back to the site--HOLY SH!T man, I think this is cool, but MAYBE JUST MAYBE FOR THE LITTLE GUYS you can...
Drum roll PLZ
Make patches smaller, I mean if ppl have the first (better yet vs 3.0), why not make a patch that is a small upgrade just THAT, a small upgrade.
Anyway, cool stuff man.
Skylarkk - What do you mean by "work on the skins"? I did! I fixed em all up for v3.1. As for removing the logo, it would reduce the file size SOMEWHAT, but not very significantly. I'd have to remove skins and sounds to reduce the file size, which I wouldn't do because A) I like them, and B) 7MB really is not very big for a mod. 100MB is big... just look at the Half-Life mods. What do you mean about the hotkeys, anyway? Useless stuff? IMO, there's nothing useless in SBX (although I do admit the talisman could have been better).
Becks - sabg-lb, sabfan-lb, and sabfan-lb1, if I recall. (I'd look if I was at home now).
k.o._kidd_2k1 - While I could make a separate version of SBX with just the updated stuff, it wouldnt be a good idea because A) I don't keep track of files I change, and B) Most players don't know how to mess with GOBs and GOOs, plus the ones who do wouldn't feel like deleting a bunch of files, extracting the updated ones, then adding new ones.
Many Months later and a new edition later i must congragulate u on this mod. I think Raven seriosly should think bout hiring ure services for a possible expansion for JO. I havent played sbx 3 as i was offline for several months but i dont know what the fuss is about with the force powers. I think u did a good choice with having destruction damage ureself too- I dig that because u have taken away the 'easy'force kill in close quaterfights. Ok in terms of overall score i give it a 10 I cant find anything wrong with this mod and I absolutely love the backstab. I think u did a splendid job on balancing the sabres out as i felt in sbx2 it favored the doublesabre a little too much. Ive always played the single and i think hats off to u for making the single just the best weapon ever. I find it easier to beat doublsabre players rather than single and extended.
The only possible flaw i can find with the mod is the fact that i think u should fractionally lower the damage or maybe the forcedrainage of the force sabre throw as i believe most ppl use it far too often and it takes the feel of a duel and sometimes feels like a game of tennis.
Apart from that ........BRAVO!!! O yea i like fighting using this mod rather than JO which needs real work to sort out its style damage configuration.
-ArtemisIEntreri
Everybody sing with me " Yoda Y-O-D-A Yoda "
Darthyun
1.) I dont know about you but you edit to force seeing ruined one of the best aspects...if one accessesd a map and hit force seening they could see the location of their opponants....
2.) As some have said before.......the replacement of the guns was a hassle..... the concustion rifle is a wonderful weapon and loved by many. I think that it unbalences the game and it is two powerful but replaceing the bow caster I did not enjoy why not hit 0 twice.....or three times...
3.) What can I say this was THE BEST MOD EVER MADE FOR N E STARWARS GAME I salute your creativity and cant wait to see an outcast version.....This is a wonderful version and the best out there... Dont listen to all the gotg lovers and sbx 3.1 haters.....some like different styles but this is one that worth the download and needs to be in the history books of the BEST MODS EVER MADE
1 thing though please add two seperate sabers like Boc's :)
First the BAD: I don't like the saber color swicth. Why? It takes time. The Sith lightsaber isn't nescarily for Sith, Jedi could use it too, better rename it to Double-Bladed Lightsaber. Destruction harms me, and now I don't use it anymore. Force Speed uses too much mana. I can't use my Concussion Rifle anymore, I love that weapon.
Now the GOOD: I like the effects, sound, almost everything. Lightning is nice. When someone blinds me it goes away faster, GREAT, be4 I had to kill myself. Nice sabers.
Oh yeah, for those Jedi who hate Grip, why don't you use Blinding or Absorb. It'll counter the damage and backfire on the Sith. Protection doesn't work.
And I'm coming up with a NEW! MOD. Jedi Knight Fantasy, or JKF, similar to SBX, but new Force powers, a new saber, concussion and bowcaster is available. And other things you players will MIGHT like. And don't start cursing at me about what I said. What I said is what I said. And to support Shawdow, "What you get is what you get!"
The Saber Color Change is kinda awkward, although the old saying comes into play here. "If you don't like it, tough."
There wasn't more!
It's glowsaber plus some minor gameplay tweaks.
Given my presence in #massgames, I'll play it a lot, but for as little as it changes, it doesn't even come remotely close to warranting seven megabytes.
I'm not going to rate it, just express my thoughts.
To say that SBX did not improve upon JK a whole lot is like saying the third dimension (as in '3D') does not offer much beyond the previous two.
:)
More often than not, when one plays through Jedi Knight levels with these mods activated via Patch Commander, one may find that if a saber duel against a Dark Jedi is saved and then later replayed, that when it is reloaded the enemy's blade is INVISIBLE to the eye, yet it is still there because it can still do damage against the player when the invisible lightsaber strikes the player's body. Nothing kills the immersiveness of these dueling levels more than facing an opponent who's lightsaber is invisible.
After MANY hours of tinkering around with different approaches to restoring the glow to these invisible blades, I've found a solution that has worked for me every time for the original Jedi Knight missions, and has worked in the few custom levels that I've tried replaying. I'm assuming that due to the similarities between the coding of the games, that this solution may also work for the SBX mod for the Mysteries of the Sith expansion missions.
First, make sure that you save the dueling level immediately when it first starts to play the in-game movie. ALWAYS reload the level from this point.
When you later reload the level, you MAY still be facing an enemy with an invisible lightsaber, BUT if you allow yourself to be killed you WILL be able to see the glowing lightsaber when the dueling level RESTARTS.
Yes, it is sort of anticlimatic to allow yourself to get immediately hacked to pieces, but at least when the level restarts you will be able to experience the level in all of its glory and as the mod makers originally intended.
Now, will someone PLEASE come up with a patch that allows Non Player Characters to have their sabers generate glowing motion trails during a single player game?
I LOVE these mods. Great work everyone! I hope that this solution helps everyone enjoy these mods more thoroughly.
1.The size. I know you've heard this story before but I have a 56k modem and it took FOREVER to download.
2.U really need to find a way to adjust lightsaber trails so they won't cause lag. I want to use it, but it makes my game so slow that I can't.
But over all, you did a really great job on this MOD and I know I or any of these other criticizers can do any better.
That's all I have to say. Peace out.
Just a few constructive comments:
* Remove force speed. It makes you move too fast for too little force. In JK2, it is more balanced.
* I can't get SBX working in Single Player! I try to load a game which I have previously saved, but it goes all corrupted! (I have lost my CD1, so I cannot start again.)
* Perhaps remove / balance Blinding. Forces should only affect [You] to [Opponent], instead of [All the world] to [Opponent]. I believe that is why JK2 scrapped it.
Otherwise, great!
Good Luck and May The Force Be With You! :-)
Pros- Gotta love the different sabers, saber color changes, etc. I also like the variety of skins, and some of the sounds. However, a lot of that was in the original version. As for the chances in 3.1...there are some snazzier things, but it's not a perfect ten, no.
Oh but saber throw...I tack on a couple extra points just for that addition...brilliant!
Cons- Lag lag lag lag. I am on a fairly decent 56k, and I can't play it very well cause of lag. We had a cable host in our game tonight, and *he* coudln't play it decentaly because of the lag. It doesn't do any good to have excellant skins, sabers and sounds without being able to play the level.
Skins need work. Some of them are excellant ideas, I liked Nomi and Oola and Lonneke (whoeever the heck Lonneke is), but you need some practice skinning, as they are not very high quality.
All in all, it's obvious the author put a lot of work into this, therefore I give it a seven. Original ideas and difficult new additions.
But it does need work.
10 for sure!
The only problem there is with this mod is that most of the characters are fuzzy and cant been seen. d/l it anyway its the best mod around
GhOST
~~~~~~~~~
Besides, hardly anyone on Nar Shad lobby on zone plays SBX anymore, unless it's people new to JK and "wowed" by SBX, or the ORJ clan.
Best mod of ALL time. ShadowX, hats off to you.
^_^ -Luke
P.S. This mod is worth a 10 and more.
if u dont have it...u arent living..
ghost: last thing befor u crap urself
I have been a fan of ShadowX job, including Ninja Kage, but i think that SBX really was better made than Ninja Kage.
Now for the MOD: Rock'on! You did managed to make an incredible power-up for this game, it is only this mod that makes me still play JK, after 8 years after it's release, and, in fact, i now play more JK than JO, a thing that i never thought that could happen, mainly because SBX makes a new game, while keeping the simple interface that JK has. While JO has a hard to master, neutral powered, totally lagged Jedi game, making it impossible to play in MP. I do think the Dark Jedi were far more than over-powered in Original JK, but i think that some modifications in SBX were not needed, such as Heal Other (I never manage to heal myself when i am with high lag). Others, such as Destruction (Which was over-powered, but still, not as ignorantly powerful as Dark Rage in JO), Jump (Jedi CAN levitate in air, and Count Dooku demonstrates it) and Absorb (Which now is the best Grip protect ever! As it should be) needed to be modified, people said that the Dark Side was always more powerful than the light side, but if it was, why would Jedi win almost every duel, even against guys that can launch fireballs?
With SBX we have now a Lightsaber Combat, thing that never happened in original JK (There is no dueling about taking a swing and then backing up.), and a very well done saber combat techniques, but, such as the Double Swing in JK, the FrontStab will be overused since it is deadly.
Now for some suggestions:
1. Is there a way to make the Twin Sabers based from those of Stories Untold? Or is it impossible due to usage of Glowsaber in SBX?
2. Is there any possible chance of making a Saber "Lock" on another, just like JO?
3. Force Speed make the world move slowly while you move just a bit faster.
4. A force push that make an immediate effect, instead of having to reach something "Pushable" to make it work.
5. Make Deadly Sight drain the victim's health, instead of only hurting the victim (Something like a Draining Sight.)
Good bye, and thanks for all the thing that you made for JK, Shadow!
Dhamerian
(10/10)
Dhamerian
One question, it seems some of the skins are like colorful dots, I'm new to this, so I dont know if its my computer, or if you havent added them yet.
I still love it nonetheless!
THANK YOU!
-------
"The Force will be with you. Always."
- Obi-Wan Kenobi, Jedi Knight
Now; what's this about the Dark powers being too strong? Even using nothing BUT Dark Side abilites, it's more skill than power that gives me a kill (as I usually end up running in with my saber to hack-&-slash once the powers use up all my Force meter and do little to no damage to my target). In more ways than one, Dark powers are NOT cheap. :p (I think the Light side is cheap in it's own way; Healing, Protection, Blinding, that mind-trick thingie where you go invisible, etc. It take me a LONG time to kill a Light Jedi using every trick I know, yet I can kill a Sith with only my guns.) Anyone who can easily slaughter their opponents with Dark Force powers obviously either knows more about energy conservation than I or is using a 'special' COG. And that's all I have to say about that.
Regrets however that the capacity destruction causes damage with its launcher. The capacity destruction becomes ineffective and terribly unutilised. I know that ShadowX thinks this more realistic but me I think on the contrary this less but destruction cannot behave like an ordinary projectile (such as for example a rocket, a laser shooting etc.) on which the launcher has any launched control once this one. I think that since destruction is a capacity of the force, the continuous launcher to control the sphere energy of its destruction, the launcher can thus to decide in which direction will diffuse explosion of its sphere energy and thus will make in kind not be touched by the damage of its capacity destruction. It is in this spirit in my opinion that the creators of Jedi Knight 1 and Mysteries of the Sith made the capacity destruction.
I thinks that is well it has there more the shield invincibility and it is replaced by the Sith talisman who prevents to use the capacities and protége force as of the laser shootings however I regret a little it removes all the mana because this is then a no-claims bonus.
VPS_Phénix
Glad to see people still enjoy the mod and the game.
@ stupid Jedi Academy mod download virus people.
Anyhow it was brill, now im redownloading on new PC yays.
Edit. downloaded 10/10
LONG LIVE JEDI KNIGHT, SBX AND ITS CREATOR!
shane_eley@hotmail.com
oops I have JK2 MotS never mind
Seems that all the nice fancy new things are for third person which saddens me since i love to the immersive first person view.
Besides that, nice mod
Joined some random lobby, and learned mods and massassi.net. SBX was the last mod I played before moving on to Jedi Outcast.
Those were the good times... the golden age of gaming I think... back when you were excited for new games because companies always looked to innovate. There was always something new to look forward to. I was 11 when this version of SBX came out.. will be 30 in a few months. Crazy how fast time flies...