GoldenEye
The Massassi Temple » Levels/Mods » Jedi Knight Mod » GoldenEye
Description
This mod is based on the GoldenEye game from N64. Weapons include the hand with karate chops, PP7 and DD44 Dostovei with nice reload animations and sounds, Proximity Mines which can explode when a person comes near or when you shoot it, the Phantom, KF7 Soviet, Rocket Launcher, Moonraker Laser, AR33 Assault Rifle, and Watch with tranquilizer darts and grappling hook. There are many features as well as secrets. You can set a hotkey to aim with the red crosshairs, which also allows you to zoom when you have a rifle. You can listen to Control Center music or your own custom music files from another hotkey. There are blood effects such as blood drops and blood pools, which can be disabled by turning on Paintball Mode from the options. Another feature, which was originally intended to be a secret, allows you to create Stormtroopers that use Moonraker Lasers. There are also two other secrets that don't affect gameplay, but are for additional enjoyment. There are also new skins of the different James Bond actors, realistic sounds, projectiles, 3dos, and much more. This is our best mod ever. For more information about the weapons and features, or to download more music for the music feature, visit the GoldenEye Mod website
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So this is an ok mod, just not enough hardcore action, I dont feel like im dodging a lot of cannon fire or explosives, but hey its goldeneye and for a goldeneye mod its pretty good. I feel that goldeneye sure wasn't made for jk, or any online game for that reason. So id give you a 9 for the goldeneye part, but just no fun at all for actual gameplay, hope this doesnt get you down.
I gave this mod a 10, it's not quite the best mod out there, but the idea sure was executed well. Here's some suggestions in case you decide to update the mod later:
1) Add more 007-related skins, instead of just the many faces of Bond.
2) Change the way the person holds each gun, it's kind of weird seeing him run around like he's holding the PP7, when he might be carrying a Phantom.
3) Keep the skin textures consistent. The Brosnan skin looks like he has a white neck and a tan face, and the clothes didn't look so great either.
4) Add some GoldenEye compatible levels, that'd be cool.
Well, I must applaud you, as your team actually finished yours. :)
From what I can see, it looks quite good, DLing it now. I hsall post a more formal review later.
And I'm also making a Bunker level, as seen in some of the screenshots.
Lovely stuff.
Anyhow, good job,
Zero says 8
-Zer-0-
P.S. Going to make a Tomarrow Never Dies?
I was disappointed.
The graphics were subpar, the weapons and the reloading graphics were terrible compared to Space Soldiers 3. They needed to work more on that. When a bullet struck something, there was no "Ping" of a ricochet. In SS3, if you stood to close, the ricochet would hurt you.
The gameplay suffered as well, the guns weren't well balanced like in Golden Eye. One might have power, another might have stealth. In the end I would have killed for a Cougar Magnum.
And finally, what would have made the above forgivable, different modes of Multiplay. You Only Live Once, Man with the Golden Gun, Pistols, Automatics, Power Weapons. Incorporate those and add a few Goldeneye based levels as well. Forget the music, give me gameplay first.
Rating: 6
SavageX did not WANT to make the bullets hurt you in SS3 when you shot the wall, but he didn't know of any other way to blow up the pipe bombs. But I found out a way, and took away that stupid bug.
And there ARE ricochet sounds, 4 in fact, SS3 only had 2 which sounded almost the same.
The gun reload animations are at least as good the N64 game's, some are better.
The weapon 3dos are almost exactly the same as the N64's.
Different modes of multiplayer haven't even been tried in JK... and this is a mod by the way, not a whole game.
And why would you want a Cougar Magnum? Its exactly as powerful as the Moonraker Laser, which shoots faster and has no reloads.
I can make anything. But I don't want to.
I can make nice paintballs that have colors and stick to walls, but I don't want to. This is not a paintball mod, and that would also be laggy.
I can make the mod lag as bad as SS3, but I don't want to.
I can make gore more realistic than SS3, but I don't want to. GoldenEye and JK are rated T, not M.
I can make the guns look better than the N64 game's, but I don't want to since they should be the same.
(No offense to SavageX by the way)
"If that seems harsh, well its just what I think."
BTW, 10 :)
1. good models
2. having more than a couple options
3. Hard work that looks good.
This mod follows N64 great even I would liked to have more than one play type. More weapons would have been great but I like it the way it is.
Iam making a more realistic gun mod. It is made to be like Wolfenstein a WWII game. If you want gore you wont find anything more than a blood splat in a normal mod cause blood and guts everywhere gets old.
Want realist look at this.
http://www.bobafett687.homestead.com/files/Tompson.JPG
But in the end its all about game play this mod is 10 for 10.
Keep trying..
Graphics and stuff were ok...but I dont really care about that unless its really bad, which this is not...its better than a lot of gun mods out there. Gameplay wise, I had as much fun playing this as I did with SS3 so whatmore could I ask for. In some ways, I enjoyed the simplicity of this gun mod over SS3. This doesn't lag as badly as SS3 either. I would like to know the other two secrets though because if they are as hard to find as the stormtrooper one than I'll never find it.
(Hilarious btw, I love launching a stormie at someone who is camping and not expecting it... but who would fire 7 bullets and before reloading turn on the fieldlight by chance?)
My previous mods maybe had better gameplay than Gas, but were worse in quality.
This mod is way better than Gas and is comparable to SS3.
So you're saying SS3 isn't much better than Gas?
By the way, this mod has many features which no other current JK mod has:
-Paintball mode which can be turned on/off in the middle of a game
-Ability to create fun stormtroopers
-A music feature as good as this (I made the music feature before GotG1)
-Secret features
-Mines that stack on top of each other
-Mines that can actually be shot and explodes
-Pistol cogs that let you shoot fast when pressing rapidly and shoot slowly when you hold
-Blood pools
-Always working muzzle flashes (Sometimes you cant even see the ones in SS3)
1. Features do not make a mod. You could have thousands of features and it could still be a horrible mod. It depends on what they are, and how they're implemented. Great ideas with poor implementations are worthless.
2. Notice that I did *not* compare Goldeneye to anyone else's mods, only to your previous ones. Direct comparisons to other mods are signs of insecurity - there's no reason to compare. A good mod should stand on its own.
3. Learn to take criticism. People who can't take it won't get very far. Criticism helps you see your "blind spots", where you went wrong, and helps you to do better. All the comments I see are praise, everyone seems oblivious to "reality"..
4. You said "Different modes of multiplayer haven't even been tried in JK... and this is a mod by the way, not a whole game."
Ever heard of Infiltrate, by the JKGangstas? That was an entirely different mode of multiplayer. JK Pong is another one..
"there's no reason to compare"... thats true, so why is everyone else comparing?
Anyways its not that I dont accept criticism, its that I dont accept false criticism. :)
"thats true, so why is everyone else comparing?"
I can't speak for everyone else, we're talking about you and me. Besides, most of these people are overlooking the rather obvious flaws present, so I wouldn't pay attention to them too much.
You're choosing to hear what you *want* to hear - everything else goes in one ear and out the other. Life doesn't work that way - someday it's going catch you when you least expect it.
This is obviously a waste of my time, since you're too stubborn/proud to accept criticism/help..
you got some good 3do's in this one but if you make another it would be nice to see some other skins in it like jaws or trevelian (did i spett that right?)
you got some good 3do's in this one but if you make another it would be nice to see some other skins in it like jaws or trevelian (did i spell that right?)
Great job, ID!
First off, the custom bm files were nice little collages, but they made the menu text difficult to read (especially when re-mapping keys).
Some of the weapons models were decent(PP7, Soviet), some were not (the Russian pistol, the AR-33 and Moonraker). The other problem with the weapons was the textures. Most of the weapon textures were composed of single colours and fake lighting effects. I realise that N64's Goldeneye wasn't very detailed either, but in this day & age, you should be using textures with more than rudimentary details.
Unfortunately, this mod leaves out the main component of Goldeneye multiplayer: the levels. This really detracts from the mod, because you're left running around Oasis (or whatever) thinking how much better it would be in the Archives, or the Stack, or the Facility...
There are some other minor oddities with this mod:
Pistol reload animations: They are too fast, and the arm models are missing surfaces. It's kind of hilarious to watch; Press the button, and Bond's arm flies out, does some stuff with the pistol (the pistols don't come with moving slides and clips, sadly) and goes speeding back out of sight, all in under a second. I think that the pistols should have had the same type of reloads as the rifles (Goldeneye style).
Some of the Bond skins aren't so great, featuring the same flat colours as the weapons.
All sorts of wierd bugs. Once, I even had the camera go flying around Bespin Mining Station, for no apparent reason.
Good points:
The KF7 Soviet is really well done. It benefits from the same minimalistic modeling and texturing concepts that made the other weapons look poor.
The crosshair is visible in third-person view, so you can now shoot from that perspective with first-person accuracy.
I gave the Goldeneye Mod a 6. It's got some interesting features, but a lack of levels and some poor modelling/texturing make it look and feel really amateurish...
The pistols DO have moving slides and clips, just not in 3rd person.
And some of the "weird bugs" may not actually be bugs ;)
when the bullets hit walls that little spark made looks kind of hokey. Other than that a wonderful mod!
9/10
I said I wasnt dodging bullets and such which is also false, I was dodging bullets, but here come some complaints... work on perhaps the Dostovei first person view 3do, and the moon raker, other than that you had some great models :), also if there is a way to fix that stormies bug (can't fight together to beat them) then this would add a lot of fun to your mod, it would then appeal to a lot more rpg players as well.
So if this is done I suggest a GE Version 1.2 be made, oh and the colt is a nice weapon, I felt though the moonraker was kind of cheap, since it's strong and infinite, perhaps toning down it's strength would help it you'r next version if there will be such a thing. Nice mod, 10, OH ADD MORE SKINS, that is a downfall, at least some main bad guys from Goldeneye. Thanks for reading.
BTW, I'm having the same problem that BAH_Seraph is having with the music (see above). How can I fix this?
That's the worst argument, ever. It doesn't take a good editor to know what a good level/mod/game is. Most of the professional game reviewers out there can't edit worth crap, but they know a good game when they see one.
There's a difference between whining and criticism/reviewing. Apparently you seem to think anything negative is whining. Grow up..
The guns, for the most part, looked exactly like they did in the game. The blood was spectacular, because it wasn't just big, red pixels, but little pools that enlarge when they hit the ground. My favorite weapon is the #9 gun.
My only complaint is the skins. The only new skins are revised versions of the colored Kyles, and a few of the Bond actors, of whom had really cardboard looking clothes. Make a few of the skins from the game (Boris, Natalia, Oddjob, Travilien, maybe M or Q would be cool) and I'd give it 10/10. But on this version, I give it 9/10.
It's no fun having a whole bunch of bad actors (not Connery or Moore or Brosnan but the rest) running around in the exact same two-dimensional looking suit in MP. I like variety, so you can tell the players apart from one another. That would make this a VERY good TC.
For the most part, very good. As I said, the weapons were the best part of it. I never liked the game much, but I ended up seeing it so often that it's kind of fun to see something so much like it on the engine of my favorite game. The sounds added a lot, too.
Overall not as good as the 64 version.
Textures could have used some work and the #3 gun just looked messed up but all in all a 10/10.
Quote from an earlier post of Jipe's: "This is obviously a waste of my time, since you're too stubborn/proud to accept criticism/help.." If that's true, then why are you still here?
1. how do u name the folder, Sound or sound?
2.how do u name the files, the name of the song, name it music(#).wav or make a seperate folder for each of the wav files to name the folder music(#).wav or the name of the song?
3.is there a way to play the music?
Models- The gun models were well done. All of the weapons were very close to the original game's weapons.
Music- That little music feature is quite nice. Epecially since you can add more music, like for instance Espionage by green day. It didnt cause any lag since it was local so it helped give a better bond feel.
Skins- Pretty good although more skins on other bond movie characters would be better. Jaws and some other classic characters would improve this. The bond skins you have are good with the exception of the big feet bond, which is just weird. Like the dalton and the amusing dk mode ones.
Features- Reloading makes it harder to stay alive which is why its fun. Having a huge firefight only to be gunned down while reloading is highly amusing depending on the game. The watch grapple is cool, and the little secret features are cool. try playing sp and making 60 troopers and taking em with number 3. lol.
Overall- good mod, makes for amusing gun duels. Consider perhaps trying to get a remote control to blow up mines like the original game, as a hotkey or something. Nice job
P.S. The music feature is great! I still gotta find those secrets though. Stormtroopers are fun to use, too.
1)the way you add music is: Name the .wav file "music 1" or whatever, make a folder in resource called sound, put them in it, go into the game, go into setup, go into control options, keyboard, and scroll to the bottom. click on the music one and press your key!
2)one secret is new veiwpoints. i would assume others had found this one, but i guess not. My deal is i have the same special hotkeys for each mod that requires them, ie, in spork 1.2, gotg, sbx, and this, they all are "U", "I", "O", and of course, "P". if you don't have this, just go into Setup-Controls-Keyboard, then scroll to the very bottom where there is a blank space. put a key in there, and just press it once. then press your veiw change multiple times for all sorts of wacky veiwpoints. boy was i surprised to see brosnand's hideous mug all of a sudden. no offende. he's just butt ugly.
-The Great one has spok- Urf! *falls down the huge line of stairs*
BTW If you find out any of the secrets, please don't post them here.
the graphics are exelent I like the music and reloading the gun how do you make a mod like that please e-mail me @
I give it a 10
jax3495@yahoo.com
1) New Camera Views - From the Control Options where you set the keys, the last hotkey is blank. Set that hotkey and press it 5 times. That will activate the New Camera Views secret. Just press F1 to scroll through the different views. Press the hotkey again if you want to turn the new views off.
2) Exploding animation - Reload with the PP7, then shoot it 6 times. Press F3 (IR Goggles) to make your player do a strange exploding animation.
Have fun! And tell your friends! :)
(Make another one)
(Make another one)