Futuristic Realistic Weapons Pack
The Massassi Temple » Levels/Mods » Jedi Knight Mod » Futuristic Realistic Weapons Pack
Description
This mod includes 10 new or modified weapons, 5 modified force powers, the ability to flip, 11 new skins, and no falling damage. The weapons include futuristic yet real weapons such as Super Augmented Fists, Colt .65, Laser Rifle, Grenade Launcher with frag and mercury options, Automatic 5 Barrel Shotgun, M-18a, Fusion Rocket Lancher with fusion mines, Automatic Rail Gun, M-252c Heavy Maching Gun, and new saber mats. The manual included gives depth to the patch explaining 4 wars and how the weapons came about. The skins come from those wars such as Frag Bait.
Level Info:
Ratings:
User Comments:
Register for Commenting System or Log In
Register for Commenting System
I found it fun to blow my friends away with in Multiplayer.
Messenjah's Overall Rating: 10
At least keep the LEC weapon models if your not going to add your own =P
.
1) When you walk on the grates, the character tends to fall in, but doesn't fall all of the way through.
2) Internal weapon models would have been nice. I realize that you made it so dodging bullets would be easier if you were in 3rd-person view, but there's some people who'd prefer 1st-person view better.
3) When you fire the guns, you don't see what comes out, all you hear is the sound that the weapon makes.
4) The skins included with the mod seem too rushed and not very creative.
5) The level looks like it was just slapped together, not enough creativity.
6) Turn speed is too slow....
7) You can't bind any controls, when you do, it says there are too many controls already bound, even if you delete some, you still can't bind them.
There were very few things that I liked about the mod.
1) The idea was good.
2) The sabers were decent
3) The bubble effect near the tram was cool.
My suggestion is this: Redo the mod, and fix some of the things that were mentioned. You should put some more creativity into the level and skins, instead of rushing them and making them look like crap.
tatic jkl and now i can see the guns but no projectiles come out of the guns only the 6 and 9 guns worked, can u fix that or tell me how to fix or can u fix that. p.s the #9 gun doesnt shoot those big bombs that explode in a mushroom cloud instead it shoots the regulat repeater bullets. or wich one shoots the nuclear missle?
6/10
force master
p.s land_sea_air... gun #7 fires missiles in primary fire