The New Jedi Order: Inception
The Massassi Temple » Levels/Mods » Jedi Knight Single Player Level » The New Jedi Order: Inception
Description
A distress call has been received from a research base and two Jedi who are looking for adventure go to investigate. When they come under attack by Peace Brigade soldiers and Yuuzhan Vong, they get separated. As one of the Jedi, you must make your way through the base to help those inside and find your partner. Please note it is HIGHLY recommended that you read the readme included, which is in html format.
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3D Preview developed by Stephan Reiter
Like ideas of new jedis, cause I have an idea too, wait for my SP level, which is being planned.
Good anyway
I would like to say "Thank You" to MikeC for attempting to debug the level even though he didn't succed, the help was appreciated. Also thanks for suggesting additional light in the sectors, it does make it easier to navigate doesn't it. :-)
Keep those suggestions and comments coming, Pac_Man3D is planning to make a sequal IF people like this, all tips on improvments will help.
I would just like to say thank you all for downloading and playing my level (that's right I did most of the work, not Pac_Man3D never mind the fact his name is also listed as author), it makes all the time and heart ache worth it (just).
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"In Life, there lies both Light and Dark. To embrace one side and shun the other, such is to destroy the esential nature of Life itself." -- Ashraf Parduk, Shadow Jedi Master
I dunno if this was intentional or not, but I was playing with SBX 2 on and it allowed me to use my normal MP Skin as my playable character.... pretty cool :)
Hi there! Thanks for the comments, both the praise and criticisms were much appreciated. As for the SBX2 thing, where you play as your SBX2 character... is your MP character Ulic Qel Droma? In that case then you'll find that we changed the skin to that particular skin. Hehe. As for a sequel, I'm currently designing one right now... and thats where I need some ideas. I would like to start a poll - who thinks that the character should atone and remain true to the light, or be corrupted by the dark? I would appreciate the public opinion.
Also, the YV skins in the second level (soon to be titled Renegade) will be much better. I recently purchased a copy of third edition SW RPG and I'm going to use the YV illustration as a reference for a more lethal AI opponent. Once again, keep the comments coming in and thanks for your time...
Oh, and don't shout at me as I don't edit myself, but in the books, the Jedi can't use the Force on the Vong. Is there any way that this can be shown in the sequel levels, as, although I didn't manage it, the Force Pull and Throw still targets them.
Anyways, as for your poll, I reckon the dude should stay light. A) Skywalker would kick his ass if he went dark.
B) If you manage to make the level so the player can't use the Force to affect the Vong, then the basic two Dark powers (Throw and Grip) won't work against them.
C) I don't actually have a C). No, wait, I do. Is there anyway that you can make the level, and any future levels (this goes to every editor) so that if you use SBX2, then the enemy's lightsaber shows up? Coz I hate fighting something I can't see.
Cheers for now,
Kammerice
If somebody cheated and used either grip or destruction on the Vong it would have no effect (except impact damage if the Vong get blasted into a wall) because in the cog that controls the Vong I've made it so damage done by the Force = 0. Force pull would work on a Vong IF they had an object that could be sensed through the Force, as the Vong are only carryig staffs (actually sabers) this power can't be used on them, it was included to give you a easier time with the PB's.
You may have noticed we haven't given you Force seeing, this is because your not meant to be able to detect the Vong with it but we couldn't stop them showing up on the map.
Kammerice
The save bug. I couldn't save at all, and the game would effectivly crash whenever I would get killed.
I can't rate this one very high because of that one aggrivating bug. You can't play if your rebooting the game constantly.
I do look forward to similar games. Hopefully, with out this bug.
Once again, thank you all for adding your comments. I finished the plot synopsis for TNJO: Renegade the other day, and so hopefully progress will start soon... thats if I can convince my fellow partner in crime, Berlick to realise my ideas and intentions once again (which is gonna be a bloody hard job).
The plot itself will follow the next stage in the misadventures of young Zack, following him to a treacherous ice world after a desperate blind job into the system to escape from those damn coralskippers. Obviously everyone's favourite masochistic aliens aren't going to let him get away intact...
Any comments or suggestions for this would be helpful. A new Jedi ally will also be included, but the problem of Zack's dark side tendencies won't relent so easily.
Watch this space.
Cheers fella!
Anyway, Berlick, Grip does work on the Vong, Tahiri did it, just different, instead of choking the vong, she pushed the air away, causing it to choke.
And by the way, she was only able to use choke by concentrating really hard; those of you that have the book should reread it and see that she tires herself out using it (granted thats in addition to being electrocuted by Nen Yim). Anyways, it takes far too much concentration to do, and concentrating is something a Jedi can do little of in the middle of a sword fight with a Yuuzhan Vong warrior.
And I was thinking earlier, only Healing, for Light Side, would have any real effect when it comes to playing against Yuuzhan Vong, as they are not directly affected by the Force, so cannot be blinded or persuaded and have no use of Dark Side powers so Absorb is useless against them.
Man, I think this is the most I've written in a single games bit.
Ciao for now
Kammerice
Kammerice
Cordially,
Atrivus
when you drop down the shaft, you land in water, whoop monsters etc. and there are some large crates by the side of one of the caverns walls. Jump over them and you'll see a door. Voila! Goold luck!
Work will be starting on The New Jedi Order: Renegade, which follows on from where the first level left off. Zack will be sorely tested by more capable opponents, and of course the ever-lingering dark side. In Inception he has a taste of the capabilities which the dark side offers, Renegade will see him taking a great big gulp...
You may be pleased to hear that TNJO: Renegade is now in production. You may also be pleased (or maybe 'intrigued' is more appropriate) to hear that I have been told to play more of an active role in editing the whole episode (I think Berlick's words were something along the lines of "You edit the f***ing thing!"). Which initially left me with little choice.
But thankfully, he's offering his support with the cogging and matting, and no doubt after several hours of me constantly asking for his artistic opinion and how to perform certain editing tasks, he'll relent and resume his rightful role as chief editor(hint, hint, if you're reading, Berlick).
I do the designing, scripting, plotting, etc.
He does the editing.
Two Star Wars fans in a perfect symbiotic relationship.
More info to come soon...
(sniffs) makes it all somehow worth the effort (sob).
And, see part of the sound in the first level, is that supposed to be a coralskipper flying overhead, cause if it is, it'd be kinda cool if you actually put it in.
Kammerice
The level was long and challenging, the saving bug was a problem for me to finish the level though. The Vong were too tough, the Peace Brigade dies harder than stormtroopers, and the dark lighting was a huge disavantage. I like to point out that the anphistaffs the Vong carries doesn't block or reflect blasters. The Vong voodumn armor partly protects them from blasters. I like you to take all this into consideration on the Inception sequel. I hope you will add some of those reptile troops or modifled humans, they are accoding to the books still partially affected by the force. Anyway, I look forward to any new levels about NJO becaus Inception was great and inventive.
Since Berlick edited Inception, he hasn't been willing to return to his position as the main editor, and so it has fallen upon me to edit the whole thing. Berlick has been tutoring me along the way, and I think you'll find that you won't be dissapointed!
As mentioned before, the Yuuzhan Vong will be much harder and also look more the part, I'm going to use the image from SW RPG 3 - which is a mint picture! As for the voxyn - if anyones willing to edit the 3dos, keys, etc, then I'm more than willing to include one (or several). But you'll be having plenty of more trouble with YV and their technology (part of the plot will centre around the good ole' ooglith masquer... hehe). Trust no one.
Oh, and get used to the darkness... there's gonna be a lot of it (though more on a metaphorical basis, rather than a literal one.)
Thank you.
Pac_Man3D
I spend WWWWWWWWWWAAAAAAAAAAAAAAAAAAYYYYYYYYYYY too much time in here, don't I?
Kammerice
Renegade should be good, depending on how Dark Side the main character is going. Because the level is based in actual Star Wars universe events, the editor is going to have to decide when it happens; before Star By Star, and if the main guy goes dark, then Luke and most of the other Jedi would kick his ass back to the Light; after Star By Star, and I don't think anyone is gonna care that much - They just lost a bunch of Jedi, Coruscant and the Chief of State and jaina's gone bad, Jacen's a captive. Like I said, it all depends on whenabouts the level is set.
Kammerice
As for the character and his status in the Force, well let's just say I've got the whole story planned out! For continuity buffs, Renegade is set during the events of balance point, with the later level taking place a good few months afterwards...
I'm also seriously considering that voxyn idea (see above). The first Renegade level is going to be tough, but not because of badguys... its going to be perception and awareness based. The second level is where the challenges start... and yes, if you thought Inception was hard...
Thanks
Pac_Man3D
If its set during Balance Point and a few months after, that would put it during Edge of Victory as well. That has no real significance except to get a general feeling as to the state of the New Republic. Hell, if you want, I could help you with the background for you levels; just mail me if you want my contribution.
Another thing that may be kinda cool is for the main character to come to blows with other Jedi (yes, I know its been done before, but it would definately show him sliding toward the Dark Side). And a 2 on 1 against a Yuuzhan Vong Lord would be kinda cool; 2 Jedi, 1 Lord.
Okay, that'll do for just now, but if you want my help, like I said, mail me; if not tell me to shut up in the forum.
Kammerice
Without spoiling things TOO much, Zack will be coming to blows with a fellow Jedi in Renegade. This will be one of the main features of the whole plot. As for how dark the character goes, well I can tell you that he's gonna do an Uliq Qel-droma... if you know anything about the Sith War, you'll figure out what I mean.
I have no intention of using a voxyn yet, but I'm going to keep the idea for later.
As for your help, well I'm honoured that you've offered your assistance. You can email gareth_durasow@hotmail.com and I'll give you some more info about the plotlines for Renegade and the third title (drum roll) TNJO: Equilibrium.
There will be some time between Renegade and Equilibrium, I'm gonna set it around the SBS time frame so Zack has time to dwell on his actions...
Thanks
Pac_Man3D
Sorry if I complain too much, just pointing out a few things.
Ok, so because they're better at fighting than him, they find that they can engage in combat in places that he finds difficult, such as these enclosed spaces. Do you catch my drift? There are no rules to combat...
But I do appreciate your opinions, and I will bear this in mind for the second level of Renegade. There will be more room to manouvre, but that's because its an old mining colony, with plenty of space for lots of workers and heavy machinery... Elixir was a brand spanking new research station - the purpose behind it wasn't to be Jedi friendly.
Keep those comments coming in.
As long as they're constructive.
Pac_Man3D
The first level is about two weeks away from completion... its rather large, and set in an open canyon system with outlying buildings to explore as the plot unfolds.
The second level will be set in the bowels of an abandoned mining facility which spreads far beneath the surface of the snow world.
I'm guessing that it'll be completed in about three months or so since I'm doing the majority of the mapping and editing myself, with aid from good ole' Berlick.
I'm pleased to announce that there WILL be more YV technology (possible thud bugs if we can edit them properly), and DEFINATELY ooglith masquers... you're gonna love this if you have any appreciation of an epic storyline. As for peoples' suggestions on making non-boxy rooms and passages, well it's kinda hard in some cases, but for the most part I've gone for a kind of rustic feel and made unusual shaped interiors. Obviously a passage is a passage though...
As for the timeframe, Renegade is set approximately two hours after Inception... to give Zack time to escape the coralskippers and make a blind jump into the neighbouring system. So there you go!
I'm gonna post the first level's loading screen blurb soon, so you can get a taste of what's waiting for you. The second level and what happens in it however is going to remain a closely guarded secret....
Regards
Pac_Man3D
PS. Download SBX2 - 'tis amazing.
P.S: Why does Zack have Force Throw in Inception when there's nothing in the level to throw? If Zack has Force Throw again, could you please add throwable debries?
Throw is in Inception even though there ain't nothing to throw because he's simply trying to illustrate the point that the main character is going to the Dark Side. He has the power; don't mean he's gonna use it.
Secondly, Jedi Slayer, are you saying this level is crap and you didn't like it, or are you just using 'crap' instead of the word 'something' or something similar?
And a comment about amphistaffs looking dead and lifeless; what do you want them to do, jump from the Warrior's hands and tell jokes? Really?
Rant over.......
Kammerice
As for Dark Light Strike's comments about Renegade's force powers... well he's going to have the following powers added to his arsenal...
Grip
Hope that clarified some points. This whole saga of levels will explore the redemption scenerio of a fallen Jedi.
As for those of you who are ever curious as to the progress both I (and now Berlick) are making on the Renegade episodes, well the first level has been fully mapped. I may even be benevolent enough to post some screen shots for you all... we just need to edit the cliff walls throughout the level (they're a bit too boring), add various 3dos, goals, and some more of those lovely lovely allies who offer lovely lovely keys... yes, this is very plot driven. I hope you like cutscenes.
Any more suggestions will be helpful.
Thanks
Pac_Man3D
I would like to give handshakes to the following people -
Kammerice
Dark Light Strike
You will be mentioned in the new HTML file... oh, the priviledge!
What exactly is this crap you're talking about? Due to the fact that I'm having trouble understanding your barely legible ramblings, I'm guessing that your hoping people will stop making levels about the NJO series? Am I right?
If that's the case, my dear boy, then why the hell were you attempting to make a battle of Dantooine level in the first place?
Hmmm... the mind boggles.
Can't we all just get along? Well, enough of this bickering... I'm going to drink copious amounts of coffee, listen to Stone Roses, and download some guitar tab...
Besides, you're gonna need it!
Voxyn were mentioned, but really in game terms they would be way too hard. Stab! 'You one dead voxyn!' 'No I ain't!' Munch! Pretty much what would happen.
Gasp! I get a mention in the next...next...thing?! WOW!!!! I'm so happy. I'd like to take this moment to thank my mum, my slightly sarcastic sense of humour, my good typing skills, the fact that no one has told me to shut up, and, oh yeah, ME!!!!!!! *Listens to the resounding cries of 'SHUT UP!!!!!!!!'
Anyways, seriously now, doncha think it would be cool if the probe driods (if any) in the next levels really didn't shoot at you like in Inception?
I'm gonna stop now, becuase I really am running outta things to say, and its really not healthy when that happnes but you keep talking anyway. Much like I'm continuing to do. As you can see, nothing of real value is actually being said, yet I continue to write. Whats that about?
Kammerice
If you're gonna use them though you have to either punch the helmet to the destination or get the opponent to follow you to it's location.
If anybody would like to make us some bad guys you would be most welcome.
Hi Kammerice!
You'll be pleased to know that not only is there another probe droid, but its also more hostile and kills you in about three shots...
As for badguys and what they are, then you'll have to wait and see...
Pac_Man3D
Anyway, are there going to be stormies on your side that will fight for you?
Well I'm off to drink some coffee and try to stay awake most of the rest of the year. And if I don't post before hand, have a HAppy New Year. Unless you're Chinese. In which case, have one when it happens.
Kammerice
Hope that cleared up a few things.
happy new year!
Pac_man3D
Did anyone detect a hint of sarcasm there?
I apologise for my conduct.
Pac_man3D
"Can't we all just get along?????????????"
I thank you and good night
Kammerice
Come on people, let's get it to a thousand!
Kammerice
Ahem.
Because of my sudden interest in oriental medievel warfare, I have decided to begin production of a samurai mod, in a similar style to Ninja Kage 7.0. The main problem is I have absolutely no idea how to make mods, and because of this I would like help from anybody who can make the following features which will be used:
New keys - realistic samurai movements (I know that nobody here was probably alive then, but hey...)
New sounds - armour rattling, heavy footsteps, screams, etc.
Hari Kari - when the player types the 'kill' command, the character withdraws two knives and rips his/herself open.
Execution - when an enemy player dies in a MP game, the vanquished opponent drops to their knees, giving the victor an opportunity to slice their head off. Otherwise the dead character simply slumps, head still securely in place between shoulders.
Crossbow - one of the new weapons.
A selection of relevent skins - samurai, sensei, ninjas, etc.
If you can provide any help, I would be most grateful as this is going to be quite a lengthy project for just Berlick and I. More postings with new feature ideas will follow shortly.
For more information, or to enlist your services, please email:
gareth_durasow@hotmail.com
Thank you
But hey! Here's an idea! Rather than merely 'look forward to such a mod', how about contributing to the production of the damn thing?
Once again, any help would be hot.
Keep those comments coming in!
Hope that will help someone.
Berlick, who's computer(s) we use to edit the levels, since they're faster and more efficient than my stoneage PC, is joining the RAF - unless he screws up the interview, which knowing Berlick is a distinct possibility (see the funny side, Berlick).
Yes, he's going to fulfil his second lifelong ambition of becoming a RAF provost (police) officer (a flying pig). His first lifelong ambition is to become a Jedi Knight ;)
Because of this, it may be a long long long (did I mention long?) time before any further progress is made. And I'm also planning additional projects, such as a samurai mod, and also a complex ninja training level (based on the hub system used in Quake). You're gonna love it though!
Thanks
gareth
What I want to know is how you get past the very first bit where there is a vent above you. I have tried jumping into it but I cannot time my force jumps correctly. Can someone please help me here. Thanks.
Owen.
Yes, Renegade will happen sometime, but my pc is difficult to use since its... well, crap, really. And JED is exceptionally slow to use, especially on the all important 3D preview. But thank you for your continued support, and of couse the level will eventually completed... and hey, if Berlick doesn't get into the RAF then we'll all be okay.
Now where did I put that bribery money?
Gareth Durasow
By the way, Gareth, I took your advice. SBX3, 'tis amazing!!
Oh and by the way, I'm back (in case you didn't guess). Phone bill = huge last month. That meant Me = Zero Internet.
Kammerice
Making good progress on my new 'stress relief break' project - The Five Aspects: Ninja Clan training is coming along smoothly. As for you two, Kammerice and Dark Light Strike, your names are already mentioned during the deathmatch level... hehe, I'm sure you'll like your little humourous inclusion!
Pac_Man3D
I really should start making an acceptance speech. And what's this about humourous stuff? What have you written? If its bad, then you can expect a letter from my fake internet lawyer. Seriously. I'm going to go and make up a name for him now. :)
Kammerice
(Just don't make Renegade too tough, Gareth.)
Would I?
Oh, and Raven Blade, if you do actually read this (no offense is intended here) the reasons for the Force powers that were included (and exculded) were mentioned earlier on this page. I know that 'coz myself DLS and Pac Dude said most them ourselves. Take time to read other comments before posting your own; you may find that you have little else to say apart from what a good level this is, and will therefore save Internet time hence samller phone bill. See, I DO care for all of the little people. Yeah, and this is when Raven Blade turns out to be some 8 foot guy with a bad attitude. 'Ulp, I'll go away now and hide.
Kammerice
Mmmmm, power pills.
I think that may have cleared a few things up about people I don't want to piss off. And if I've missed anyone out, feel free not to be pissed off about it; you're simply not important enough for me to type about you. Heh heh heh.
I wonder if in years to come, people will read this post and consider the consequences of my actions - mass panic in the streets, stuff like that. Nah, I ain't that important myself.
Kammerice
Thought that might help.
And we'd best try to keep these posts funny as it seems to be that we three are the only ones left writing in here, so we'd better give ourselves something funny to read.
Kammerice
'Tis rather enjoyable
it was great to actually encounter 2 of the yhuzan vong at once. i had a great time killing multiple 'vongs.
only problem i encountered was i could only save game twice. on the third time the game crashed.
if i had've been able to get further than the air vents after the yhuzan vong with the lightsabre then i would've enjoyed it more.
the crashing might just be my pc but it's annoying to lose a game when you save for the third time.
i look forward to any newer levels with yhuzan vong (sorry for the spellin of yhuzan vong)
i feel really stupid (no one agree with me!).
i would definetely download a second installment.
also another thing i forgot a moment ago was to congratulate you Berlick on the darkness in the level. i think it adds to the abience, and the overall feel of an overrun, crippled research facility.
Do you think he/she fell for it? By the way, just ignore me. The troopers do help you.
Yuuzhan Vong should run into walls. That would be funny; Force Blind (not possible I know, but hey) and then Force Push (if you could) and hey presto - Yuuzhan Vong in a wall. And yes, I am in a strange mood today - boring Phsyics lectures and a crappy Maths tutorial and later a Bioscience lab (I don't know the first thing about Biology - how screwed am I?)
Kammerice
"Berlick, I want darkness... yes, an eerie, haunting darkness that is cloying and tangible... yesss, my pretty, yessss..."
Ahem.
That of course, is my ranting over and done with.
Bought third edition WOTC Dungeons & Dragons a bit back... 'tis a hefty tome of merriment.
As for Dark Journey, well... (snigger)
Started out pretty well, but then the author takes Jaina's personality and throws it in the bin. Yeah, I appreciate that she's tainted, but its ridiculous! You realise at the end of the book that NOTHING ACTUALLY HAPPENS. Prime candidate for 'worst NJO novel yet' award? I think so...
But of course that is just an opinion.
And is Jacen REALLY dead? No-one knows... hmm, intriguing.
It might have been nice to know what was actually happening to him though. That might have added some actually interesting events into an otherwise mundane book. The description was good... the story, well I think you've guessed by now... blah, blah, yadda yadda.
[Klaxon Blaring!! Klaxon Blaring!!]
(Voice over an intercom...)
"SPOILER ALERT!! ALL HANDS TO BATTLESTATIONS!!!!!!!!......"
Oh, and DLS, there is nothing to spoil in Dark Journey, because not a great deal occurs...
except the death of (ahem, cough, splutter)
Kammerice
Sorry if thats spoiled anyone's reading of the book, but like I said earlier, I've only read the first few chapters, so I haven't ruined much.
Kammerice
But honestly, I'm pretty sure that Jacen isnt dead because obviously nobody is certain (except the ever-grim Jaina). Hell, even his own mother didnt feel the full power of the guy's death. I think that the YV were torturing him to the brink of death... for whatever reason.
Another reason why he won't be dead; Jaina's still really REALLY sore about the loss of Anakin (who wouldn't be?), so her feelings through the Force are totally messed up; especially with all of the Dark Side emotions running through her.
Kammerice
Not Kyp, and not Jaina.
And no offense to Jacen; he's far too weak to end a war - his attitude might start one, but no way will he ever end one. Unless everyone else dies because their so bored by his views.
Hell, if this war goes on long enough, Ben might even end it. But no, thats waaaaaaaaaaaayyyyyyyyyyyyyyy too far away.
Kammerice
I'll elaborate. Throughout this whole series of books, the authors have conspired to confront us with the unexpected. Nobody thought that they'd kill off Chewbacca... although it did take a moon.
It would be a logical twist in the tale for Jacen to mature and become a more formidable Jedi Knight. We all know that the guy's capable of causing a serious threat to the Yuuzhan Vong. Hell, Jacen even stood toe-to-toe with Tsavong Lah (who for all intents and purposes IS the new Darth Vader) and not only lived, but severely injured him!
Jacen could easily be a highly powerful Jedi Knight if he overcomes this whole 'the Force is holier than thou' attitiude. And let's face it, thats what the NJO series has been about; overcoming obstacles and barriers.
Phew. Sometimes I even amaze myself.
As for Jaina becoming Kyp's apprentice...what is that about? I agree with Pac Dude - they've taken her personality and destroyed it. She hated Kyp earlier in the series and now agrees to wander the galaxy with him. Yeah, right.
Like I said earlier, Jacen won't be dead. He'll just be in a lot of pain.
Kammerice
Just think, all those trees are being horrifically slain, and this is what they make out of it... lets hope this is the worst it gets. They should have brought Khristine Katherine Rusch (author of the New Rebellion) to write a NJ book. She's easily the best female author of the SW novels... although Timothy Zahn is my personal favourite.
I do agree about Tsavong Lah's son though. He could have been awesome. His destructive capabilities (ie. when he slew the three YV in a battle of honour) were incredible. Star Wars fans, the NJO books just lost a great enemy... may we mourn.
Once again, thank you for your support.
The first part of the level is complete with the exception of a few minor things and the second part has a starting point.
My annoying little friend Pac_Man3D hasn't done anything on the level in the pass month or so although I will say he did have JED open for about a minute today ;).
I would also like to point out that I have no intentions of doing any actual editing for the level because I have numerous projects of my own, I've also gone off editing once again (might be a few months before I regain my interest).
One last thing, a big thank you to everybody, including Pac, for spoiling the story for us who have not yet bought the books.
Thank you and goodnight.
P.S. I thought I'd leave you with a bit of my merriment;
"Life is but a network of roads, you keep on running till you hit a dead end."
Yes, its true... I've lost the muse. I must now await the next star wars film until my creative influences are restored to their full glory and influence.
And lets hope it isnt as bad as Phantom Menace... or Dark Journey.
"It was once said that A New Hope and Empire Strikes Back were great films. And that Return of the Jedi was a mediocre film in an excellent trilogy. Now it looks like A New Hope and Empire Strikes Back are going to be excellent films in a shitty saga."
Words of wisdom spoken by another star wars fan.
Episode One now replaces Four in relative crapiness, so that should make Two nice and dark and fun, with Three just being a total killfest with the whole bunch of Jedi getting killed and not being there any more and the Empire becoming an Empire.
The next level, DLS, as has been said before, should not be for a while until two people (no names getting mentioned, but they, of course, know who they are) decide to make the level; like I said way long ago in the distant past of this discussion, I don't edit, so I'd be no help. It really does actually rely on Berlick and Pac_Man. If we want a new level, we'd either better make it ourselves, or let them do it in their own time.
Kammerice
I've reduced my work load to just cogging and the occasional mat and 3do and I'm NOT gonna increase it for anybody (bribery will be accepted - min bribe = £100).
If you missed that e-mail address it will be displayed at the bottom of this post.
On a more personal note;
1 - I'm currently enquiring into joining the army.
2 - Finding out if a bribe was responsinble for my failure to join the RAF.
3 - Working on a saber level pack.
4 - Thinking about a SP level.
5 - Planing an arena like level for sabers.
6 - Working on my own personal levels.
7 - Improving my fitness.
8 - Working a ton of extra hours at work.
9 - sleeping.
10 - Doing the occasional cog for Pac's levels.
11 - Improving my art skills.
12 - Improving my swimming ability.
(The above list is in no set order)
And now that e-mail address again :-)
gareth_durasow@hotmail.com
(Special emphasis on the "I" part...I as in me)
Greatness cannot be rushed.
I thought the best part was how you got the Yuzhan vong to be as tough as the book suggest, giving a good duel feeling. The level was going great until I dropped into that cavern, and about 20 mynocks attacked me. That was when I fell off my chair. Lol.
Sorry if any of you have trouble with the mialocs but I find them easy as pie to kill and thought it was a nice change from YV. It also gave the right atmosphere, the sound of wings comming from an un-seen enemy. :-)
Kammerice
Thank you.
Have a pleasant evening.
Personally, I thought the level needed more critters since the Vong absolutly adores the deadliness of nature's predators. Anyways, I hope you take that into consideration in Renegade.
And they also came from the same tunnel which the kell dragon came from, which - incidentally - goes up to the outside! Ha!
The Kyle look just didn't say to me-young and brash, hotheaded, confused, scared Jedi/Sith Charge with dead partner. He is a young person with problems.
As long as the project is not scrubbed altogether, I'm content to wait, comment and offer advice.
The level will feature the gardens, cemetary, tea house, small dojo, lake, etc... and I will soon begin creating the large underground training temple which I have designed today. The level will consist of several key areas, all of which warrant different styles of play (with different lighting, etc), though the underground temple will truly be an intimidating place in which to battle.
As for Renegade, watch this space.
Once this Ninja project is finished, I will return to the eagerly awaited second installment of Zack's adventures.
Can't let the fans down, can I?
(After all I've been doing so for 3 months now, catch the sarcacism???)
Anyway, I truly and totally look foward to the possibility of waiting for the O so long awaited Renegade to make its appearence here on Massassi.
After all, what's more fun than having your eyes glued to a screen while waiting for Renegade to magically appear on the screen for how many months? One? Two? Three......99? 100? 101? 102? 103? 104? 105.....two to the second power? two to the third power? two to the fourth power..... the square root of infinity?......etc.
(If you don't find this particilary hilarious, don't blame me, I'm just trying to post something happy to read for myself and for others.)
If you want it doing quicker, I'm more than willing to email you the somewhat complex designs which I have at home. You're welcome to attempt the level yourself... and I'm sure Berlick is more than willing to let you write the cogs for it.
You'll have to wait, Berlick and I both have lives outside of Jedi Knight.
Pac_Man3D has spoken.
Kammerice has spoken in the way that he is acutally writing.
Seriosuly though, don't take anything I say, except comments about the level to heart.
(Want to know where I got the idea? Refer to earlier posts.)
(Monster walks around, exploring his surroundings and the Universe in general)
"Braaaiinnnnnssss..........Braaaaaiiiinnnnnnss.....Uuuuuuuuzzzzzznnnnhhh.........."
Kammerice
Mmmmmmm.
Kammerice
(pauses)
Why are you looking at me that way?
"Must reproduce.......to surviiiiiiiiive."
(Turns hideous face on nearby frightened denizens.)
Kammerice
I have to say, the game itself is excellent. Shame my archaic computer can't handle anything more than tetris... or DF2. Maybe I need a new hamster to keep the thing running.
Anyway, this message was just to let you known that both Berlick and I haven't died due to lack of nutrition. Berlick is currently working on a JK MP Co-op... but a good one. Not one of those crappy non-synced ones.
Have a good evening.
And if you're driving home, don't forget your car.
TEEE HEEE!
(You know what I'm talking about!)
Kammerice
Kammerice
JK came out in 1997, and JK Outcast came out five years later... the tension was immense and the public opinion of it seems very supportive.
You know what I'm talking about...
Kammerice
Can't say its been a priority after reading Elaine Cunningham's debacle.
Although Aaron Allston did write the latest one, so I'm guessing it might be okay... afterall, he did write enough of the X-wing books.
Kammerice
Kammerice
I am still watching over you all.
I was thoroughly disappointed by Episode 2, by the way... tsk tsk.
Go figure...
Maybe my design demands gave him some sort of masochicistic (?) complex or something.
Poor guy.
On a similar note, Pac, you had plenty of time to finish the level before I left and you could have always transfered the files over.
Anyway, if I can get Pac off his rear I'll try to get the level out before November. (not much chance there then!)
P.S. If anybody here is planning on joining the British Army take a good long think, the training is a nightmare!!!
TK-108
HELP!
appreciated.
Tk-108
To answer u're question, no, you don't need a patch commander of any type to run this level (I don't think - I always use Patch Commander 4.something from jediknight.com or somewhere - can u tell i really have no idea what i'm talking about?)
Anyways, i'm opff to see the wonderful wizard of somewhere or other. catch u all in a littl while...
Kammerice
There are no plans for the player to be allied with a YVH (as yet). As for the above comment regarding the human-looking nature of the YV, it is rather difficult to make them appear as they do in the novels/rpg.
So if anyones up for the challenge, then please do contact us.
Just to whet your appetites, Zack will encounter more devastating Vong warriors on the stricken planet, make and break an allegience with a new Jedi character, and cause much chaos on his misguided path.
If you have any additional plotline suggestions, then you're welcome to offer them here.
Gareth "soon to be back from retirement" Durasow
Give Peace A Chance
Kammerice
When will the sequel be out?
Why isn't it out already?
Where did DLS go?
Why isn't he/she here?
Kammerice
P.S.- I'm writing a NJO book. If you'd like details, E-Mail me at ares7187@yahoo.com.
Scores (5 is about the average rating):
~ Visual artistry: 9 out of 10.
I had no problem with the lighting at all, but if my lightsaber wasn't there for me, I wouldn't have been able to see a dang thing. Your architecture is very clean, and decorative objects are well-used. Your custom skins were excellent. This is probably really about a 9.8. It really sets a standard for others to follow. But where did 2/10ths of a point go? Bland texturing (certain textures overused) and odd lighting (some light sources in the air shafts were coming from nothing so you oughta have a little yellow disc or something to explain the light, and also I think the lights should not have been dead in at least some rooms). But these are such microscopic piddly things that they count for a micron of your total score. Very nice-looking level.
~ Plot: 9 out of 10. Yay! A REAL PLOT! WOOTAR! A point was deducted for having used a book's plot. Not to say that that is a bad thing, I just have to factor the lack of work there somehow. You then earned some back for pulling the use of the book off so well, and modifying it in a good way. Also, you get points here for being really serious about explaining the plot and putting real thought into the accompanying instructions.
~ Fun factor: 9 out of 10. Way too much fun! The only loss was from crashes when I saved towards the end, and the part in the pit with the whatchamaflyingthings somehow puts a bad taste in my mouth. I don't know why. It could have somehow been better executed. Real score here is probably about 9.8.
~ Level layout and integrity: 10 out of 10! You were very, very close to a 9, even an 8, but somehow you pulled it off! Your great secrets placement, non-frustrating puzzle things, good item placement, good use of NPCs, excellent flow, and nice, even architecture are all to be commended.
Overall score: One big, solid 10! Simply astounding. More.
Can someone tell me what is said when the Lord is defeated, and when you take the TIE? Those parts consistently got corrupted for me, so the text was question marks and Lithuanian or something.
I kinda liked that "horror"... It was well made...
Havent posted for a while because I got corrupted into playing Neverwinter Nights. How are you all anyway?
Glad to see we've had some rave reviews. I appreciate that there are many people out there crying out for a sequel, but its difficult to dedicate time to such a large task due to college and my addiction to Jedi Outcast. Still, the plot is in place. I DO know what becomes of our main hero if such a sequel was to be produced. Although if Berlick and I DID continue work, we would probably have to use the Jedi Outcast engine to do it justice... which means learning to use it!
Has anyone been keeping up with the latest developments in the NJO saga.
Zanoma Sekot (or whatever its called)... what a selfish sentient planet, eh?
Hope you're all ok!
Yours,
Pac_Man3D
(and his evil alter ego, Gareth Durasow)
Pac_Man3D
"The more stupid people think I am, the more surprised they are when I kill them."
J/k, though I do think a sequel would be great. And yeah, I like playing JK levels, but I understand what you mean about doing a story justice...that woudl be awesome to see a JO level about the Vong. :)
As for this level...good idea, I agree with others, a bit boxy, skins aren't great...but 10 for concept. However, I only giev it an overall six because of that frigging bug. In fact, I haven't even finished it. I'm at the part where you fight that dude on those ramps...oh, and there was a glitch where you can't read whatever they're saying...it shows up only as questions marks, or not at all. :(
Anyway, so I don't know what happens after that, cause several times I quicksaved at one point or another, and it shut me down. :( What happens after that?
;)