Big Oasis 2
The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Big Oasis 2
Description
I modified the popular Oasis level into a gigantic hunting ground for the gun happy Jedi. After all, that's where all the fun is in my opinion. You won't find any impressive cog work or stunning architecture here, I just wanted to make a level I felt would be fun. To all you hosts, the level seems to lag when you start the level, but will run smoother once you've run around a while... Note: Sorry for how the pictures look.
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3D Preview developed by Stephan Reiter
It is probably best that you dont do another Oasis mod, many people instantly make score it a 1 or a 2. Its the same problem with mots and Cargo Ship....just build your own.
My memory fails me, but I think there is a whole Big Oasis trilogy. This being the second it's not too bad...when it came out! Not too many people will pay attention to it now. Everyone wants creative cogs and 16 bit graphics (which JK DOES support, surprise!)
I'm only giving it a 7 because I played it when it first came out. That oasis level in the new Massassi pack whoops this ones butt anyday.
JHS has good flow with a minor few problems such as getting large weapons and blasting those people who dont have them. Unless every weapon in the game has balanced power that will always happen.
Quit being so hard on those CO levels for being nothing more than CO levels. If they suck at game play and look bad then rate them low. If they are good and look decent rate them so.
Quit judging them before you play them people make them for YOU to enjoy.
1) Its a CO remake... need I realy say more?
2) Either your video card isn't even VGA supported or those mats were made by a incompetent monkey in the dark because man they are bad.
There is a multitude of opinions about what good flow is. Saying that someone doesn't know what good flow is, just because it doesn't fall under your definition, doesn't make them wrong.
"If JHS had good flow, there would be multiple ways in and out of each area."
That's not entirely true. What is true, is that the MAJORITY of areas should have multiple ways out, to have good flow. There have been some great DM maps(in many games) with great flow, but had a few areas with only 1 way in/out.
"Good flow isn't being cramped into a little hallway getting blasted constantly by some guy behind an uncollidable wall."
The turret behind the wall in JHS has very little to do with flow. It may be aggrevating to people that don't play the level much, but since it's extremely easy to evade, it doesn't really effect the flow of the level. What does effect the flow in JHS are the multitude of doors and the extremely slow elevators.
What aggrevates me the most about the level that we're responding to, is that this level was released years ago and either the author is taking credit for someone elses work or he has changed his name. I think that it should be investigated and if the person being listed as author isn't the real author, the information should be changed. I have this feeling that Massassians think that just because it's an Oasis mod, that it's of no real concern, if the author is being ripped off.
"DDD_TEXT_00" 0 "KICK SOME ASS WITH HUGE MODEM "
"DDD_TEXT_01" 0 "GAMES "