Shadow Canyons
The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Shadow Canyons
Description
My version of BGJ. Before you bash it, at least try it out. At first, it was just to see what I could do with the level. Friends liked it and said I should post it, so here you are. Enjoy Shadow Canyons!
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3D Preview developed by Stephan Reiter
This wasn't that bad at all. The extended bits did fit in very well with the existing rock formations. Very believably what the area looked like before the cargo ship crashed into it.
I did like the rock formations. The outside areas from the original blended in nicely with the added bits, so good work there.
However, some minor niggles remain:
There were two places where the orange rock was used. This sat very uneasily with the layered sedimentary rock that was used elsewhere throughout the level.
There were quite a few stitching errors, especially on the floor and on the water.
And speaking of the water...It would be good if when the river bent, the direction the water flowed in followed it. A few different cleaves on the water surface and just one other vector calculation would have solved this I think (altho I can't be sure)
I was also slightly worried about the shape of that arch - looked almost too regular to me at first, but I think it's just about OK.
My final niggle was with the lighting. I guess you were going for a sunset-time theme from the sky? That's cool, but I think it was just a teensy bit too dark all over, but you've mentioned that in your readme.
I didn't get a chance to try out the gameplay, cos its 3:52 am here, and I don't suppose people will be too thrilled if I woke them up just to play Jedi Knight, but it looks like it could play quite well compared with BGJ. I don't think I'll miss the inner ship bit too much (I always found it gave the Dark Jedis too much of an excuse to do continual Force Throw). Most of my time was spent outside, and the additions are of a similar feel, but slightly different enough to give some nice variation.
One last point I've just thought of - was it a deliberate gameplay decision to have just the two surges and one force boost in the level? Or am I being blind and not seeing them?
So all in all one BGJ-mod I don't expect to get _too_ badly flamed (altho I bet you're gonna get some just becos its a mod).
[EDIT: If I was into actually giving levels a numeric rating this would have got quite a high one, but alas...]
Oh about the red rock.. oops I missed a spot :b It wasn't suppose to be there sorry. And the surges... I ment to have 2 of each.. originally there was another cliff near the arch, thats where the other serge was, the lag was bad so I cut it out... and forgot to replace the surge elsewhere (hopes no one notices)