Swoop!
The Massassi Temple » Levels/Mods » Jedi Knight Mod » Swoop!
Description
Racing mod for Jedi Knight. You can choose to be one of six racers. Most of the focus is on speed and skill, so don't expect to get too much use out of your vehicle's weaponry.
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(re-installs JK)
BTW cool, 10
My only suggestions:
-Animate the swoops with bobbing up and down, banking on a turn, etc.
-Adjust the Jawa's chase cam (WAY TOO CLOSE)
-Create an 8-bit version as well
-Add more sounds - specific swoops sounds, rider sounds (maybe tuants) and deaths
-Work on a new HUD
I never died other than falling off a cliff, do the swoops explode when out of energy?
Great job!
-Tazz
It felt too much like I was playing a First Person shooter, except the player moves at fast speed. There's a number of pretty simple things that can give off the impression that you are controlling a racing machine. Disable jump.. the player could still jump like in a shooter. Add engine noises.. the silence was weird... add engine noises.. different noises for different racers would be good. Acceleration.. make it so that the player starts off slow and gets faster.. like a real racer does. Change the sound that is made when the player crashes into a wall.. it's too JKish... I also think it'll be better if the racer was selected at the skin selection screen. 7/10
Banking: Not sure about this.. I know theres a flag for bank when turn, but that only affects strafing, and if you look, that is in Swoop. As for banking on turns, I don't think we could find a way to make a believable bank that kind of slides in and out of the bank according to how much into a turn you are.
Racer selection: Why do it at the selection screen? Then you'd have to quit the game to change your racer. And the character selection screen I don't believe supports 16 bit mats, which the racers use extensively.
8-bit: I'm pretty sure a lot of that .mats used would never work under the same .cmp, unless we very very carefully made our own .cmp. You have to take ease into account every once in a while. So I don't you should plan on an 8-bit patch being released.
Slug covered the skins... there IS a Swoop Arena section of the mod that so far is unused, where people could fight in a Swoop or as a person, thus the new skins.
Tazz: If you hit the wall hard enough...
Hopefully we'll get some more tracks coming out down the line...
A brilliant idea, well executed, but why did they have to ruin it with 16-bit mats?
*Sigh* Oh well. Can't have everything.
It's strange, though. I can use 16-Bit textures in Unreal Tournament, but not JK. I don't get it.
-Tazz
And, my VooDoo3 plays the 16 bit mats beautifully, some times it just pays to have better machines... I feel bad for those who don't... but they're gonna HAVE to upgrade if they want to play Outcast (heck, I have to upgrade to play Outcast once it comes out)
Keep up the good work guys! 9/10
Oh, and the track is a bit narrow. When I make mine it will be much wider.
DarkJediPro: Mine does that aswell with levels that have 16-bit mats.
I've GOT a 3D card, but 16-bit mats just don't work for me. I have no problems with any other games. I've installed/uninstalled more demos than I can remember, and not one has ever had a problem.
What I'm saying is this: 16-bits might be the wave of the future, but everyone with JK can still use 8-bits. It just makes it more accessable to everyone.
but it got boring fast. Nice job though. 8
when i think of swoops i think of the ones in shadows of the empire, those were fun. these look great and all, but they dont feel like a swoop.
It was a cool idea but I think it could have been developed more.
I give it a 9 because theres only 1 lvl, but its good, the sounds could use some improvement, BUT it would kick loads if you had bots!!