Storm Demon
The Massassi Temple » Levels/Mods » Jedi Knight Single Player Level » Storm Demon
Description
In this single player level, the main goal is to go onto a manufacturing facility and capture a scientist. While building this level, many things were learned, and will be used in the future. Heavy criticism is appreciated.
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3D Preview developed by Stephan Reiter
Second: Your level.
1.) You need to fix the Star Wars Open Cutscene Text. Make the black background invisible.
2.) I missed the Main Theme. Yellow Text without enough dadadadaaadaaaa isn't that funny.
3.) Slopped corners might look good but not in space stations.
4.) During Cutscenes you should do something to save the player. like in the "They launched a Tie" cut I died coz I couldn't move.
5.) All in all the archi was boxy and the texturing was boring but for a first try it looks cool. (Try working on your cutscenes: More Cameras and more models that move to fram make it look better, like the thing with the stardestroyer, use one camer that ashows the ship shoot and another that shows the Thingy bloww up and in the foreground the other ship flys by).
6.) In the "I need to find a way in" case use the doorlocked 1 side cog. coz if you are inside he shouldn't say I need to find a way IN.
7.) Use more Troopers and less Probe Droids, Probe Droids in Bases are unrealistic, I think.
8.) All in all these were funny 10 mins.
Hope that is enough...
But the drunk stormtroopers bit was something too look at.
You need to be more careful about this sorta thing.
1. The stairs up to the bar have too high of a step ; you have to jump all the way up.
2. There were absolutely no enemy stormtroopers, officers, etc. Just droids. If you had said this was a droid-run imperial base, it would have added more realism.
3. There is some HOM when you look out the window of the control room into the landing area.
4. You should have used std_elev.cog instead of simple_elev.cog for the elevator.
Well thats all i had to say
Also, the lab was a box in space...I think a little more creativity here was needed.
Nice decorations in the lab area, and always fun to read signs on the walls like that.
But my main complaint was definately the easiness of the level. I too completed it in about 5 minutes. You need to expand a level, and add more threats and hazards.