Tales of a Mercenary Chapter 2
The Massassi Temple » Levels/Mods » MotS Single Player Level » Tales of a Mercenary Chapter 2
Description
Kyle teams up with Corellian smuggler, Han Solo to do a job on Nal Hutta. Little do they know that General Mohc is out for revenge and has a surprise planned for the two. *Note* This is a very dark level, if you have problems seeing things, turn your gamma up.
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3D Preview developed by Stephan Reiter
w00t!
Donno what to say!
Give it a 10 that's sure...
Definately a 10!
I gave it 9
The best level I have ever seen. Period. I loved the way you made it look like the train was moving, and the boat moving was the most realistic motion i have ever seen.
1) The "Falcon" was fun, but not quite as I had envisioned.
(You could have showed a cutscene with Kyle exiting from one of the compartments, like in ANH.)
2)Once in the swamp I relly enjoyed the boat ride. Very innovative. However, the swamps were still just a bit too dark for my liking. Gamma was on maximum, but it was still quite aggitating. You could have added some storm effects (from the swamp levels in MOS), but it is only a suugestion. Han's was cool, but slightly buggy. You should have used the cog employed in "Force Fire", an incredibly advanced one at that. I was a bit stumped on how you were meant to get by the bridge to the palace (although I didn't spend much time over it)and ended up using "fly".
3)The train was excellent. I have never seen that done before in JK or MOS! I found absolutely nothing wrong with it. I blew up a few times at the end, until I figured out where you were meant to go (cool Twi'leks)!
The Gammorreans had a greener shade, more like in the movie. I liked the stain glass windows.
4) The Rancor was very difficult. I cheated, in order to kill him, but I could have beaten him without them (It just took me a while to figure out what you were meant to do). I wish you could have seen a cutscene showing the remains of Jappa, or whatever his name is, using the squished Jabba mod!
5)I was dissapointed with the final part, but it was still ok!
To sum it up, this was a great level. However, it was quite short, and was not quite as good as I had hoped. I was impressed by the release date; I had heard it was to come out sometime in April.
I think the the author should do a special edition, like in BofM.
Anyway, good job! I give it 8 out of 10 Massassi rating and 87% personal rating. Keep up the good work.
(Mr. Piggot's response to this would be appreciated. Sorry if I spelt your name wrong.)
"Feel the full power of the Daft Side!"
-Daft Lord of the Sith
makes me wonder wot AK could do working for a software house. . . . . . .
and you're thinking of retiring from editing without finishing the trilogy????
nooooooooo!!!!!
It is much better than tales of a mercenary part 1.I give it 10
Architechture: WOW! It has really good architechture! Lighting is a bit low but I still had lots of fun!
Gameplay: From the boat ride to the train to the MR-9 (sorry if this a spoiler) it was all amazing... although I really never found many shields... maybe you could put more in... all I found was one shield recharge and one super shield. I even liked how you got rid of the MR-9 :). The new hutt enemies look good too.
Final Comments: A great level that fit well into the series. I can't wait for thew third installment now!
There's only one thing:
I could've killd Han while trying to shoot the bridge switch of Jopanna's palace! He alwsys tried to walk on against me. Grrr!
Excellent work though!
- Vincenso -
/end sarcasm
nice lighting. :D
Bill's comment?
Ooo, ya!
(nice, very nice)
]-/-o [----Disco Bill
Disco Bills comment?
Ga-roovy!
(a work of art)
i gave it a 10, who wouldnt? really cool lvl
Good show! 9/10
However, this one generated more of a "Star Wars" feel. The hutts were enjoyable, as Dack (or whoever did them) perfectly recreated the deepness and comic atmosphere of their common speech pattern. I liked having Kyle team up with Han Solo, and Chewie was cool. It actually would've been cooler if Chewbacca came with you. Then you'd be three, and that would be fun simply because it's never been done; it's always just one sidekick, with the exception of Strike Force (even in that all your allies die right at the start). I also like both sides of your sense of humor, Piggot. The first:
The kind you use in your levels, like the George Lucas and the malfunctioning Mecanical Rancors, and having Haggis say in BoaM 1 SE:
"How d'you turn this bloody thing off?"
The second:...
Err... Just go over to TACC and read Correilian Pie.
Great level, but just the far off volcanoes and new creatures of the first ToaM seemed more appealing to me, even though this one was "more Star Wars".
Keep it up, Piggy. Your levels are STILL classics; no matter what some of these critical buggers like Matt B say.
1 other flaw was the Han AI not moving fast enough. He just couldn't keep up with Kyle "super legs". (No points taken off here).
Overall, a good level. I await the release of ToaM 3 and whatever comes after that.
Good Work Fella!
And Anthony, why are you not making Toam3?!? When I found out that, I was so MAD! Plz, don't trash it. We all LOVE your levels, and not making the last one is a big bummer.
P.S. only one of the walls on the train moves
Please do not give up on ToaM 3. You're my favorite level author. I have waited so long to find out what happens to Kyle.
Please do not give up on ToaM 3. You're my favorite level author. I have waited so long to find out what happens to Kyle.