Geo-Mod Test/Demo
The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Geo-Mod Test/Demo
Description
I have conjured up a concept for more creative levels. Of course, this idea was kind of "borrowed" from Red Faction. So far, the concept has proved to work nicely. I bring you a sample of what is to come in my future levels, and hopefully, what is to come from other people's levels. Please, feel free to use the 3do's and level from this .zip as a base for your creations. And please, Use This Concept. :) It'd make me the happiest editor in the world if I knew that I started an editing revolution (or at least, a small craze) for a rotting game engine.
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3D Preview
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3D Preview developed by Stephan Reiter
Also, in screen mode 800x600 i got poorer framerate than wanted (more like 30 fps. i usually get 85 fps in JK) and thats a lot to handle on a GeForce 2. The floors were 100% solid and I thought this isnt right. I switched to SOFTWARE mode and it worked. If good card owners are forced to use software mode, this especially won't catch on -- not worth the poor framerate and screen quality.
Anyway I'm off to work on Xivian. (I'll release a preview trailer soon, trust meh, you guys'll like it)
A nice idea for poncy small levels, unfortunately, you did not implement at all well, and dynamic scenery in JK is buggy. Why dont the rocks fall down once you've shot out all the ones around it? why do they EXPLODE for gods sake.
Go and play with another engine. Try something like Space Invaders.you might get something right there.