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Geo-Mod Lobby Test/Demo

The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Geo-Mod Lobby Test/Demo

Description

This, is summed up as a deathmatch level that uses my Geo-Mod concept.Small level. Have fun. :)

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
16.5 KiB
Date:
2001-08-20
Author:
Lightside
Downloads:
270

Ratings:

Score (0-10):
5
# of Ratings:
5
Rate:

User Comments:

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Posted by
Comment
Pengun
Posted: 2001-08-20 7:32 a.m.   Report Abuse
Someone seems to have missed the point entirely.
The columns were really fun to blow up. The mod could use some fine tuning though, I think that each of the exploding wall pieces should be able to sustain a bit more damage. Also each of the inner pieces should be affected by gravity if they recieve damage so that you don't get floating walls if you shoot out the top and bottom.
Jedi Red 2
Posted: 2001-08-20 7:45 a.m.   Report Abuse
You should have textured it!!!!!!!!!!!! there is no texture, but dflt.mat!!!!!!
Lightside
Posted: 2001-08-20 11:11 a.m.   Report Abuse
This was just a test, don't worry. I'm going to say the same thing that I said in the geo-test thread, I'm just trying to start something!! :D I made all the levels multiplayer. My future levels will make great use of this fine new concept. ;)
Strike
Posted: 2001-08-20 4:24 p.m.   Report Abuse
*gulp* I appologize for my otehr posts LOL I said this was a horrible idea and stuff but i too missed the point at the time. I didn't know to shoot the walls in the other test level but found that it was quite fun and a good idea. However, I stick to my point that 300+ things in one small box room is not good hehe.
LOOK FOR MY NEW UPCOMING LEVELS: Xivian SINGLE PLAYER PACK and Star Wars BATTLEBOTS multiplayer arena!
Slug
Posted: 2001-08-20 4:27 p.m.   Report Abuse
I toyed with the idea of doing something similar to this with an old level of mine, but ended up deciding that it's just too impractical to use, except in very specific areas, which sort of ruins the point of geo-mod anyways..
Lightside
Posted: 2001-08-20 6:14 p.m.   Report Abuse
Yeah, I know what you mean, Slug. I'm still going to use the idea in a couple levels, most likely. But only in certain areas will they be applied. Even if it's odd, it will still make the level funner to play, and give the rest of the level a break from framerate/hassle of texturing the stuff just right. I just want to see other editors IMPLEMENT this into their stuff, so I can have fun with it. :D *BTW, THANK YOU Slug, for not insulting me/my level.*
MechWarrior
Posted: 2001-08-22 9:24 p.m.   Report Abuse
0,0,0,0 I will not download this put some mats and curves into such a level and I may consider it.

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