Sith Sabers
The Massassi Temple » Levels/Mods » Jedi Knight Mod » Sith Sabers
Description
Sith Sabers allows the user to master one of four new sabers. Each new Character is skilled in the use of one of these sabers. The new sabers are a light staff, twin Sabers, trident saber, or a heavy saber. In multi-player games the special saber you are able to use is determined by which character you chose. In single player you will be able to use all of the saber weapons. To activate the special sabers browse your inventory as though you were looking for a key or a wrench. You will see several icons. These icons indicate the saber specials and the other features in the mod. If you try to activate a saber that your character can not use, you will be told that you are not skilled in the use of that weapon. Also included in the mod is the ability to throw your saber. The saber will seek out a victim and follow him around the room until it strikes him or a wall. A graple ball is also included in the inventory. In single player you will be given a damage control option which will reduce damage from weapons and sabers. You will also be able to rotate characters in single player allowing you to chose from several select skins. To access the new items browse through your items inventory. Another feature of the Sith Sabers Mod is the 'death blow'. On some occasions when you kill an opponent with your saber his head and arm will be severed from his body as he will burst into a messy gout of blood. A skull and a bloody arm will be left behind. I also added a secret character into Sith Sabers. If you can discover how to unlock him you will be able to use all the saber specials in a multi player game. The secret character is also allowed to use damage control in a multi-player game.
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I'm in the middle of d/l'ing it right now. From what I read, it sounds pretty sweet. I can't see the screenshots, though; it might be a problem with my browser, or it might be a problem on the other end. I dunno. I'll check back with you after I've played it.
There is one little nit to pick, however, and you can deal with it any way you see fit; when the lightsaber is activated, it'll activate immediately rather than wait for the character to "hit the button." This may have been intentional, as we all know that invisible blades have knocked blaster bolts out of our path, and someone might have wanted to correct that little error.
Those clown skins are something else, man. I give it an 8.
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oops, double post
I agree with the heavy saber comment, it shouldn't be swung as if it's heavy unless there is a significan't increase in size where the handle is concerened because that's what will be the weight of the weapon.
If the bugs were weeded out, and a few things changed this could be a fantastic mod...but there were just a few too many problems for this release.
-Jedi Red 2
And there is something to be said about the saber throw. First off, speed is a factor which weighs in heavily. When you hit that key, the saber jumps straight ahead of you, but only a couple feet. Then it doesn't move very quickly when it spins around, and if you wait long enough, it will disappear altogether.
My score, of course, stands, as does my opinion that the mod deserved it. All in all, it was pretty cool.
I think, however, it became a tad overboard on the ego trip, however, when you turned the "dragon" bar signs into reminders of who made this mod.
1) If you are using a twin saber character and get a lightstaff when you activate the special it is because you are on an add on level. Because of the way add ons are made and the weakness of the JK engine these levels can not handle the 3do information. This could be corrected by altering the levels, but they arn't mine to change so I didn't include any fixes for this in the mod.
2) The 'Heavy' in heavy saber refers to its damage, not weight. Each saber was given a strength and a weakness to force players to adapt different styles for different sabers. When you use the heavy saber you sacrifice speed for damage.
3) There was a zip within a zip because my e-mail doesn't work for attachment so I posted the Masassi version on a geocities site for the Masassi staff to DL. Geocities doesn't allow .exe so I had to move it into a zip to save it. Did it really stress you that bad?
4) If you throw the saber and it spins in place that means you had no victim in sight for it to chase. It is slow because I thought a projectile that chases you really fast and costs the user nothing would be kinda unfair. Imagine if it was faster everyone would be throwing sabs and no fighting would take place :)
5) The sabers were not 'Hot keyed' because I am saving those for future expansions. Is it really that hard?
6) I like grapple hooks...they are fun.
7) Yep, the CL0wN skin is in this one and will be in all the other mods I ever make because I like to use that skin. You do know you don't have to pick that skin right?
8)Whoever it was that said I need the secret character to play doesn't know me at all. Heh heh you should play me before you insult me.
9) As for the blood splatter not looking realistic ... The game was made in 97. Does any of it look realistic? How many of us have ever seen a body explode? Heh heh I guess I'll have to take your word that it doesn't look like an exploding body should LOL ;)
10) Maybe the tagging is an ego trip, maybe it's part of hacker culture, maybe I just made the whole freaking mod by myself with almost no assistance and have the pride of a parent. Either way ... who cares.
11) I didn't realize that there was another Sith Sabers out there. As far as I know it's a skin pack and not a true mod (Could be wrong here I'm not a Mod fan).
Well, I can't rember any of the other "Comments" I'm sure there will be others.
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If the world didn't suck, we'd all float away.
May the Force be with you
Also which parts on my mod are "Stolen". Please don't say the light staff. That is an invetion of the star wars novelists. Twin sabs maybe? Nope that's from the original game. Heavy saber then? nope that also is from the original game. Trident saber? don't know any mods with that. Saber throw? That is from MOTS. Grapple hook? basiclly just force pull in reverse. Explain that will you.
Together We Stand....Divided We Fall