Saber Battle X - JK v1.0
The Massassi Temple » Levels/Mods » Jedi Knight Mod » Saber Battle X - JK v1.0
Description
A Jedi's life is not easy. However, Saber Battle X will facilitate achieving your interest in defending the innocent. At last, you have the skills necessary to defend the galaxy! On the contrary, a Dark Jedi's life can be quite easy. Make your enemies suffer at your feet with triple streams of dark lightning, or easily strike them down with your lightsaber. Your grip on the galaxy will one day become supreme! Saber Battle X - JK v1.0 features many enhancements. Lightsabers feature refined Glowsaber 3 technology, speed, moves, and damage. Lasers and lightning feature similarly refined glow technology. The new Evasion/Kick key allows you to kick or evade in eight directions—perform a forward Jedi flip, back handspring, or roll in one of six directions to get yourself out of a bind. Also, there's Force Heal Other, improved Force Seeing and IR Goggles, triple Force Lightning, Force Jump featuring a flip upon rising and slow down upon falling to prevent damage, and several other improvements and bug fixes. Also, you can choose from a ton of great Jedi skins for online play. Now you can FEEL like a Jedi!
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Oh, and MTFBWY
I'll still give it a 10, because it is only a little problem that dosen't effect the gameplay to a degree that makes me rate it lower.
Pengun: KEY priorities are in the COGs in the PlayKey lines. Example:
PlayKey(player, frontFlip, 2, 0x28);
The higher the first number, the more priority this animation has over others. A 2 would override everything under a 2 (1 and 0). The 0x28 also makes this key a primary key, so leg animations from other moves don't interefere. 0x38 allows legs to move from other animations. To think I figured this out on my own... heheh.
Darth Maul: I would like to add a flip like that, however, I'd only like to do it if I can make the player turn around in midair. I believe it's possible!
Marcus Lordson: I would have liked to give the Dark Jedi glowsabers, but I don't think I have the know-how and patience to do so (without glitches). Also, it's not possible to give them trails, so it would still look a bit awkward heh.
Gethro: I think the acitve saber adds a lot to this mod; especially now that hit detection is perfectly accurate. Unlike Ninja Kage where you could have the sword a foot away from a wall and still get sparks, SBX-JK does not make sparks unless the saber physically touches the walls. Also, damage is not quite so high as Ninja Kage, so running into a saber won't practically kill you when you have full health.
Later, Nemesis01X
FACT: This mod is the best saber mod that has ever been made.
This is 97% perfect! I LOVE it! It's the only saber mod for me!
...but what about the other 3% you ask?
* The flickering part of the saber makes it look strange, for examples the royal blue saber goes gray when it flickers, and when you go laggy or get a hit on framerate, it stops flickering! Is there anyway to make it seem glowing without this effect?
* Some of the saber colors look pretty weird (dark purple and orange-red most noticeably.
* The kick is extremely cheap. It should only hit once instead of like 10 times per kick, and/or it should do less damage.
BOTTOM LINE: This mod kicks booty! Download it now!
Emon: Forward strafe jumping? Do you mean the forward Jedi flip (Forward + Evasion)?
That works fine—I'm quite certain.
- Fix all bugs
- Fix cosmetic issues such as red saber brightness, KEY priorities, pointy white core in saber, and active damage problems
- Change Bryar bolt to yellow to match JK2
- Attempt to replace the forward Jedi flip with one that causes you to turn around in midair; easier for flipping over and facing opponents. One can still do a normal flip via Force Jump.
In addition, I may possibly add the following:
- New Dark Jedi MP skins
- Add extended lightsaber with trails to replace a normal weapon with new, decent moves and about 60% strength of normal saber due to extension/power loss
- Lightstaff with trails to replace a normal weapon with new, decent moves
- Reverse-held saber with trails (like Adi-Gallia)
- New moves for standard saber
As far as I know, it isn't possible to do dual sabers with trails. Even if it is through a way I'm thinking of, it would be excessive work to make four versions of every skin in order to accommodate left sabers with trails. It's unfortunate, really, since dual sabers would be my favorite. Still, I will look into this as much as I can—perhaps there is an efficient way.
what you have done is great
I was woundering if u r going to make a ver. 1.1 for MotS? Anyway its a good mod and i wish u luck in making ver1.1.
Black_Odium - Hmm, that's odd... did you add it to Patch Commander via the ZIP thing? It seems to have problems, from what I've heard. I've always added mods dirctly with the open command after extracting them from their ZIPs. Also, make sure you have the "Enable active patches for the Zone" thing checked in the Options menu. Anyhow, it may be possible to use SBX-JK with the demo via the command line way. I forgot how but I'm sure you could find directions somewhere... it's something like:
jk.exe -path (directory of mod)
IamTheEggMan - Perfect is a strong word, but thanks =) There are some bugs heh... I think I've fixed 'em in SBX-JK v2 so far though.
Luke Skywalker - I'm going to release SBX v2.0 for JK, then MotS shortly afterwards. I'm currently about 60% done and already have a lightstaff and extended saber with light motion trails, color change, and some new moves so far finished. It's going to be cool =)
http://venus.beseen.com/boardroom/b/28458/
Anyways later dude ... very commendable work man
AE
**LiLCheEezy**
P.S. Can't wait for v.2. The players on the zone aren't tired of this one yet, how are they going to react to v.2 going into circulation???
I downloaded the SBX for JK and was blown away! Now this is what Lucasarts should have done in the first place. Although it looks like at least to some degree that some of the ideas represented in SBX are present JK II.
Now, to let you know just how much more fun and cool SBX is then regular JK, I built a MP level for my clan. It represents our Jedi Temple. It is pretty large and very detailed. To my dismay, I did something to it along the way and our level will not load with SBX on!! :(
I have decided to rebuild the entire level from the ground up, avoiding the mistakes that cause the level not to load with SBX...now that's an impressive Mod to make someone go through all of this just to use it on one level!
http://www.jedicynosure.com/cgi-bin/Ultimate.cgi?action=intro&BypassCookie;=true
"What you see, what you hear, what you feel...
when you leave, Leave it here." - a_W0Lf
yeah, it's awsome. I like that it's just not do and become master, but more of perfecting the moves as u go by using the mod.
I never play without it!
I've heard romour's about a glowSTAFF. Glowsaber team denies any assosiation to it, since they're gonna make one of their own (they claim). but if there is one, I want it! anyone got a lead? I've checked around everywhere! someone said it's in this mod, but I'm pretty sure it's not.. let me know at t_crusader@hotmail.com please. I'd appreciate it!
I dont understand why those upstairs are talking about bugs. I havent found any.
You dont own Jedi Knight if you do not have this mod.