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Mousechase

The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Mousechase

Description

Using the latest version of RBots (0.30) which is included, you chase down and kill the 3 bots that are in the level. At the end of the level is a warp back to the start. Suggested players 2-8, because bots add latency to MP games. The architecture is simple to keep the framerate down and to speed up bots movement across the level. Please note this is my first release level so don't give me a hard time on it.

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
5.0 MiB
Date:
2001-08-15
Author:
Andrew7782
Downloads:
360

Ratings:

Score (0-10):
6
# of Ratings:
2
Rate:

User Comments:

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Posted by
Comment
Andrew7781
Posted: 2001-08-15 7:11 a.m.   Report Abuse
I didn't have advanced articeture because I really didn't want to have to make it complicated to people to chase down the hard to program bots. They were editied just to work with the level. That and I am not all that good with doing it. Texturing was hard because I went through 3 sets of textures to do this. Not an easy task with no image editing software.
Super S51
Posted: 2001-08-15 7:11 a.m.   Report Abuse
Thats the idea stupid. The level is just there to show off the RBots.
Jedi Red 2
Posted: 2001-08-15 8:00 a.m.   Report Abuse
Architecture isn’t so bad as long as you texture it well. My personal opinion is to make mulit-player deathmatches in big areas, not hallways, on your next level use some decent textures, that fit together!
MNM
Posted: 2001-08-15 8:35 a.m.   Report Abuse
Yea, ever heard of stitching? And also, the mats just dont fit. Having a canyon theme to the walls and then the arrows...just...dosent fit...

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