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DM - Fortress

The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » DM - Fortress

Description

Map designed for fast paced fragging action.

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
438.6 KiB
Date:
2001-07-14
Author:
Darren "Zuljin" Williams
Downloads:
523

Ratings:

Score (0-10):
9
# of Ratings:
8
Rate:

User Comments:

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Posted by
Comment
StX_blacknight
Posted: 2001-07-14 6:36 p.m.   Report Abuse
I got one of the betas... it was a GREAT level!
Keep up the good work!
Uber(HOV)
Posted: 2001-07-14 6:42 p.m.   Report Abuse
Very nice work :)
With a mix of a q3a and aliens feeling it makes for heartpounding gameplay.

Only problem I noticed was the framerate jumped from 90 to 9 when I hit the automap.
murtaman
Posted: 2001-07-14 6:55 p.m.   Report Abuse
Excellence
Emon
Posted: 2001-07-14 8:15 p.m.   Report Abuse
Kick-A level Zul! Totally awesome. I agree with Uber about Q3A and Aliens. That map problem is really anavoidable...I mean, thats sort of like trying to view the entire JED map while playing an already detailed level...you know? Just doesn't work :)
Ozzarref
Posted: 2001-07-14 9:50 p.m.   Report Abuse
i really enjoyed this level. I give it a 9 for the beautiful textures and furious gameplay. Us mappers are making Jedi Knight look more and more like Quake as the years roll along.

One little problem that annoyed me, one floor surface by a ramp and archway was missing a floor flag, so getting up the ramp was problematic. Just so u know......
Aeolus
Posted: 2001-07-15 12:50 a.m.   Report Abuse
My only dislike in this level was the darkness. I have to crank my contrast and brightness up to 100% to be able to see the other players in most areas.

All in all, great work though - gameplay is fast and furious!

-Aeolus
Slug
Posted: 2001-07-15 9:57 a.m.   Report Abuse
The map problem is definitely avoidable.. I'm gonna guess that Zul flagged every surface in the level as floor, meaning that every surface in the level showed up in the automap.. If I'm wrong, I'll eat my words.. Or something..
Zuggy
Posted: 2001-07-15 12:02 p.m.   Report Abuse
Eat your words. It's either because Vinkel flagged too many surfaces, or because of the cleaving I had to do on the floors for lighting. Probably a combination of the two.
Slug
Posted: 2001-07-15 12:04 p.m.   Report Abuse
It was vinkel probably. I seem to recall that vinkel flagged ceilings as floors, as well as horizontal adjoins.

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