Guardians of the Galaxy
The Massassi Temple » Levels/Mods » Jedi Knight Mod » Guardians of the Galaxy
Description
In an effort to enhance JK for optimal saber dueling, I've created Guardians of the Galaxy:
- It speeds up the saber attacks (the .KEYs and the time between them), replaces the big double slash with a quick twirl, producing no more damage than any other attack, and reduces saber damage to lengthen duels (and to balance it as a weapon due to swing speeds.)
- It adds a Sith Saber, with new animations by yours truly.
- There are new sounds for the Lightsaber, Sith Saber (different), and most Force powers.
- It adds the Force Push power, new gun bolts, and Glowsaber 3 technology on the sabers with all new saber models.
- There are a bunch of great new skins for duel/robe/robe-with-hood with personal robe tints, and all new player models, including 9 of the 12 Jedi Council members.
- There's a useful flip feature, wherin you tap Force Jump in the middle of a jump, and it performs a back/front flip, depending on direction, and gives you a little boost upwards.
- Also, there's a special "Dramatic Music" function, which plays a file called "music.wav" in your resource/sound folder (you must supply it; see the documentation).
I must say, the lightsaber is now a wonderful art. Dueling (as long as you don't have too much lag) can evolve into a strategic series of blocks, swings, and dodges, and my beta testers and I all agreed that, if played correctly, this can be considered a revamp of the saber system. The only advice I can give now is "don't stop swinging". Really, the game will block when it needs to in a duel, most of the time. Trust the Force!
Note: This patch requires a video card capable of displaying 16-bit mats.
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can't wait to try it out!
-Whitey
the screens look awsome
ok...
This mod is the best ever made (after AM4, of course:p)
I played it 2 hours, and we had Episode 1 -remake :)
3 player,
Qui-Gon, Obi-Wan and maul @ DotF SE, it was so much fun...
i love the sabers, the new weapon 3dos, and the sounds, and the skins are the best skins i have ever seen.
and maybe you could add a small saber trail, not as big as the Glowsaber one, one smaller and more simple to keep the frame rate high and the lag low
thanks for making such a great saber mod
1. Turn off saber, but keep it in your hand. Maybe you could do this with the SithSaber for pressing 'da SS button a 2nd time; same with the saber except 'da saber button
2. When you hold teh sithsaber and run, hold it by your side pointing forward, with a slight angle, maybe.
3. Fix those skins!
4. Not a suggestion, but a question: Sith Witch, how do you do that 1337 jump?
jh
1) Add some more variety to the saber moves. I noticed with second fire its basically twirl with a overhead on single blade and double blade its pretty similiar. Perhaps if you could make the player do different moves for first fire or left/right back/forward on second fire it would add more variety to this.
2) Sounds and I cant emphasize that enough. It would appear you used default Kyle Katarn sounds for all the characters, when really proper character sounds really do help enhance the experience further. If you the author want to I would allow you to use the sounds I recorded from my Brigade of Light Skinpack 1.0 here at Massassi as long as I was credited in your README file. I recorded a lot of sounds for all the major characters from the movies.
3) Perhaps add in a grapple hook/hookshot. I know JK has a limit of 3 new cogs that can be assigned keys in Keyboard setup, so if Drama Music was removed you'd have room for a grapple hook. I dont see myself using drama music and I do not think many other people would either.
4) I noticed with the Sith Saber you dont allow for color toggle. If you allowed for color toggle on some characters when using Sith saber it would help.
5) Make a version of this MOD without Glowsaber technology. While I do like Glowsaber technology it can get to be boring after awhile. A version without glowsaber would then allow for custom/normal saber .MATS and even 16 bit saber mats.
6) Replace force grip with something new as well. Perhaps a saber throw cog saber similiar to the one found in MOTS or something to do with enhanced blocking or swinging would be nice.
Otherwise very nice work on the MOD I liked the new BM screens you did very nice. ^_^
BoL will probably also try this mod out in our next 8-10 player Saberfests we sometimes hold on weekends with a cable/DSL host, should be LOTS of fun. =)
It was great fun. This MOD deserves a 20, not a 10.
1)sabers are pretty horrible, the yellow one is fine but the others are ugly,plus they loose thier glow when your in battle.
2)sithsaber was crap. wasnt effective at all.
(also one end of the blade was black and the otherside was red) also the sound when it was idle was very annoying.
3)you have got to change skins to 8 bit for the love of jesus...hehe i have a chitty @$$ ATI rage pro turbo the cannot handle them.
4)make all saber more like glowsabers 3.0
if people dont want the laggy saber trails then can just turn them off, i really hope that if you update this your put that in.
ok thats all i can think of...dude you've made a sweet mod i hope you work out the bugs and such and update it.
oh yeah i gave it a 9 and those BMs you made kicked @$$.
- peace
1. The Sith saber seems to move a bit too fast.
2. I'm not big on the reduced damage. I always thought of the lightsaber as an immensely powerful weapon.
Other than that, I enjoyed it.
Do you like Can-day?
The skins/saber are not "messed up." Any bugs, including a black sithsaber, are the result of 16-bit mats. In the menu, lots of skins look wierd because of the 16-bit mats. JK's character selection screen runs in software mode, therefore you get ugly pink/white textures. If you have a sufficient video card, everything will work expertly in-game.
Someone mentioned I should replace force grip - I did. It's now force push.
People have been saying how the saber is too weak - I did this to
a) balance the weapon after speeding up it's attacks
b) lengthen saber duels. (More so "b" than "a")
Also, as most people know, I removed the saber trails because the swing-speed combined with the saber model-switching caused an unplayable amount of lag. I didn't want to replace any of my hotkeys to make room for toggleable trails because
a) I prefer all of my current hotkeys over saber trails, and
b) I still wouldn't be able to use them anyway.
I did not use the default kyle sounds for every character. I did, however, use LEC's sounds. I may have recorded sound from the movie, but
a) I think 5.3 mb is big enough for a mod, and
b) You can only say "ugh" so many different ways.
The Sith Saber - I made only a red sithsaber because I've only ever seen a red Sith Saber. No use trudging closer to the "too many models=everyone's Kyle" bug with pointless Sith Sabers. (And I WAS trudging close.)
This should clear some things up for people reading the comments before downloading the mod.
-TIE
you made the grip into dark force push
and i bound a key for it. then i saw that there was still an option to bind a key to force grip. puzzld, i bound a key for it. and tested the key. to my supprize it fired a destruction ball. can you please explain this for me?
-TIE
1. spork has more moves
2. the sithsaber second fire in gotg hardly hits anybody.
3. one hit taking off only 15 health is a little bit to small.
still, a good mod that is really only to be played in mp
1) I know you quickened the saber moves and such to make saber duels better, but their actually almost too fast.
2) I ask that you reduce the skins so that people like me who get stuck with crappy video cards can really enjoy this mod.
Other then that, I'm completely satisified with this mod, its awesome!!
P.S. If your worried about the size of the mod, why not break it down into like 2 or 3 different downloads of like 2-3 megs each.
Oh yeah and almost everytime you swing the sithsaber you miss.
I just wanna know a good level to play it on, any suggestions?
..not
spark....
zap....
yet i spinning 2 or 3 time around with my saber tounching the wall almost all the time
..zap
second later
zap...
also the force flip thing it is cool but it is kind of stupid with full jump you smash into the ground and hurt your self if you attemt to use it..i think an assigned hot key that makes you do a flip or just a toggle key that makes you look like yuor doing flips when your jumping or flip it back to regular..
also you need a sithsbaer color toggle
It's lots of fun recreating Episode 1 at DotF SE :)
I give this bad boy a 10.
I know it's been said before, but I think saber trails and a colour changing lightstaff should be put in there. I know we've only seen a red lightstaff, but we've only ever seen red, blue and green lightsabers in the movies, that didn't stop LucasArts adding yellow, orange and purple sabers to the game. The trails may cause lag, but if the player doesn't disable them, that's their fault. There are a few other featues that have appeared in Saber mods that are absent in this, such as kick, ingnite/de-ignite blade and saber throw.
To make this mod more special, never before done (or previously done, but done badly) features should be added to this pack. Here's some suggestions:
i) Two sabers - like Boc, or Yoda in TPMTC
ii) Different sized sabers - not sure how this could be implemented but you could add an array of different sized sabers, the larger the saber the harder it is to control
iii) Force guided saber throw - a new force power like Saber throw, but you can move the saber around, like the Redeemer's secondary fire in UT
iv) Scorch marks - 'nuff said
I bothered TIE for a long time about implementing a saber throw, and he actually tried, but he couldn't do it. Besides, the only time you've seen someone throw their saber was Vader, and that was once.
As for the running key and lack of a kick, there is no excuse for this. I pestered TIE again and again, but he told me that there was no place to put a kick, and that he liked the running key.
DAMN!!!
12 out 10!
I know my numbers real good!
-Jubei
+Flip automatically when you jump.
+Saber causes a bit more damage.
+Make the "Sith Saber" able to change colors.
+This may be a bit extreme but- perhaps added gore?
- Just some suggstions. I think with those it may be the PERFECT mod. But you aren't too far from that now. Keep up the awesome work! :)
::Nephew of Fett::
Anyway, this is all-time favorite mod. I really can't wait for GotG2:ME :)
PROS
- variety of sabers
- glowsaber technology
- new "sithsaber"
- new saber attacks
- new skins
- duel music
CONS
- specific video card required for good color and performance
- saber duels...too lengthy
WHAT ABOUT BUGS? EVERY MOD SEEMS TO HAVE'EM
- without a proper video card, the saber colors are messed up
MY COMMENTS
- good saber mod. but what about those Jedi Knight players who like to use the saber in non-saber combat situations? it takes about 6-8 swings to take down a stormtrooper. If TIE could release another version, one where the swings were more powerful, then players could have thier choice. Good mod.
THERES ALWAYS ROOM FOR IMPROVEMENT, WHAT COULD MAKE IT BETTER?
- a color toggle for the sithsaber
- more powerful swings
- a flip or kick
OVERALL
- for those of you who have the right video card, this mod is a keeper.
=) relly great mod. download it now or else your an idiot!!! (just jokeing)