Revenge of a Jedi
The Massassi Temple » Levels/Mods » MotS Single Player Level » Revenge of a Jedi
Description
Kyp Durron, newest Jedi Knight trainee to Luke's camp on Yavin 4, disillusioned after the murder of his brother Zeth on Carida by an Imperial Officer, and led by the spirit of the long dead Sith Lord Exar Kun, sets out on a journey of destruction and revenge against what he sees as the embodiment of the Empire. Admiral Daala. He knows he can not easily get on board her Star Destroyers without her knowing about it, so he goes about getting himself noticed so she will "invite" him aboard. 5 levels where the object isn`t just to blast from one end to the other, but has objectives to accomplish and problems to solve. You must remember to use the force, or you are unlikely to survive. Contains new characters, cutscenes, 3do`s, mats, cogs and the rest. My second released level, so kind reviews would be nice, also requires coloured lighting enabled. Am I the only female Jedder?
Level Info:
Ratings:
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3D Preview developed by Stephan Reiter
I give it an 8...
P.S. Whats wrong with being the only female Jeder? :)
P.S.(its ok)
( Wasn't that the original title for "Return of the Jedi"?)
Nightmare, this author is a she not a he... :)
Architecture:
Arch goes up and down throughout the 5 levels. There's some really detailed parts that are pleaseant to look at, yet some parts are just boxes put in. But hey, most building's are boxy...=) Different styles emerged throughout the levels, and you never really got bored wandering through the levels.
Texturing:
This is one of the weakest area's in level. Most area's were fine, but there were several that just were plain ugly. CMP problems on some textures also plagued part of the levels, but overall it was pretty good.
Cogging:
I usually don't bring this up, but this is what took the most away from the fun. Everytime something happened "COG_61049" or something like that would show. A simple fix to cogstrings would fix that.
Gameplay:
This is where the level set shines. 5 levels, and none short at that. You have the average find the key, deactivate force field, type puzzles, but it seemed to mix very well.
Also, these levels are long! It took me almost 2 hours to beat the entire set, so if you have time, then you should give it a shot.
Cutscenes were pretty decent getting the story across and not being too boring. She did some neat tricks like comlink's etc with the cutscenes that really added to the level.
My only problem with this level set was lots of the stuff she did wasn't entirely new. You saw some stuff that was influenced by BoaM (Stormies shooting targets), enemies straight out of ORS, etc. While she mentioned it in readme, I think it would have been better if she had done several things a bit more fresh.
Overall, this set is definalty worth the download if you have MotS. The levels do what they should, entertain. While a few drawbacks, it doesn't ruin the gameplay.
Also, it's nice to see someone else was influenced to start editing by C@rni...might not believe in his views, but ORS was what sparked me too. =)
Can't wait for more levels from this author, as it shows she has what it takes to make them.
Demon_Nightmare
Just a few gripes.. First off, when I break out of the cell (which is fun in itself.. :)), I have to go grab my saber. Ok, that's done, level finished, off I go. So we make a big deal out of finding the saber, and then for the remaining levels I'm not given a saber, period. The saber would've been much appreciated as well, because, well, I was constantly at like 12 ammo on my repeater, with everything else either being saved should there be an AT-ST around the corner, or empty. Without the aid of a saber I literally found myself running around punching and gripping anything that would shoot at me, just because I wanted ammo.. I know he's breaking out of the ship and all, but the imps HAVE to store ammo SOMEWHERE don't they? Also, the Cogstrings are very simple to edit, but it confuses most people. Just go to the Episode Editor in JED, and hit the Edit Strings button. If you need an example as to how to fix the 'COG_xxxx' messages, just look at one of the Cogstrings.uni files from JK or MotS.
Overall, though, this one's a keeper. I love seeing new people introducing some really cool new ideas, and teaching us oldbies a thing or two. A conc rifle stormy is a good idea... I might have to get to work on that. :P God, they've got me into enemy packs again... help... please..?
Demon_Nightmare
the architecture and texturing was excellent , a few misalignments but nothing dreadful..
really just fun..(:
Haven't downloaded the level yet, so can't comment.