Jedi Knight Gods MP 1.0
The Massassi Temple » Levels/Mods » Jedi Knight Mod » Jedi Knight Gods MP 1.0
Description
This is the long-awaited clan JKG (Jedi Knight Gods) Mod. Note: This is the feature pack, not the skin pack. The skin pack is available somewhere on Massassi also. With this mod, you have one new saber attack, double- or single-bladed saber; you have an uzi, pistol, and rocket launcher, you have some tertiary fire modes, and much much more! Please remember, the mod is still under construction. Thanks. Please post all constructive feedback. G-Bye!
Level Info:
Ratings:
User Comments:
Register for Commenting System or Log In
Register for Commenting System
While still under construction I can really see some innovation and effort in the mod. I'll start with the good.
The best thing I can currently say about this mod is it's use of double sabers. Like Spork, the second blade appears when you press a toggle key, however, the difference is that the blade appears below Kyle's left hand. I must confess that I've done this once myself though never followed through on the project. My advice to the author is to try and develop this feature as well as you can. Work hard on creating new saber .key files that utilize the second saber to it's fullest extent. I've made a few .keys that utilize it, the author may e-mail me if he wants them (I probably will never need them). The tough part to accomplishing the two saber effect is actually having a saber handle on the left hand. I've had thoughts on it, the author may e-mail me if he wants to discuss them.
Along with the good is the tertiary fire concept. I would question the legitimacy of it considering Hideki's Enhancement Pack has the same feature. The tertiary fire is constrained to the saber and the rocket launcher, a dissapointment considering the rest of the guns. The tert. in the rocket launcher is a simple bash with the weapon. As big as the weapon is, I would advise the author to slow down the rate of bashing for realism's sake. The tert. on the saber is a saber throw. The saber throw is well done, but I would advise the author to edit the +force_saber template to keep it from creating lightsaber powerups. If there is a lot of saber throwing going on in the game, the resulting number of powerups will "gum up" the game, so to speak. For example, if too many mines have been laid the game will simply prevent player from laying any more until the mines are removed. If a template such as the saber pickup is created and cannot be removed it will prevent the creation of new templates (bullets, rockets, etc.) permanently untill the game is restarted. Where was I?
Any new BM's add a good flavor to a mod.
Decent grappling hook.
It's interesting that the player only starts with fists and saber. Remember that many levels do not have a bryar pistol pickup. While the bryar might not be the best weapon in the world it has it's uses, it may be disadvantagous not to have one.
Note: The taunt... why? I'm not one to question your clan but why do you want to take after the WWF?
Now for the bad. The Suicide Dive Saber Attack is A.) not a dive, B.) not even an attack and C.) the author forgot to turn off the saber collide parameter when finished. When the player finishes the move the saber will still hit things.
Not all the guns are replaced in this mod, owning to the fact that the mod is still under construction. It detracts from the atmosphere of the mod to switch from a bullet weapon to a laser weapon, such as the repeater.
About the concussion rifle... what were you thinking? The thing looks like it's wrapped in a rug or something.
Bullet casings are textured with the dflt.mat.
I find it strange to be walking around picking up energy cells while I'm shooting bullet weapons.
Gun models were... well... there. They were neither well made nor well textured, but not horrible either.
Overall this mod showed some innovation and a little effort. I hope to see good things in future releases or I will be back here to haunt you.
Ping_Me's rating: 5
Cause: Didn't feel like hitting the buttun
Thoughts: Mod was OK, not great not bad,
Improovments for next time: Dont make the guns take up so much of the screen, i like to enjo the level for what it is and view most of it, being a photographer i found that the gun draws away from loking at the level. Just a thought, and btw i aint being deconstructive.