JST Oasis 2
The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » JST Oasis 2
Description
A Oasis mod (yes another one). It is a mix of Ji Oasis(no added areas) and MERC Oasis 2 (infinite concussion rifle ammo). There's only one more bacta besides the many concussion rifles, because of the infinite concussion rifle ammo.
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3D Preview developed by Stephan Reiter
"A Oasis mod (yes another one)."
Smell the sarcasm? Although SOME of you may not want to play this level, and may be sick of Oasis mods, don't forget about the hundreds of people who aren't. Those of us who are active in tournaments and tournament hosting, have been waiting for this for quite some time. A mixture between MERC O2 and Ji Oasis, that's simply an ingenious idea. Glad we thought of it. :)
"BTW, most people that bash new oasis mods are newbies in JK."
Of course, I've only been around since the game came out..
"And most levels made aren't good."
What does this have to do with anything? This doesn't justify releasing a half-assed attempt at slightly modifying an original level.
"This level is perfect for tournaments."
Doesn't sound like a very good tournament to me.. unlimited conc rifles? Defeats the whole point of having any skill at all..
"People who think that people DON'T want Oasis modifications are out of touch with the players in the Jedi Knight community - which happens to be the case with 80% of Massassians(they just edit and rearly play)."
Of course.. us editors know nothing at all. We should all churn out Oasis mods, after all - 3 1/2 year old levels are great, especially revamped in the slightest bit! And of course, it surely wasn't the editors who have kept JK alive.. no..
"A Oasis mod (yes another one)"
There have been people who have said that for their Oasis mods.. and not been sarcastic. In addition, sarcasm isn't easy to tell on the Internet.
I have to say I feel sorry for the "hundreds of players" who have waited eagerly for this level, and for all the editors who turn out quality levels that never get played..
"Of course.. us editors know nothing at all."
I don't think anyone said editors didn't know anything. I believe that I insinuated the majority of editors are out of touch with what the actual PLAYER community wants in a level. That is why you see some of the best looking levels here never getting any real play-time from the community, yet you see levels like Purgatory and JHS getting mad playing time. I've been editing mp levels since 1998 and I don't think that Oasis mods are a waste of space. Does this make me wrong? No, it is simply a difference of opinion.
"And of course, it surely wasn't the editors who have kept JK alive.. no.."
Somewhat correct, although some people would like to give some of that credit to the people that actually play the game. I've created a few good levels and I seriously doubt that any of them kept anyone from retiring from Jedi Knight. I think that being ABLE to edit Jedi Knight is what kept it alive, just as much as the editors and players have. :)
"I have to say I feel sorry for the "hundreds of players" who have waited eagerly for this level, and for all the editors who turn out quality levels that never get played.."
Beauty is in the eye of the beholder. I think that my level ReAcToRDM1: Gothic Deathmatch was pretty damn good. Did it get any real play-time? No. Why? Because us editors are focusing too much on what we want, and not what the players want. Is this a bad thing? No, but if we don't create levels with the players in mind, rather than how good of a review score that Massassi will give us, you can't really expect people to care about our levels now can we?
The point is, people should be able to make whatever they want. If you don't like it, don't play it. People just need to accept the fact that sometimes an Oasis mod may be more appreciated than something that we worked really hard on(we see this with Ji Oasis - still one of the most played levels on the Zone). FeaRWiTHiN simply provided the community with something that they want. What is so wrong with that?
I'll try and comment on the level but i'll probably end up moaning about it.
Anyways.....i'm going with Jipe on this one....why would someone want to make a oasis mod that just has unlimited conc's in it....i'm sure there is probably more than one out there already....SWD Oasis, TEK Oasis, for example that seem to fit....never mind the 64 others i cared not to look at.
This is not say i don't like the odd oasis mod that has some time and effort put in it.
Now i don't edit for the life of me....i just play, and as for there being a demand....ha....even if there was, just go search through the levels section.
I doubt adding just conc's would help gameplay at all, oasis is so open everyone would be diing left right and center, k you might like that but i don't think that quailifies as a match to me.
IF you want to try and improve on oasis maybe work on the gameplay side or add new areas, or both. How about an underground section, no seems to have done that yet.
Anyone reading through this might be interested in what I consider to be a decent Oasis mod. My choice? Tee's classic Oasis\BGJ mod, LoC Oasis, which actually adds some interesting elements to gameplay, and, even without anything added, sports a beautiful texturing job, which should stand on its own to show that textures are the meat and sustinance of any good modification. I'd actually be interested in more modifications like that one, simply to see what people can do with Oasis as a level. If you're going to make an Oasis mod, do something unique with it.
Thank you and good night.
Doesn't sound like a very good tournament to me.. unlimited conc rifles? Defeats the whole point of having any skill at all.. "
Thats the thing in JK now. All the best gunners like Ji Oasis because the concs. The only thing they use is a conc, and if that is true. Why bother loading if you can just gave one conc? eh? Well, thats the point of the level, and I knew well most people woouldn't play it. But there are still a bunch of ppl that will.
Standard NF Gun Tournament Rules:
Level = Ji Oasis
* Lock-N-Load - Load up on EVERYTHING before the game begins.
* Sabre = Peace - It is peace instead of the fist, because it is shiny vs hard to see at long range like the fists.
* Leave Packs - When you kill your opponent, you leave his pack so he will have ammo. You don't shoot at him again until he has picked up his pack and drawn his weapon.
* No Sabre-Loading Vest - You don't take the vest while in sabre/peace-mode because YOU died therefore your opponent has the right to the vest because he out-aimed you.
Some people even go as far as to say 'no carpet-mining' because peope like to mine the packs so it's instant death for anyone trying to recover it.
'I' don't really like this style of play. 'I' like to play standard Canyon Oasis - Old school rules(anything goes), but the FACT of the matter is that THIS kind of gameplay is how 90% of the top NF Gunners LIKE to play. It is only ignorant to NOT give them what they want, because the tournaments would be small and the top players wouldn't show up. It's that simple. If people would only THINK instead of reacting how they have been TRAINED here to react, they would see the logic. You GIVE the community what the COMMUNITY wants, so that your tournament can prosper and everyone can have a good time. Isn't that just common sense? Do they think Ji Oasis is so popular because no one plays it? No, it's popular because 90% of the damn Zoners play it(NF Gunners). As a matter of fact, the so-called experts usually ONLY play Ji Oasis and JHS.
I see nothing wrong with creating something that people want to play. If any of you think that it is ignorant to create something that there is a demand for, you're just plain strange. Use your logic, we all have it, some just have it handy. :)
I'm sick of seeing an Oasis mod come out every other day too, but not ALL of them are bad. It's the 99% of the bad ones that give them a bad name. When a decent one that will go to good use comes along, you should ignore it or praise it for actually doing good for the community. I know all about you 'elitist-editors' I use to be one of you back in the day. Your crap don't stink but anyone who makes a popular level with very little work, does. :)
Also I wanna comment on these spifforific levels people make that look so cool and professionally done but dont get any play time. Those levels are resource hungry. JK can run on a 120mhz with some added ram. But those machines can't handle those levels. I know they can't because my 500mhz dont like them. Not everyone has a video card you know? Make something playable. Ask yourself before you release something, is this level playable. Play it with some friends before releasing to massassi. If you and them had a good time. Then release it. But if everyone was like "ok lets go play jhs or canyon" then dont. But please release something playable with a good weapon placement. Most levels i download have a horrible weapon placement.