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Ghost Town Invasion

The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Ghost Town Invasion

Description

This is a pretty large Invasion level. There are 6 bases. The object is to get all the "bases" under your control. Please make your comments helpful because this is only the second level I've released.

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
112.5 KiB
Date:
2001-04-24
Author:
MightyBob
Downloads:
557

Ratings:

Score (0-10):
5
# of Ratings:
6
Rate:

User Comments:

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Posted by
Comment
DingusFett
Posted: 2001-04-24 11:38 p.m.   Report Abuse
Hi, I gave this level a 3, for the great idea, but in most places the texturing was boring and the force did not work in this level, which cut off access to some areas. You should ALWAYS get your level beta tested. I hope you fix these problems and re-release this level. The idea is great, but other things let it down.
Cave_Demon
Posted: 2001-04-25 11:25 a.m.   Report Abuse
the great idea was mine, i made the Invasion! cogs, he used them, idea was mine...
scott_karana
Posted: 2001-04-25 12:01 p.m.   Report Abuse
Um...Texturing [i]is[/i] pretty repetitive, and the acrhitechture is kinda sparse...
ApoK_Dare
Posted: 2001-04-26 7:40 p.m.   Report Abuse
Stole the idea eh? pathetic.
Lightside
Posted: 2001-04-27 7:41 a.m.   Report Abuse
Dare, he didn't steal it. The Invasion! cogs are available for download here, at Massassi. He DID steal it if, however, he decided to not give credit to the author of the cog. CD....geez buddy. Don't blow a vein. ;) We all know and love your great idea for that. I, too downloaded the cogs. I plan to use them in an upcoming level. :D
Ozzarref
Posted: 2001-04-27 12:41 p.m.   Report Abuse
Okay, word to the wize. Never release your first 5 levels! But, I'm not here to scold, I'm here to help. First of all, texturing. In your level, the texturing looks unrealistic. If you are going to use JK textures, use them in context, not just randomly. I suggest making your own textures or downloading some from Massassi. Also, the texturing was a bit errattic. Allow ALL textures to blend into eachother, like the real world. Also, the real world is not all boxes. To help your archetecture skills, go to the tutorials section of Massassi and look at ALL of them. Trust me, if you really want to learn how to be a good level maker, these will really help. If you want to see a good example of archetecture, check out the levels with scores of a 9 or 10, expecially Clad 65 (hey, i had to plug my level too). Good luck. If you have any questions, my email address is ozzarref@aol.com

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