Ground Zero II: Capture the Flag
The Massassi Temple » Levels/Mods » Jedi Knight CTF Level » Ground Zero II: Capture the Flag
Description
This CTF level is a symmetric and somewhat larger one, which means gameplay is even for both teams and is best for at least 4 players. Open spaces and tight spaces make for some fun gun battles. The bases are easy to get into to get the flag, but they are also easy to defend!! =)
I started making this for the CTF Level Contest but when I saw what I was up against, I reconsidered. If you're looking for eye candy, you won't get much here. I made the level for gameplay in mind. There is a Light and Dark surge, but those are the only Force power-ups. No Force (NF) was in mind for this level.
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3D Preview developed by Stephan Reiter
I like the little mazes :)
I only found one glitch, and I would recommend fixing it and re-releasing it so Massassi can have the updated version. In some of the rooms where you could see the sky above, I was able to force jump up onto the sky and look down at the level below. You could easily remedy this by setting that surface to impassable or making it into a glass window. PLEASE fix this and re-release it, if you don't, there will be plenty of assholes that will capitalize on this glitch.
I hope to see you do more CTF levels in the future. BTW, have you ever played JailBreak for Jedi Knight or Quake 2? Your style would be perfect for creating a JailBreak level pack. Just something to thank about.
Reactor, I found the glitch you were talking about and I'm sorry I didn't catch that before. It didn't occur to me that Force Jump would reach that and I can see why that would be a cause to re-release the level, but it would almost be a waste, as this level is designed primarily for NF play and plus having two different versions floating around could cause some conflicts. Maybe I will add some stuff to it, take some stuff out, fix glitches, etc. and come up with 'Ground Zero III: Capture the Flag.'
BTW: Incase you are wondering "what about the first Ground Zero?" That is the opening level of the Mantice Level Pack! =)
Thanks again!
-=_/v\_=-
I mainly mentioned the glitch because it is still possible to get to that area in NF by mine jumping with 3 mines and 100/200 health/armor. I guess you are right about conflicting versions, and hopefully no one will use the glitch in a cheap manner.
Looking forward to your future levels. :)
-Live for the swarm-
If you decide to make a #3, focus on 2-3 interconnected paths to each base and really make those parts great. I know it's difficult to cut out areas after you've worked so many hard hours on them, but in the end it's worth it.
It's a good level, probably just too ambitious for JK.