Space Soldiers 3: MP MOD Beta 9.0
The Massassi Temple » Levels/Mods » Jedi Knight Mod » Space Soldiers 3: MP MOD Beta 9.0
Description
This is Beta 9.0 of the SS3 MP MOD for Jedi Knight. This is a mod/TC that takes place in the 3rd saga of the SS universe (created by the author) This mod contains over 12 weapons which include a knife, glock pistol, desert eagle pistol, shotgun, double barrel shotgun, uzi, m16 w/ grenade launcher, RPG launcher, pipe bombs, a pyro ion cannon, and a tasr rod. Also includes 11 skins and 4 team skins, 12 skills, and new features that include feigh death, victory gesture, flipping, and much more. Go to http://ss3.outpostd34.com for more details of the mod. The SS3 DM levels are NOT included in this file, but can be found here.
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Exelent mod. I Would Give it 2 thumbs up to anyone If you like Perfect Dark Or Goldeneye For the n64 GET THIS! 8.5 I will say laged less but the gatling ha to go
1 Tiny bug though and it's nice.. When u do a faint death. And then duck u dissapair under the floor so that u become invisable for ur opponent, even though u can c all around u. Very nice to suprize ur opponent.
Tnx for the great effor put in this mod Guyzz..
Laterzz
The Dude
1) Alot less lag: There i could actuly have a 4 player game on zone with no lag. Some of the weapons realy lag.
2) The Charging thing for weapon 0 was realy cool.
3) The lazer is so much better than the tazer.
4) I liked how before you could put in explosive shells in the 2 differnt shotguns.
5) the double jump thing there was alot more ballenced, the secnond jump wasnt as high... in this one you jump WAY too high.
There are a bunch of cool things though now, like the adrenelin (but its hecka unrealistic you still jump way too high.. but i like moving fast.. and it causes lots of lag), how you can get two of some weapons, and some of the new powerups. Also the new victory thing where you stick ya hand in the air rocks! :) overall great job dude! but still, lots of bugs, and 8.5 was better. It does still rank among the best mods i have ever seen, but too laggy for lots of people.
-Live for the swarm-
1. The Lag was too much. Try to fix that.
2. There could have been a second gun mode for the Desert Eagle.
3. Maybe more ammo. It seemed to me that i burned all of my rounds off quickly. More ammo for grenade launcher, M-16, Uzis, etc.\
Overall, pretty much the best patch ive ever seen. Keep up the great work! I would have given 8.5.
BUT!!! Am i the only one who's game crashes whenever I die and have to restart the game. AND... I cant pick an enemies weapon, I can only pickup a weapon on a wall or whatever, and oh yeh, red5 wont work with this mod either.
-- SavageX
The new layout is very good. it reminds me of the AVP layout.
The guns (of course) are exellent, but you have a few missing favorites from the old version. You should do what Darth Haun did in IWP2 to have more of the old guns still available.
All in all, it's worth a download, especially if you're stuck behind a company firewall with no access to the zone and only an annoying brother with a computer just to fit up with a cable. I gave it a nine, as you get lag when firing the rapid-fire guns.
BTW, I'm glad you all like the mod so far. I'm planning on doing another beta known as beta 9.1. It's not going to be a big one like 8.5 to 9.0. I'm only fixing some of the lag issues and add a few things like adding some of the old weapons back. Be sure to visit my website once Outpost D34 returns.
-- SavageX
P.S. What happened to the outpost D34?
-- SavageX
Great mod! I absolutely love everything about this, but it sounds as if the 8.5 version is a better (plus I tried playing this in MP... it lagged like heck!) so I gave this a 9....
BUT IF SOMEONE CAN EITHER SEND ME OR TELL ME WHERE THE HECK I CAN GET THE 8.5 MOD, I WOULD BE EXTREMELY APPRECIATIVE!
Thanks- Stan
, you should be able to pick up knives, the db shotgun looked better in 8.5, uzi had better sound in 8.5 (I think, it's been sp long since i played with 8.5 that i cant really remember too well), m-16 is good same as the rpg launcher. The pipe bombs should remain an item and not take up space as a weapon. NOW, about the taser rod. Whats the point? I'm sure that you are very proud of it, SavageX, but it does minimal damage and uses up battery power. I do have to admit though, its pretty realistic when it hurts you underwater. I almost forgot, the Thornosapeon Pyro, Blaster is better with the energy gather thing before it shoots. The punching sound is better too, as well as the fact that you can use the mod on all mp levels, because it doesnt mess up when you use it on other levels like Caesar's Palace (one of my favorite levels). You might take these things into consideration when you make the next version. Keep up the good work!
-P.S. "And Saint Attila raised the hand grenade up on high, saying, 'O Lord, bless this Thy hand grenade that, with it, Thou mayest blow Thine enemies to tiny bits in Thy mercy.' And the Lord did grin, and the people did feast upon the lambs and sloths and carp and anchovies and orangutans and breakfast cereals and fruit bats and large chu--
MAYNARD: Skip a bit, Brother.
SECOND BROTHER: And the Lord spake, saying, 'First shalt thou take out the Holy Pin. Then, shalt thou count to three. No more. No less. Three shalt be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then, lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.'AMEN" Book of Armaments Chaper 2 verses 9-21. Hey SavageX, WHAT ABOUT THE HANDGRENNADE? It rocked and you cut it out:(
~~JE~Har-ow Creve, Jedi Master
~~JE~Har-ow Creve, Jedi Master
And now we come to the bad part, which is why this mod recived a 9 instead of 10. Multiplayer Gaming is tuned to absolutly fine perfection with this mod, but lets face it people, single player sucked.
Maybe its my computer, but it seems that I just cant pick up certain dropped gunz. This makes ammo scarce. It pissed me off. Also, Red5, the all weapons cheat, only partially worked. when I typed it in, It gave me the uzi, pipe bombs, and RPG launcher. And when I typed it in again, it only renewed the ammo with the pipe bombs and RPG...and the shot gun if I had found it.
Which brings up another subject. WHY THE HELL CANT I PICK UP ENEMIES WEAPONS AND ACTUALLY GAIN AMMO?? This happens when the enemy would normally be carrying an Imperial Repeater, Stormtrooper Rifle, or Bowcaster. When I pick up a dropped shot gun (ST RIFLE REPLACEMENT) it says at the top, COG 00011, and gives me absolutly nothing. When a guy carrying a Bowcaster dies...he drops a desert eagle 3do and when I pick it up it says box of bullets and gives me nothing. And when a repeater toting guy dies, he drops an M-16 3d0 and But when an enemy drops an RPG launcher, pistol, or Knives...(thermal replacement), it gives me ammo for those items. I have thought on this, and I have a suggestion. First off all, make it so the default number of the shotgun is 3, and the desert eagle is 4. This way, instead of receiving the desert eagle at the begining of level 1, youll receive the shotgun. Also, make it so when u pick up a weapon, it already has some ammo in it, that way if you get the desert eagle you dont have to wait until you find a box of bullets for it to use. Also, address the problem of not getting anything when you pick up a dropped weapon. When a shot gun is dropped, make sure that if you dont have one already, it gives you one, and if you do, it will give you some shells for it. When a Desert Eagle (Bowcaster) or M-16 (Repeater) is dropped, make it so a Box Of Bullets 3d0 appears, and when you pick it up, you actually get a box of bullets. OR, if thats not possible, then how about just getting ammo for an M-16 when that is dropped, and ammo for a desert eagle when that is dropped. Also, the uzi problem. Is there anyway you could make it so there is more 9mm bullets powerups, and more uzi drops? There needs to be an equality of power ups according to ammo capacity...The more a weapon would be used...IE M16, glocks, uzi, shot gun, the more power ups there would be for that item. Also, set up a situation so u get the double barrelled shot gun in power up form. I was wondering if with the people using repeaters and st rifles there could be a system that every other one that was killed would drop 12 gauge or double barrel, and m-16 or uzi. So it would go like this. If you killed 10 gran with st rifles the drops would go.....12-G, D-B, 12-G, D-B, 12-G....and so on. Same with the guys with repeaters: M-16, Uzi, M-16, Uzi........you get the picture. All in all, a great mod, but please make a second version with all the noted improvements.
-- 82nd Airborne
YOUR MOD F#%KING ROCKS!
-Jubei
IS
THE
BEST
MOD
EVER
.
.
.
PERIOD.
GET IT OR REGRET IT.
No1: No SP support, I'd have loved to blast Stormtroopers away with double glocks or a pyro-ion, but it keeps crashing.
No2: The Gatling, I liked the gatling. Sue me. We should have had the gatling.
Thats about it. Where can I get the book? Would you let someone else do a SP conversion for you (I'm askin first otherwise it would be pirating if I did it without your permission. But take it under consideration. Please)
Cya!
Gameplay: ... WOW this is one of the best mods I've ever seen! From the realistic looking guns to the Thorsapeon pyro ion cannon to the "bloody" graphics, this is just plain awsome! I have real fun placing those pipe bombs around the corner and reducing him to a bloddy mist. :) (Kinda reminds you of Duke Nukem...doesn't it?) I like the new skins as well!
Final Comments: Great! Absolutely amazing! Too bad SavageX had to leave us :(... BTW does anyone know why I can use the skill powers (the ones in place of force powers)?
Not 10 cus most of the weapons and skills dont work in SP.
Creat some mod with out blood...
YOU CAN TURN OFF THE BLOOD!
Anyways, SavageX! Your the greatest! This is a GREAT MOD!
Sith_Xanatos__'s rating: 10
* Plays SBX...*
-DJ_stickystuf1
All of the games out there have this problem: there just aren't any more than 10 guns. Since you are thinking about adding back the old guns, you should either have them go into the tilde/+&- buttons, or have it be a multi-select like force powers and items are. The multi-select would be really cool. Also, can you get more TS skins (the Dragon looks REALLY cool!!), and make their punches a ripping sound and slash KEY files instead of hitting ones like the humans would be. One more thing, you need to make it so you can push a button to show how much ammo you have left (it would be really useful for the grenade launcer on the Assault Rifle, the times it shows the ammo count for grenades now stinks) Oh, and I know I said only one more thing, but I just thought of this: you need to make seperate pickups for all of the explosive types, not just a box of explosives like you have now. I know this sounds like a lot, but I've played SS3 a lot (more than any other mod), and I know you can do something like that. if you do just a few of these things, your mod would be the best there is (if it isn't already).
- Laserjolt
-=Neo D.=-
Note to the creator: If you could fix the bug about skin don't appear in new levels, ill be happier than I am with this mod.
Here are a few suggestions for the next mod you make.
1) A 10 staged single player version
2) Multiplayer AI
3) grappling hook
4) the BFG gun from quake 2
They are just suggestions though. THIS IS MY FAVORITE MOD!!!! Keep up the great work SavageX!!