The Prototype
The Massassi Temple » Levels/Mods » Jedi Knight Single Player Level » The Prototype
Description
A small group of stormtrooper commandos are secretly dropped into a Reeyees ship in the lower stratosphere. The Reeyees are friends of the rebels and have stolen a new prototype of bomber. Command has given you an entire, detailed briefing on the mission. Drop in, destroy them, get out. But the commander of this ship is someone command could never have thought of, and
will make this mission change your life forever...
This is the background to my upcoming trilogy of SP episodes, where you play a stromtrooper, meeting his destiny. At the start, other stormtroopers will aid you, but an unforeseen event changes all this. The first episode of the trilogy has 3 levels in it, introducing that first fateful mission.
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3D Preview
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3D Preview developed by Stephan Reiter
Texturing...I aint gonna even comment on that
Architecture(if that is how you spell it) Alot of....boxes.
Cog Usage....not bad
AI.....wtf...
Wrap up: The story line is strange...it does not make sense. You crash land on a planet which is literally....a huge box.
If you like senseless violence with no plot, no theme and no real place in the hardrive of any self respecting JK player. This is your lvl.
turn on you it gets frustrating.
It was very amusing and entertaining to just punch a group of Stormtroopers to jump start their AI, and while they wandered into the next area, sit back as the killing would begin. They would indiscrimatly destroy everything in sight--but you, and including each other. I laughed out loud-they were funny. Beyond that this level was pull switch kill, enter new area, maim. I'll say to the editer's credit that he allowed the player the choice of using the saber, which although it didn't make sense, like much of the level, it was nice to have the option without having to cheat. And they were sort of sitting there, like this place has a bunch of sabers lieing around. The comm room was also flooded for no appearant reason, and it actually tells you this. Perhaps the author didn't mean for this level to envoke laughter, but that's what I got from it. I say try it once at least. I liked it. This auhtor will do good stuff in the future.
Thanx for all the comments. They will be very helpful in the next trilogy. Glad most of you liked it and I am very pleased with the mark! :)
Just a little question:
What would y'all like to see in the next set?
I have not seen a lvl this bad since I last played Mario 1. And I doubt you could make a lvl, and yes I do design lvl's. And yes I do talk from experience.
The mod was SS 8.5/
The next set of levels will take longer to come as I am making a Half life SP level as well.
I too think this level should not have been published.
Architecture: Mostly various sizes of boxes. Paper thin walls, almost no usage of doors and very few creative rooms.
Texturing: I found the texturing pretty repetitive. The level was all the same thing; there was no variation in the texturing, for the most part.
3do Placement: I saw a lot of 3do's that dipped through bottom of the level. The 3do placement wasn't very good.
Enemy Placement: It wasn't horrible; though I cant say it was great. On the second level, you usually die before you can even pull out a gun.
AI: What was up with those stormies?
Cog Usage: Not that bad, one of the few saving graces of this level.
Lighting: Horrible. In a lot of areas, even a light w/ lightsaber out would not get rid of even a small amount of darkness.
Story Line: This was pretty bad. Half the time you have no idea which way it's going.
Summary: Not a great level. However, I do applaud the author for effort. Not many people could even make this, as single player levels are difficult to make, and even more difficult to make decently.
-Repriem
I'm in a world of slow motion i think.
Any way, good effort.
We need to dispell this myth that SP levels are "so hard" to make. They take time, effort, and there are more aspects to consider. But they aren't that different from MP.
I gave it a 3. I could swear this was made with JKedit, but the readme says it's a Jed product. I'm skeptical about that. Everything about it was sub-standard. Don't even bother downloading it. This is not indicitive of community standards.
To author: Don't quite editing, but please take your time making a level. A good SP level takes at least 3 months in production. And try to emulate the quality of good levels.
Danny- from what you said, I take it that you 1. did not play the level and 2. Do not think texturing needs to be all that good.
Just because you could not make a level like that does not mean it is a good level. It is rated by gameplay and structure. I ask that you please refrain from commenting unless you are actually going to describe what was good/bad about the level, and not just post messages that have no use.
It's kinda like JK on heroin. Not that that's neccessarily bad, people write song whiles they're high and everyone loves them, but it's not really my thing.
The level shut down around the start of the second level, I kinda gave up there.