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The Octogon Mines - The Escape

The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » The Octogon Mines - The Escape

Description

After escaping from the lower regions of the Octogon Mines, you must now escape to the surface. Your journey will not be an easy one. Others are also with you trying to find the only spacecraft remaining. The very future of the Alliance is in your hands - for you are the last of the Jedi...

Fast and furious this level is for up to six players; good for sabers and guns alike.

Screenshots

screenshot 1 screenshot 2

Level Info:

Download:
File Size:
99.7 KiB
Date:
2001-03-20
Author:
SiCe_JaiKaiman
Downloads:
236

Ratings:

Score (0-10):
5
# of Ratings:
3
Rate:

User Comments:

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Posted by
Comment
Darth Dude
Posted: 2001-03-20 12:11 p.m.   Report Abuse
Sounds like an SP level...
Jai Kaiman
Posted: 2001-03-20 1:24 p.m.   Report Abuse
Its part of a trilogy of MP levels.
I might make it into a SP level though.....Needs a lot more to it for that though. But as an MP level it rocks.....very fast and ferocious
Val Langley
Posted: 2001-03-20 3:24 p.m.   Report Abuse
This place looks like it has a practical use-- someone didn't build this place so we could kill eachother in it, it's an honest mine. The people deathmatching here have to adapt to their environment because it's an octagon mine, and not a useless Canyon or an Oasis. Me likey.
Demon_Nightmare
Posted: 2001-03-20 6:37 p.m.   Report Abuse
This is a decent multiplayer level.

There's several area's I must comment on.

1) There was a cmp error on the slashable grates
2) The level seemed to rely to much on force jumping for the secrets
3) Texturing could have used some work

Other then that it was a pretty decent level, and hopefully the author's work improves from here.

6/10
DSettahr
Posted: 2001-03-20 7:35 p.m.   Report Abuse
Why have I played this level before?!?! Did you release it somewhere else?
SlingsRat
Posted: 2001-03-23 1:22 p.m.   Report Abuse
Well on the slashable grates, you dont need them if its obvoius they are there. A wall totally grey with a single grate in the corner, Hmmm, wonder what that is! Just leave it a hole. And the frames are messed up with that horzontal door. It swings all over the place when it closes. Good for a laugh anyway.
Jai Kaiman
Posted: 2001-03-26 10:19 a.m.   Report Abuse
Thanx for the comments!
In answer to them all:-

The level is a bit like a single level in its layout, but that is what I was trying to acheive. I wanted to create a story like feel to the whole deathmatch feel.....like you are trying to acheive something (without actually having to).

The colour map, and horizontal door problems are there because I did not how to get over them.....good for a laugh though.

The force jumping elements, and high rooms were in response to comments on my previous level.....I wanted to give height to the level.....no better way than to put collectables up high (good for camping to).

I might well make another level, and of course I will improve on texturing (some tips wouldnt go amiss), I will also improve the lighting and layouts.....but all in good time.

Thanx again.....and you may have seen the level released on http://www.sithcentral.co.uk my JK site.
Cheers Jai Kaiman

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