The Default Level Pack
The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » The Default Level Pack
Description
This is the much-awaited level pack, default. As all JED editors know, when you begin a new level, it starts you out with the dflt.mat. This pack of incredibly fun DeathMatch style multiplayer levels have been themed with the dflt.mat. ALTHOUGH these levels may not appear very much fun at first, please TRY them WITH other people with an unbiased opinion before you judge. They are lots of fun, and although lacking in most powerups, the mode of play is aimed more at Frag-die-respawn-Frag-Frag-Die-Restart than it is aimed at Frag-get guns-get hit-get health-get sheilds-wander around-run away-frag-die. If you didnt understand that, what I meant was that you probably wont live very long in these levels ;-). ENJOY!
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3D Preview developed by Stephan Reiter
Effort? who said i wasnt putting in effort? BTW - we arent keeping the concs in the second release.
[EDIT] What I mean is don't get into a debate. State whether you like it or not and be on your way :)
http://www.bunnynet.f2s.com/scrn/deathcan.jpg
Is this one of the levels from this level pack with texturing? If so, what exactly is/was the point of releasing the level pack with everything set to the default texture? Sure, the architecture is nice, but isn't it just obvious that the default texture is the ugliest thing since the elephant man? If you plan on releasing this pack in the future with textures, what was the point in releasing it before it was textured at all? You could have just released a beta and called it so.
You used the word "theme" when describing the use of the default texture, but what you have done in reality, is taken away from a theme that could have been, by using nice textures. Actually, even crappy texturing would have been better than none.
I give the level a 4, but only because the levels are incomplete. They have potential as textured levels, but without, they will get old in less than a week.
people with an unbiased opinion before you judge.'
Did you even play it? I dont think so, because you said " Is this one of the levels in the pack retextured?", idicating you did not know, which you wouldve, had you played it.
Anyways, lets not start a flame war, im just reminding everyone to PLAY the levels with someone else before judging/rating.
Also, the gameplay rocks. Tried and true.
The first level was way too vertical for my tastes.. I can't imagine a very quick game going on there, as it's tough to get up from certain floors (Is it even possible to play this level without force jump?).. The second level (The Can, I think) could be interesting, though it's a bit symmetrical for my tastes.. The last level was probably the nicest looking of the pack, but had a nasty dead-end (I suppose this could be used well in the final version though, by putting the one and only conc rifle in there, or some such).. It was also a bit bare in the inside area..
Btw, there's a bug in the first level, where you can get stuck up near the sky on an improperly flagged adjoin.. Which is also another complaint of mine - You can touch the sky in every level..
I know from editing experience that texturing takes time and isn't as fun as designing the architecture, but come on...
The majority of all surfaces are dflt.mat!!! My opinion is that the authors were too lazy and decided they didn't want to take the time to texture everything...
Please make your next levels at least look like you put effort into it. Without the texturing, the levels look like crap, and it can be hard to tell where one surface ends and one begins...
This is just my opinion but I think that if you textured this it would make the pack more appealing to other players.
This was not a beta, it was a finished project, and now we're just going back to make it even better. oS and I have been around long enough to know what's up and what's down, so if you don't like the idea of this level pack, then I feel that you're closed minded. Please try this before you judge it, and understand where we're coming from, god knows I've understood where you are.
At the time, I had only played the first level, and now that I have played them all, my previous opionion still stands.
Also, someone here said that this was something new. That levels have never been done with the default texture. I have played alot of levels that were supposedly "complete" that only used the default texture. They too made the same mistake.
Everyone here, including the authors knew what kind of responce that they would get from the community over releasing an unfinished product. It would be the same effect if I were to create a default textured box, with some water and 10 concs in it. There is no difference. Sure, your pack has some decent archtecture, but people aren't going to care about that when they have to stare at the bare/ugly wall textures.
... If we disagree with you, we're closed-minded?
(Sorry, I just felt like being a smart-@s$ about that! hehe)
For something to be "original" it has to be unique or never done before. There are numerous levels that have used the default texture for entire rooms/floors and a few with the entire levels. Sure, it's not all that common, and if only download levels from Massassi, you may never see these other levels, but they are definitely out there.
If the authors were looking for contraversy or were just too eager to get on with their next projects before finishing the textures on this one, is still unknown, but either way, this pack could have been worth downloading if it were textured. The authors are not new to the "Massassi scene" like I stated above, so this leads me to think that they just wanted to do something so "different" or so "contraversial" that alot of people would download it just to see what was up. The bad thing about making it "different" in this way, is the fact that 99% of the people who download it won't stick to playing it because of the ugliness of the default texture. It's blinding, it's ugly and it's the most irritating default texture that I've ever seen. When you create an MotS level using JED, there is even another default texture, probably because some poor sole got sick and tired of seeing the JK default texture.
I don't think that the authors should be so quick to think of the majority of our comments as "flaming," because it's not. It's hardcore, to the point, constructive criticism at it's best. When creating a level such as this, it's to be expected. It's sort of like creating "Inverted Oasis," or the like.
Nothing can withstand the power of the
almighty dflt.mat!
Controversial maybe, but I can think of a dozen better ways to strike controversy without having to deface the work you put into it.
level # 1 2 3
Items 1 0 0
Flow 1 5 4
Archi 3 7 4
Mats 0 1 1
Gameplay 0 0 0
[edit- wow, my spelling and grammar was horrible back in the day]
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Reaaaally nicE! For your next level pack try to use a BLACK texture on every surface with NO LIGHTING! That way you will only see the concs bullets coming!!! OH YEAH! Well... if you don't like the idea at least try a WHITE texture on them to kill your eyes while playing...
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Just kidding... All this new concept of level editing is just AMAZZZZING! I really like it! New stuff has a lot more impact than that old crap that we're used to see, so don't be worried about some of those ugly critics. You've done a Great Job.
Tok disappeared, so youll probably never see a retex of his level. Honestly, we do not know what happened to him.
Also... what's the point of downloading something if you're not going to play it? :S
Oh, by the way, this pack owns.
now time to do this comment in parts...
Archi: 9 ... i've seen better but this is good as is
Gameplay: 10 ... these levels play very well it really brings a sense of fun into JK
item placement: 9 ... could have been a little better
texturing: n/a ... i refuse to make any dumb jokes or comments...
yeah it took a while before i finally got a chance to play it but... now that i have...
....ok fine ill rate....
i give it an 8 out of 10, y? ... out of all the things made for JK in the past, i would say 4 years, that there has actually been somethin truly and utterly unique. however, the fact that it was entirely default makes it ....well.... contiversial?... i donno
http://www.massassi.net/reviews/jkmp/222.shtml
We all know this level got LotW due to its amazing qualities.
http://forums.massassi.net/html/Forum5/HTML/009807.html
I admit, I didn't think I'd be impressed by this, but the whole level architecture suits the texture style.
Makes me look at dflt.mat in a whole new way.
American Gladiators anyone?
-H.Q.