GuyverTC
The Massassi Temple » Levels/Mods » Jedi Knight Mod » GuyverTC
Description
The Guyver TC is a mod created to simulate a Japanese Anime called "The Guyver." The Guyver TC replaces almost every aspect of Jedi Knight. All new weapon 3dos and sounds, infinite amount of force, new ranking system with force powers, all new skins (4 guyver skins and 20 ChRoNoS Clan skins), new key animations, new sprites, etc. Includes Guyver's MegaSmasher, Head Laser, Detection Medal, Flight Control Medal, VibroBlade, BackFlip, Flip, and Kick.
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I give this mod a 5. At least he tried.
GuyverZero........out
Keep up the good work!
Shinmen
In your "rant" about how everybody was criticizing the mod (mod, tc whatever), you used the word "maker's" in reference to "more than one who creates (in this case, mods). This was an incorrect use of the possessive form of a noun. You see, when you want to say the word meaning "more than one maker," you do not need the apostrophe. Here's an example: "Many makers (note the correct use of a plural noun) of mods (another plural) cannot speak the english language correctly." (Also notice how I did not capitalize "english" because it was used as an adjective, not a proper noun) If you would like to use a possessive noun, use the apostrophe. An example of this would be, "The maker's (notice the use of an apostrophe in between the "r" and "s" in maker's) English needed some improvement."
I fire up this mod from the command line...And I get a poorly made opening screen. The graphic in the middle doesn't fit the sceren at all, and I see some white in the background, like a lining on it. The text colors were poorly done and chosen, I can barely read what they say, I can't read them at all when I look at the objectives.
Second, the weapons. I don't know if its a bug or laziness, but either way, I have no 3do's for first person or third person, for a few of the new weapons. Namely, #2 and #3.
Weapon one: The only 'weapon' 3do I'm guessing. This really irks me. The fists sort've twitch across my screen...I don't sense any real changes to them, damage wise.
Weapon two: It shoots the crossbows standard secondary fire and fast. I think it mgiht be shooting 3 or so at a time. I faced a wall and fired a shot. My shields nearly disappear. I do it a few more times(I don't know what's up with the health, it'll sometimes say I'm at max health, I get hurt, it doesn't change.), and discover I can take away about 60 damage in one shot. Joy.
Weapon three: Now, normally there are ST rifle shots. Instead, this shoots concussion rifle blasts. The guy who made the mod adjusted the picture of the concussion blasts - They look a lot bigger, but I'm not sure if it alters the area of effect. I'll have to test this in MP perhaps. Oh yeah, from the bactame cheat, it takes about 3 point-blank explosions into a wall from it for me to die.
Weapon 4: No noticable changes.
Weapon 5: Primary fire shoots rail dets. If you load it up, it shoots up to 5 at once. I didn't even HAVE to test that - Its an instant kill if you can nail them. Secondary fire shoots really fast, I think its the repeater fire. Takes 3 shots to kill a trandoshan...
Weapon 6. Primary fire shoots conc blasts. At one ammo a shot. I think the guy reduced the fire rate. Then there's secondary fire.which shoots -3- concblasts at once. That's an instant kill...
Weapon 7: Primary fire shoots a rail det that has the 3-sec wait. Secondary fire lays down land mines and shoves you back slightly. If you hold it down, you basically end up with a long line of land mines dropped really fast. Also, the firing rate for both was ncreased noticably.
Weapon 8: No noticable changes.
Weapon 9: Primary fire shoots a rail det(Fire rate also increased), secondary fire fires off thermal detonators really fast also.
Weapon 0: No changes.
Of note is the fact that none of the ammo was adjusted, IE Conc blasts STILL require 8 power cells.
The force powers aren't even worth commenting about. Force absorb turns you into something, no noticable effect. Lightning makes continuous(Since there's infinate force) explosions, doesn't shoot straight, goes a little up, force destruction is weaker, grip, blinding, and throw seem to not work at all, deadly sight is the same, prot the same(I think)...oh yeah, pull doesn't work either.
People, don't get this mod, it isn't worth it.
3 things though,
1) how about some background info,
2) if they are big robot things, how come their punch sucks so much.
3) Why not give them the activate guyver power and so on at the beginning?
Please do release the update, or put it somewhere, before I get withdrawal symptoms from completing this.
BTW. ne 1 who likes this mod but cant find a great level to play it on, my personal favorite for this mod is Atlantis, with out using the flying ability. Atleast try it.
Once again, good job and continue with the mods!