Imperial Weapons Patch 2
The Massassi Temple » Levels/Mods » Jedi Knight Mod » Imperial Weapons Patch 2
Description
This is a Jedi Knight Modification that changes every weapon in the game, including a Glow Saber. Darth Haun has quit editing JK; this mod has been submitted so that it gets the recognition it deserves.
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If you play Quake 3 then be sure to get my mod at http://planetquake.com/madness/
its not somthing i hold sacred, and i feel that this mod SHOULD beat my "record" bcause it looks a lot better than mine, i havnt downloaded it yet, but i will later tonight.
impressive screenies, i cant wait to play it!!
DOWNLOAD NOW!!!!!!!!!!!!
Thanx for reading my comment
LSF_Vegito_1
(hehe). Like I said earlier: DOWNLOAD NOW!!!
(Does any one know how to use the 2 big guns in multiplayer? I am no the only one to want to know. Please say something!!)
And you can't use the big guns in multi player just the glow saber
P.S. Keep up the good work!
But this is so GOOD!!!
I played all the way to the Dark Tower in SP.. used Red5, aimed a single shot at the tower.. I must say.. this weapon is impressive. Perhaps the only weapon that could match this in *coolness* was the Shrink Ray from Duke3D.
10 little starz
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I'm aware of how many mods there are, and I used to have an entire gigabyte of harddrive taken up by JK downloads, and had to get this thing's harddrive wiped; stupid computers. Anyways, this mod is the best; it seems to me the ONLY thing besides the expanded universe novels that portrays the truth:
Stormtroopers are specialized troops for the empire.
That's right all you people who thought that stormies were just stupid, terrible fighting machines that only do anything in large groups. The lack of sufficient AI in JK makes them seem this way, but trust me, they aren't stupid. They are the intimidating legions of the evil Galactic Empire, and are all trained to be dedicated to the Imperial cause, and fight with honor; armed with a deadly array of wit, weaponry, and strength.
This mod makes that more clear, as you are converted into a stormtrooper, with everything from stunners and Assault Cannons to glowing lightsabers and deadly force powers. The author's understanding of how to appeal to a player is beyond me. Just the way he organizes even the projectiles and sprites is astounding. I was just about ready to give up Jedi Knight until I rediscovered this patch's intricate and colorful design. I even decided to play the game over with this patch, and yes, sadly, with codes. Without codes you can't enjoy the secret weapons and wield all the force powers at once, and have the game continue without crashing. Yes, fool; I have beaten the game three times codeless on each difficulty level, but I don't have enough time to play it the long way anymore.
Excellent; worth a perfect ten by far, and one of my many un-come-true-able dreams is for there to be released an IWP3... Oh well. This patch will do. Did I say it will do? Nonsense!! This patch will be your favorite, and will never leave your harddrive once it's on there. If you don't have this patch, then man, you're dead meat;
This rules.
Also, I was wondering what level that second screen shot was from? I need to know really fast so if you are viewing these comments and know the answer plzzzzzzzz just post the name!
The pack isn't the most powerfull but it look's as real as you can get from a JK game.
I give it a 9 because there isn't a sniper gun in it. I like snipering, but still it's the best out there.
No, really, this mod is great. It's my first mod and might be my last. I love the pyrotechnics, the balance, and the new weapons. Don't hesistate to download it. I give it a 10.
*clicks download button*
best MOD ever!
Gun comments:
gun #2: it's a stormie rifle with a stun setting that lasts too long before you can fire!
gun #3: I've seen this from KWP, great for sniping!
gun #4: sorta like the DF T.D. with a shorter range
gun #5: slow to fire even twice, but got power!
gun #6: repeater gun jazzed up, like it!
gun #7: rapid-fire rail-det! cool!
gun #8: manuel or instant explosions! could give some time to run!
gun #9: nice work with the missile stock (tip: use a string of primary fires then hold down the p. fire and hold down the s. fire button: 2 missiles!)
gun #10: just a saber!
gun #11: conc rifles big bro! like the moving textures!
gun #12: great power and range, but where is the external 3DO?
overall: 10/10