Final Namek
The Massassi Temple » Levels/Mods » Jedi Knight Multiplayer Level » Final Namek
Description
A large level that contains some co-op. Hours of fun for 2-32 players. This level was meant to resemble Planet Namek from the show Dragon Ball Z. And it does.
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3D Preview
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3D Preview developed by Stephan Reiter
It's design was blocky, and since when did namek have walls all around it's surface?
If you ever try making namek again i suggest putting in a wider variety of weapons(7 sequencer charges should be scattered about, for people playing with the DBZ mod)
I thought the level was good for a namek level, I was kinda curious as to why you put a kell dragon in the level? The village was a good idea though. And you should add some sequencer charges, such as in the cave, or a hidden underground cave or something like that. And, could you try a single player level? Make Earth and Namek, and you have to fight Raditz, Nappa, Vegeta, Recoom, Burter, Jeice, Capt. Ginyu, and then Frieza. I think that would be REALLY cool, kinda hard to do. But, I bet you could do it =)
Obviously none of you are editors, do you know that it's impossible to make a level that goes on and on forever!
It's just like in rouge squadron on N64, if you go to far the ship turns around, and the same way in most games.
This is why it's so hard to make outdoor levels!
I rest my case
well i think hes hard to me because it took like 2 Mins to kill him