Ramps: Part 2
Author: Brian Lozier
It is recommended that you work through the first Ramps Tutorial. We will begin here using the following project that I suggested saving in the last half:
Note: this is before the bottom cleaved sector was deleted!
Another thing, for this tutorial, since there are more precise cleaves required, I have switched the grid dots to 0.1, and the snap to 0.1. As I just said, this will allow you make more precise cleaves.
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The first step in this tutorial is to cleave the bottom cleaved sector (the one selected above) just below the original cleave, like illustrated below.
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Now making sure the SECTOR shown above is highlighed, switch to the top view using [shift+1].
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You will notice that the sector now looks square, but remember, it is slanted upwards, you just can't see it from this view.
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Now it's time to make 2 cleaves, creating a ramp in the center of your room, going up. Follow the diagram below to see where to make the cleaves. I suggest switching back and forth between side and top view to make sure you have the correct sectors selected before cleaving!
Note: if you did it correctly, your side view should still look like this:
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Now, almost done already! Make sure the sector below is highlighted, and delete it!
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Below is the finished product, textured for clarity of course: