Note: This is an old page that has been updated/formatted, you can view the original here.
New Player Characters
Author: CrazedUp
In this tutorial, I will teach you how to make a new player character with the 3do used for Kyle Katarn Or Mara Jade.
I assume you have a new character (skin) made with the ky.3do
(for JK)
and the kk.3do
(MOTS KKatarn) or the mj.3do
(MOTS Mara Jade). I also
assume you have your character ready and that you will not be needing
help in making it. If that is your problem, please see the tutorial on
Creating a Skin.
Part 1 - The Easy Way
- Put your character 3do in your Project directory, and do the
following:
- If making new character for JK : Just simply save 3do as
ky.3do
(This disables you to use the usual KKatarn skin elsewhere) - If making new KKatarn for MOTS : Save 3do as
kk.3do
(" ") - If making new MJade for MOTS : Save 3do as
mj.3do
(" ")
- If making new character for JK : Just simply save 3do as
- This is it, just make sure to have all the correct mats in the
project directory (except if textures already in
Res2.gob
(JK) orJKmres.goo
(MOTS)) - In JED the walkplayer should appear as your character, same thing in the game.
Part 2 - The Less Easy Way
This method allows you to use kkatarn or mjade character some other way
in the game (Ex. Enemy, helper). In this tutorial, I use the 002.3do
(The Kyle Fett Skin from JK BFP) renamed to bounty.3do
- Name the 3do whatever you want (I renamed
002.3do
tobounty.3do
). - Open up the
Master.tpl
(JK) or theMOTS.tpl
(MOTS) in wordpad and do the following:- Find the
"walkplayer"
template if making new kkatarn character in either MOTS or JK - Find the
"marawalkplayer"
template (MOTS only) if making new mjade character.
- Find the
- Copy the contents from
# Desc:
towalkplayer/marawalkplayer
. The following is the template code I use for mybounty.3do
:
# DESC: # BBOX: -0.03730128 -0.01387423 -0.1184614 0.03811364 0.03983956 0.06454442 mercaneryplayer _actor type=player thingflags=0x20000401 light=.2 model3d=bounty.3do size=.065 movesize=.065 puppet=ky.pup soundclass=kybobafett.snd cog=ben_m.cog surfdrag=3 airdrag=.5 staticdrag=.3 health=100 maxhealth=100 maxthrust=2 typeflags=0x1 error=.5 fov=.71 chance=1
The previous lines should be copied and pasted. They should appear as three lines in the template file just like above.
- Enter the description of the template in
# DESC:
# BBOX:
already has the right numbers in it- In
mercenaryplayer
put the name of the character (No need of walkplayer of player) - In the
model3d
part put the name of your 3do, and change thesoundclass
to the one you one to use for you own character. The original snd name isky.snd
ormj.snd
but I use thekybobafett
one for my guy. The rest is to mess around with at risk.
Oh! The ben_m.cog
is the cog I use to make the saber green instead of
orange (MOTS stuff here)
This done, I wish you have a great time with your levels and characters.