Thing Number | Thing Name | ThingFlags | Notes |
1: | ctf_redflag | 0X400 | |
2: | ctf_redflag | 0X400 | |
3: | ghost | None | This is where the flag is spawned back to if it was captured or a player was killed with it. Red Teams. |
4: | ghost | None | Same as above but for Gold Team |
5 - 12: | ghost | None | These are the start points for the red team when entering the game. |
13 - 20: | ghost | None | Same as above but for the Gold Team. |
21 - 28: | Walkplayer | 0X20080501 | Red Teams player start points after entering the CTF enviroment. |
29 - 36: | Walkplayer | 0X20080501 | Same as above but for the gold team. |
37 - 44: | Walkplayer | 0X20080501 | These are the player points which are used when entering the game. |
45: | ghost | None | Used in CTF_SAFEENTY.COG to teleport a player back if there is too much lag. More on this later. Red Team. |
46: | ghost | None | Same as above. Gold Team. |
Value | Thing Number |
Flag_Red | 1 |
Flag_Gold | 2 |
Flag_Ghost_Red | 3 |
Flag_Ghost_Gold | 4 |
Start_Room | Explain Later |
Mark_Red | Explain Later |
Mark_Gold | Explain Later |
Limit1 | These are surface values used for setting the score limit. I know how to use these but I have been unable to display the texture correctly it always ends up like if you were holding up say the letter "B" and looking in the mirror at it completly ass-backwards. If you can figure this out please let me know. |
Limit2 | |
Limit3 | |
Score_Dislay_Cog | Not to sure what this is for. |
Red_Start | 5 |
Red_Start1 | 6 |
Red_Start2 | 7 |
Red_Start3 | 8 |
Red_Start4 | 9 |
Red_Start5 | 10 |
Red_Start6 | 11 |
Red_Start7 | 12 |
Gold_Start | 13 |
Gold_Start1 | 14 |
Gold_Start2 | 15 |
Gold_Start3 | 16 |
Gold_Start4 | 17 |
Gold_Start5 | 18 |
Gold_Start6 | 19 |
Gold_Start7 | 20 |
Value | Thing Number |
Mark_Red | Explain Later |
Mark_Gold | Explain Later |
Ghost_Red | 45 |
Ghost_Gold | 46 |
Value | Thing Number |
Mark_Red | Explain Later |
Mark_Gold | Explain Later |