PathFinder is a plugin which allows you to quickly and easily create complex movement paths for actors in JK/MotS. For example, you have a city level, and to enhance the level, you would add civilians walking around, or in an Imperial Base, have troopers patrolling the perimeter. PathFinder does all the hard work for you, including creating new cogs. Lots of options too. Tutorial included.You can download the plugin at their JediKnight/Plugins page.
Uploaded a picture of our Morpheus skin and 3 new (better) pictures of Neo to replace the old ones! We've also updated the weapons and skills descriptions page. It's looking good... especially all the wee odds and ends we've got planned.
Hello, This is Prince_Yackman I would like to announce the releasing of the Prince TC around Thanksgiving. It is going to be better than Spork. In it is a poison gun, saber to a sword, thermal detonators are an axe, and there are much more things. It is much like the MidEvil mod because the same maker made it.. Or at least most of it . I am adding the extra great touches... and It is a lot nicer and smoother and not as.. messed up.I haven't played it yet, so I can't say whether it's better than Spork. I'm assuming this is a clan associated mod. I just hope it's not related to the artist Prince! Well, he didn't really give me any links or anything, so I'm assuming he'll let us know when it's available for download. Then we can all party like it's 1999 (pun intended).
I know there are two campaigns on offer, one for the Rebel Alliance and another for the Empire. Will there be some kind of random map generator or are you sticking solely with the campaign?
Neither. We're providing players with an opportunity to engage in skirmish mode, meaning they'll compete against up to three computer players. They'll be able to pick from any of the single player scenarios in addition to several specific multiplayer arenas.
The Jedi Knight Centre has added a new Message Board which does not require you to register, so I hope more people start to use the New Message Board. Well what are you waiting for? Go on, visit it!
Things are reallly cooking here at Tosche Station. We have had several levels submitted to us and our reviewers are in the process of putting out several reivews. If you havn't stoped by Tosche Station yet then your missing out! We have a really specail Level exclusive coming up that no one should miss!
Also, in a brazen gesture of generosity, Raynar's released the JED source code for Bakura Transfer Station, which you can download from his site at http://www.jedi.scopus.vic.edu.au. Wow. Many, many thanks to Raynar.
Well, I finally updated my site after a few turbulent weeks of technical shenanigans and the like. I've whipped up a few skins and Dash Rendar donated a skater model. You should check it out, if only to make me happy. Also, my extras page is brimming with unnecessary, crappy mini-movies such as"3 Dead Communist Leaders vs. Matt Lauer" and John Shaft in "The Man." You can read up on it here. On another note, the skin contest I am putting on is going to end on Monday, so send them in! My email is temporarily changed to mehab4@maine.rr.com. Anyway, that's my story. So until next time, don't do anything I wouldn't do.Hmm... I wonder if asking for a CAT scan to be taken would be out of the question...
Prophecy Editing has set up E-mail Services for the public. Features include:You'll find the info on signing up for mail at the foot of their main page.
- Web based email accounts at
- username@ProphecyE.zzn.com
- Unlimited Mail
- Address Book
- Changable reply to email address
- Notification of emails Via Icq and Email
- A safe Mode for veiwing html messages
- Spell checker
- And a signature to be tacked on the end of any messages
Placed after the Battle of Bakura. An Imperial transfer station with landing platform, underground warehouse and support vehicles located in a canyon. Large level for 4-8 players (supports 12) All the weapons are there, with some nifty traps and puzzles to work out. New things never seen before in multiplayer - Tie Bomber flybys, throwable exploding fuel tanks and much more. All cogs have been written in client-server to reduce lag. There are also a few secrets, but none of those stupid fake walls!
It gives me great pleasure to announce the opening of The Admiral's Command Chamber at its new domain, http://www.commandchamber.net. This move will allow us to expand and provide even better coverage for Jedi Knight and Mysteries of the Sith single player gaming. Currently, here are some of the many great features of the new and improved Command Chamber:Congrats to Ryan on the new setup, and good luck with future endeavors.We're looking forward to some great things, so update your bookmarks and links to http://www.commandchamber.net and visit now. Today we have four new JK and MotS level reviews, a new MotS SP level series to download, as well as a new article about level design. More content is in the works, so visit frequently to take part in all the great things to come.
- Over 100 reviews of Dark Forces, Jedi Knight and MotS levels
- The level archive, complete with screenshots and plot info for more than 100 levels
- Interviews with people from around the community
- A growing articles section providing useful information about levels and editing
- New forums for discussion of levels and reviews
- Features and Previews of upcoming single player levels
Thanks,
Ryan
JKBTG Extras will be holding a scheduled chat this Saturday night on irc. Our guest will be Nebula. It will be at 6pm central time, 5 pm Mountain time.
Server: irc.chat.org
Channels: #JKDepot-main
#JKDepot-Q&A
Hope to see you all there.
-Dragonfly
webmaster of JKBTG Extras
This version does not have any of the graphical glow enhancements, but was made primarily so that people who don't like the glow in glowsaber will be able to play in Glowsaber games on the zone. Other benefits include the ability to switch colors in game and the flip.
Mara Jade was actually not our first choice for Mysteries of the Sith (MOTS). One original design called for each mission being assigned to a different bounty hunter, with each successive mission tying into the one previous. When we decided that might be too disorienting for the player, we wanted to settle on one character. The problem with Kyle Katarn was that DF 2: Jedi Knight (JK) left him too powerful, in a way.
Absolute Jedi has ton of new reviews, including the long awaited Remnants of the Empire! Also Absolute Jedi has a new Finger Server, a new news system, and a new reviewer: darkjedi86! So go head on over and join the experience!