Do you edit? Would you like to call more attention to your projects? We have the solution: Outpost D-34's .plan service, Outpost Finger, is now open to the public. Head on over to Outpost Finger and fill out the form. Don't forget to read the instructions.
Imperial Retribution is a series of three levels set in the life of one Lieutenant Harvel. An officer in the New Republic secret operations branch, Harvel has been on many a harrowing mission - but none like this. A routine assignment goes horribly wrong, revealing a web of mystery and intrigue through which Harvel must make his way, dodging enemies around every turn...
Hey guys, yes, we are still alive. We have a great new look and tons of new stuff. We will have our grand Re-Opening on Sunday, September 19, 1999. If you would like a review premiered at the opening, please send it in to us, and we will work hard to put it up! Come back sunday, and you will see a whole new Spaceport, C'ya then!
The Phantom Menace Total Conversion for MotS has released their first ever long awaited Preview Level. If you would like to download the level head on over the the TPMTC Homepage and get it. It's an absolutly amazing level.. Posted below are some screenshots
To Download the File Direct from the TPMTC Site Click here
I just wanted to let all the folks out there know that there is an alternative to Glowsabers called Glowblades. It has far fewer bugs than Glowsabers and all the darkjedi have glowsabers too. For those who would like to check it out it located at: http://home.earthlink.net/~dbedson/. Its been out there for almost as long as the Glowsabers Mod but it been kinda hard to find it.Looks impressive.
OK, people have been reporting problems with access violation on exit. It was hard to reproduce, but I finally got it. Sure enough, it turned out to be a side effect of getting rid of those memory leaks. Now some people said they've been getting this error during stitching, and not on exit. This can't be the same error. And this error I'm totally unable to reproduce. It's possible that it's specific to your level. So if anyone is getting it, please send your level (preferably small) to ABadLevel@darkjedi.com.
There is a new version of JkEdit 2.58/1.58 available at http://www.magicforce.com.
Version 2.58/1.58 of JkEdit contain some new features:Version 2.58/1.58 of JkEdit contains a few bug fixes:
- Updated Help for the Shape option in the Extrude dialogue
- The Shape option in the Extrude dialog has been improved
- The Shape option in the Extrude dialog was not always enabled correctly
- The angles specified in the Extrude dialog was not used correctly
Apparently, all four star speeders will have a new destination: Tatooine. The new show will take you to the planet and the ever popular but treacherous pod racing. You will somehow get caught in a pod race and other pod racers will try to knock you off the track, and this time you finally do get to your destination.
No news about reviews or levels today, but I just thought you guys would be interested to know that today (September 16th) marks the first birthday of the Command Chamber moving in at Jedi Nights. It's been quite a year for my first-ever website, with it growing from a small "SP experiment" to what we all know it as today. I'm very pleased with how the site has developed and evolved over the year, so if you want to post a little tidbit about this in the news, that would be great.We congratulate Ryan on running such a great site for so long, and hope the future offers even more success.
Mark your calenders! JKBTG Extras will have its first scheduled chat session this Saturday. It will commence at 8pm Central Time in the JKBTG Extras chat room. Our first chat will feature Dragonfly, Slade, and ThreeDee. We hope you can attend and we plan to have more weekly chats like this. The chat should last about an hour or until we decide to end it!Be sure to drop by JKBTGE's chat room and, um, chat, with the gang for a bit.
New Features:Thanks Ole Thomasen as always for the news.Bug Fix:
- The Template dialog has been improved
- The 3DO editing mode forces disabling of several Create commands
- The Extrude command has been enhanced with a Shape option
- The Templates dialog could crash when selecting a 3DO not existing
I've always been kinda annoyed that the player always fires pistols and rifles exactly the same - from the hip. It's kinda unrealstic that these weapons would be fired the same, not to mention impractical, especially for the pistol. So I'm making a mod with animations that allow the player to fire normally, or to fire cool looking (IMO) and effective aimed shots. Here's a couple of screenshots to show what I mean. So far, animating the pistol is complete, and I have begun the animations for the stormtrooper rifle - which should look cool in sniper mode in MP games. I'm still debating whether I'm going to do special animations for the heavier weapons. Email me with any ideas of things to add to my "Aimed Weapons" mod.He also wanted everyone to know that the JKRPG group isn't dead (Great news to me, the mod looked amazing).