Version 2.07/1.44 of JkEdit contain some new features:Version 2.07/1.44 of JkEdit contains a few important bug fixes:
- Highly improved frame rate
- Highly improved test mode (Scroll Lock) of the Perspective View
- Improved Hidden Sector Removal functionality
- The performance of the Error Dialog checking has been improved
- The File Manager has been improved
- Rendering of transparent surfaces has been improved
- Sometimes the perspective orientation could be lost in Scroll Lock mode
- Sometimes 3DO objects would disappear when moving them
Recently at Massassi, Brian wondered what an episode 1 game, called the gungan frontier, was about. I read somewhere that it was another lucas learning title, although what the exact nature of the gameplay is, i'm not sure. I hope this helps, anyway.On one hand, I'm glad they didn't name a shooter something weak like "gungan frontier," but on the other hand, I really want another Star Wars game that's comparable to JK. Come on LEC, announce a First Person Shooter already!
PlayStation - 5/20/99 - The Phantom Menace - $44.99 - SKU: 3649500I wonder what that Gungan Frontier is?
PC - 5/29/99 - Episode 1: The Gungan Frontier - $29.99 - SKU: 3611336
PC - 5/29/99 - The Phantom Menace - $44.99 - SKU: 3611345
PC - 5/29/99 - Episode 1: Racer - $44.99 - SKU: 3611354
PC - 6/25/99 - Episode 1: Insider's Guide - $29.99 - SKU: 3651346
PC - 10/30/99 - Force Commander - $49.99 - SKU: 3440191
In addition to the two Star Wars Episode 1 games featured in this feature, three more unannounced titles should ship by year's end.That's all it said, but how could LEC abandon all the loyal fans of the Dark Forces series? I don't believe they can. First of all, back shortly after the release of Mysteries of the Sith, in an interview with one of LEC's employees, it was said that they were not going to do another sequel to Dark Forces, but that they were working on another FPS. Please LEC, give us dedicated servers! I'll keep everyone posted if I find out any more info -- keep your fingers crossed.
After several months ( i was out of Spain ), I restarted the project. As i'm rewriting all, it will take some time to reach the old status, but at least, it's about 300% faster and reliable than the previous project.This is some great news, we'll keep everyone updated on the status of 3do Studio.
I will update the homepage with some info about the actual status.
Fun3DO is a program that will let you import meshes from various 3D file formats and then compose them into one Jedi Knight 3DO file. It also handles texturing and face/mesh properties. It is not a complete 3DO modeling program. Fun3DO is also able to import meshes from Jed with textures, properties etc.Homepage: http://www.outpostd34.com/droid/
I have set up a mailing list called JK-Editing for discussing all editing aspects of the game; levels, cogs, skins, mats, everything. To join send an email to majordomo@scopus.vic.edu.au with 'subscribe jk-editing' in the message itself.
This is a new Darth Vader enemy. He has ambient breathing. He uses two force powers, Force Grip which he uses quite often, and Force Saber Throw! He says "If you will not join me then you will meet your destiny!" and then throws his lightsaber at you! Unfourtunatly I couldn't make the saber go directly back to him and have him make use of it (partially because he moves and might miss the returning saber and partially because I couldn't make him take the saber back (I think I may have found a way to fix this and will send in a second version if I can make it work). If you attack him while his saber is still gone he will punch you hard. This is a Mots only enemy.
There are new versions of JkEdit 2.06 and JkEdit 1.43 available at
http://www.magicforce.com.
Versions 2.06/1.43 of JkEdit contain some new features:Versions 2.06/1.43 of JkEdit contain a few important bug fixes:
- The Extrude command has been enhanced with a hidden sector option
- The collision detection algorithm has been improved
- Highly improved keyboard and mouse control of the Perspective View
- New defaults for the Create Switch dialog
- New Surface Flag
- Resizing the window in non-stretch mode did not work properly
- The Help Tutorial’s and Help Faq’s URL’s were wrong
Avaiable at:Alright all you programmers out there, get to work! I personally believe in opensource, lets see how it works out..
http://www.darkjedi.com/download/caa/pjsource.zip
Here are the terms of its use:
You may modify/use/derive programs from this source code as you see fit as long asAlso read Licence.txt included in the ZIP file.
- You distribute any of the programs derived from it for free.
- You clearly state that you used PuppetJedi source code as a base and give me (Alexei Novikov) credit.
On a slightly different note, Outpost is also going through some rough times right now, especially with a server that seems to continuously refuse to work properly, which has all but stopped the addition of new sites. new features, etc. However I'm sorting through all the problems as I can, and soon we'll be running at full capacity with tons and tons of cool stuff, with a new (working) server in the near future so stick around.
The Command Chamber is proud to present two new Jedi Knight and Dark Forces level reviews for your reading enjoyment. In addition to these two levels, reviews of "Dark Emperor" and "Boc's Survival" are coming within a few days. Here are the specs for the latest reviews: Review of Jedi Search 2: Imperial Ship D600 | Author: Ryan Briggs Download (792 KB) | Reviewer: EMambu | Game: Jedi Knight Review of Reunion II | Author: John Johnson Download (1.18 MB) | Reviewer: EMambu | Game: Dark Forces Note: This is not an update of the original "Reunion". Rather, it’s a whole new level that’s based upon the same plot.
There is a new version of JkEdit 2.05 and JkEdit 1.42 available at
http://www.magicforce.com
Version 2.05/1.42 of JkEdit contain some new features:
- A new Create Switch command
- Rendering of transparent surfaces has been improved
- Improved collision detection by using ray picking
Version 2.05/1.42 of JkEdit contains several important bug fixes:
- The vertex colors for Mots were wrong
- The Create Elevator had a wrong elevator object
- The Unlink command did not properly update the involved sectors
- Pitch, Yaw, and Roll was not always correct calculated
- 3DO collision detection did not work properly
See the cog header for more detailed infomation on implementing the cog in your level.He also mentions that the cog will only work in MOTS. Thanks for the file, Nightmare.