Sunday, March 28, 1999
New Level: JK Multiplayer: Lightsaber Pit - Staff
File: Lightsaber Pit
Author: CoSA_JD176
Screenshots: No Screenshots
Description: This is small saber only level designed for 4 players. It consists of one "main" room. Below the "main" room are 2 basement levels. This level is small, so with 4 players it ought to be fun.
Argh... - Slug
Sorry about the lack of updates today - I had very little time to spend online all day, and most of it was spent proof reading and testing out the New Player Model Tutorial (gotta make sure all the tutorials we get sent are easy to follow, and aren't accidentally missing crucial steps, etc)..
New Tutorial - Slug
If you've been watching the seldom enlightening, and always frightening Jedi Legacy, you've likely seen the various screenshots of models from the upcoming "Loony Toons Skin Pack". Well, the man behind the screenshots, LikWid, has sent us a great new tutorial describing the process he used to make the new models for the skin pack. Thanks for the tutorial LikWid. [download]
Saturday, March 27, 1999
Admiral's Command Chamber: Updates - Brian
The Admiral's Command Chamber has updated with two new level features: They've also moved their screenshot of the week to a new page. Ryan usually updates this stuff, but I think I beat him to it.
Happy Birthday Massassi - Brian
Yep, as of today, Massassi is one year old. 185,000 hits (give or take) in a year is not bad if you ask me. Hopefully we can continue to be of service for another year (or more).

Anyway, I welcome the new staff members, hopefully they, along with our old geezers around here, can keep the site up and running while I'm gone. See everyone in a month.
JkEdit 2.03 and 1.40 - Justin0
Good old Ole Thomasen has released yet another version of JkEdit at the JkEdit homepage. Here's the blab about this one:
Version 2.03/1.40 of JkEdit contain some new features:

• Optimized rendering methods due to DirectX 6.1
• Performance improved pitch, yaw, and roll calculations
• The Hidden Sector Removal algorithm has been highly optimized
• Improved help for bmp and wav files

Version 2.03/1.40 of JkEdit contains several important bug fixes:

• The Create Landscape command did not work correct on sloped surfaces
• The Object Frames dialog did not worked correctly
• Sometimes sounds were missing when writing the jkl files
• Sometimes 3DO objects would not show up
Skin Making Tutorial - Slug
Admiral Thrawn sent in a tutorial on skin making that covers the usage of the programs used in the process. Thanks for taking the time to write that up Thrawn.
[download]
Stop! - Slug
We just got a new 3do in the form of a stop sign by REZ. Thanks for the file REZ.
[screenshot]
Friday, March 26, 1999
MJ-identity crisis screen - EvanC
Holocron has released a screenshot of level 1 of their single-player add-on, Identity Crisis. To see the screenshot and to find out more info about their promising project head over to their website.
Introducing.... - Slug
The Massassi Temple is proud to introduce it's two new staff members, Puke Dogwalker and Kedri. Hopefully these new additions will allow us to keep the news flowing furiously while Bri is away in Mississippi.
New (well, kinda new) Cog - Slug
Fantom177A sent in a cog awhile ago that generates enemies in multiplayer. Note: this does *not* synch them, it just creates them. Thanks for the file Fantom.
Thursday, March 25, 1999
New Level: JK Multiplayer: Glass Elevator - Staff
File: Glass Elevator
Author: mark728
Screenshots: No Screenshots
Description: A small multiplayer level. I called it Glass Elevator because in one corner there is an elevator that you can see most if the level from. This level in intended for 2-4 players because it isn't very big.
New Prequel Games Announced - Slug
Jedi Jay sent word today that LEC has announced it's two new prequel games. I must say, I hope to god that the camera view in The Phantom Menace (the new fps shooter) is adjustable, because in the screenshots it's an overhead view, which would be just plain lame (imagine trying to aim up and down from an overhead view.. *shudder*..)
Wednesday, March 24, 1999
JkEdit Versions 2.01 and 1.38 - Slug
Got this email today from Ole Thomasen.
This day I uploaded a new version of JkEdit 2.01 and JkEdit 1.38 at http://www.magicforce.com.
Version 2.01 and 1.38 of JkEdit contain some new features:
  • Optimized rendering methods due to DirectX 6.1
  • Performance improved pitch, yaw, and roll calculations
  • The Hidden Sector Removal algorithm has been highly optimized
  • Improved help for bmp and wav files

Version 2.01 and 1.38 of JkEdit contains several important bug fixes:
  • The Create Landscape command did not work correct on sloped surfaces
  • Sometimes sounds were missing when writing the jkl files
Mechanics of the Force: New Page - Brian
Jedi Nights reports that the Mechanics of the Force Homepage has been updated. It has an new design and some cool new screenshots of the second level.
New Level: JK Multiplayer: A Stroke Of Luck - Staff
File: A Stroke Of Luck
Author: Imaginer
Screenshots: No Screenshots
Description: Fast paced multiplayer level which has nine player starts imbedded into the ceiling. Under every player start is a weapon. This makes for random weapons and effectively eliminates camping. Designed for 1-4 players.
Email Problems - Brian
All the email I sent out in the past 3 days (or at least most of it) was returned to me. This is because of my ISP, so if you haven't receieved a response, blame it on that. I will get a new ISP when I get back from my trip (just a reminder, I'm leaving this weekend for a month). I'll try re-sending it all out, but don't hold your breath.
Darkness Falls: March Issue - Brian
Jedi Legacy reports that the March Issue of Darkness Falls has been released. The new issue has articles:
  • MP Mods
  • Creating SP Enemies
  • Common Editing Problems
  • Plugins (This debate is still going on? Ugh)
Darkness Falls is always a good read, so if you haven't checked it out, do so.
Screenshot of the Day - Brian
I must say the current Screenshot of the Day over at Jedi Nights sure rocks. This one is Highlander-esque, and Highlander is my favorite TV show of all time (the movies were okay too). Anyway, I check the SOTD every day - some of them are ultra-funny.
Outpost D-34 DNS - Brian
Looks like the OD-34 DNS is messed up again (or perhaps their server. If you want, try their IP address: http://207.153.50.235/, but it looks like that's down too (or perhaps their server crashed, who knows). I'll get in touch with Rieekan as soon as I get home and post an update here.
RoX Alpha - Slug
Just got a peek at the Rites of Xanthus TC, and it's coming along great. The new weapons seemingly will make JK more of a hand to hand game rather then a concussion fest (although, I still can't figure out what I'm supposed to do with the rocks :) The 3dos and skins are great, as is the level that came with the alpha (the level featured in the recently released screenshots). Keep an eye on this project, it's gonna be a great one.
Tuesday, March 23, 1999
New Level: JK Multiplayer: Master Plan - Staff
File: Master Plan
Author: Miktalor Schultimiri and Miclbz
Screenshots: No Screenshots
Description: The level is a huge level, almost as big as Empire Night Club...if not bigger...BUT it has no cogs and the lag of the level is really low so it is a easy level to play...balanced weapons...and a hidden conc rifle...this is a SEAR level and will be in the level pack...
Rites of Xanthus Screenshots - Brian
JediKnight.net reports that the Rites of Xanthus TC has posted 4 new screenshots of their multi-player level, as well as a screen of a new zombie skin. You can check it out over at their site.
Monday, March 22, 1999
Etc. - Brian
Another update on personal/site status. I've received some applications (in response to our "help wanted"), and we're sorting through them, expect the new staff members to be announced soon (probably tomorrow).

As for me, I will be leaving for a month (yep, you read it right, a month). I'm being shipped TDY (temporary duty) to Mississippi for some training, so I won't have access to my computer, and thus, I won't be able to receive email or update the site.

This comes at an interesting time in Massassi history. For one, we turn a year old this Friday! I still can't believe this site took off like it did. Old JK sites have died and/or moved on to non-jk content (jk.net, jk outpost, votj, jedi legacy (well it's still there, but rarely has anything jk on it...), sith temple, more). Tons of TC's have started up and died, rarely giving us a mod to actually play. Jedi Nights has been strong through it all, and now Outpost D-34 has shown up as an actual player.

Now is as good a time as any to discuss where the site is going, I suppose. I will be starting a site dedicated to Star Wars first person type shooters (Jedi Knight/MotS can't really be classed as first person shooters due to the 3rd person view, but whatever). It will be a news site (Massassi can't really shave it's reputation as an editing site, not that I want it to). Massassi will most likely be hosted by this new site, so things around here won't change much at all. When other LEC shooters come out that can be edited (Indiana Jones, another Star Wars shooter, etc), we will start editing sites (similar to Massassi, but hopefully with better names ;-) for each of them. I'm looking forward to covering another game -- I will organize the site better (when Massassi started, I had JUST learned html, and had no idea the site would turn out to be as big as it is).

On another note, I was looking through the old news this morning, and there's some funny stuff there, like when we broke 5000 hits (at the time I thought that was amazing). You can also check out the old news format, as well as the time when our tables for the date lacked that cool leafy background.
Sunday, March 21, 1999
New Level: MotS Multiplayer: Chorax Smuggler Depot - Staff
File: Chorax Smuggler Depot
Author: DK_MST3K
Screenshots: No Screenshots
Description: Being a small level, Chorax should provide some speedy gameplay and destructive fun, with the soldier personality in particular. Every weapon, save seeking rail charges, can be found, which adds to the ferocity of the level. There is basically one large major battle zone split into two halves (a top and bottom floor, separated by a large staircase, reminiscent of "Cargo Ship"), but the rest of the level is tight and narrow. A dangerous one-way cave area rewards a player with a carbomite gun and a super shield, but it is very easy to become trapped if another player dominates the higher ground. And finally, items are plentiful, thus playing with vast amounts of players is encouraged.
New Level: JK MODs: Multiplayer Jawa Skin - Staff
File: Multiplayer Jawa Skin
Author: Darth DarKal
Screenshots: Screenshot 1, Screenshot 2
Description: A jawa skin for multiplayer
New Level: JK Multiplayer: SEAR Training - Staff
File: SEAR Training
Author: Fel Turo
Screenshots: No Screenshots
Description: Small, well balanced level for any style of play. Intended for 4 or more players, there are 15 spawn points, great for extended gunfights and all out frag fests.
New Level: JK Multiplayer: The JSM level - Staff
File: The JSM level
Author: JSM_ROOKIE
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level. It consists of 3 main buildings all connected by a cantina and 3 different teleporters. There is a room designed specifically for saber duelling, a room for guns and a room to kill yourself if you so wish. This level is intended for 2-4 players.
Palm Tree - Slug
EbE just sent in a 3do of a palm tree complete with new textures. Thanks for the file EbE.
[screenshot]
Saturday, March 20, 1999
Feature Updates at the Command Chamber - Ryan
The Admiral's Command Chamber has updated with new screenshots for two Jedi Knight and Mysteries of the Sith level features: "The Lost Fortress" and "Allies of the Force." There is also a new Pic of the Week and the Jedi Knight level "Dark Emperor" has been posted for download. In addition, keep your eyes open for a preview of Harjassk Diplomacy coming soon.
JkEdit: New Version and New Website - Brian
I'm posting this actually Friday night, but who cares (don't want it to get lost in the shuffle). Anyway, Ole Thomasen sent in an email about JkEdit, the JK/MotS level editor. First, it has moved to the following new website: http:www.magicforce.com. Also, there are 2, count 'em, 2 new versions. Version 2.00 is enhanced for DirectX 6.1 (which is required for this release), and the second is version 1.37, which does not require the newest version of DirectX. Here is the info on the upgrades:
Versions 1.37 and 2.00 of JkEdit contain some new features:
  • Both versions have been performance optimized
  • The Errors dialog has been enhanced
  • The File Manager dialog has been enhanced
Versions 1.37 and 2.00 of JkEdit contain several important bug fixes:
  • A crash could occur if you was closing the Levels dialog using the close box
  • A crash could occur when undoing or redoing having a 3DO object selected
  • The Create Door command could generate wrong pitch, yaw, and roll values for the 3DO object
  • The Create Elevator command could generate wrong pitch, yaw, and roll values for the 3DO object
  • Sometimes used cogs would not be included in the cog script section of the jkl file
  • Sometimes mat and key files referenced by 3do’s would not be included in the jkl file
  • When opening GOB/GOO files, all embedded files were not always imported
Thanks Ole for the email.
Xwing Alliance Demo Released - Brian
In case you didn't catch yesterday's (cough) news, the Xwing Alliance Demo was released -- scroll down a bit for more info. (Thanks again Jedi Nights.)
Friday, March 19, 1999
XWing Alliance Demo - Brian
Spart, of Jedi Nights (our host), sent an email saying the XWing Alliance Demo is out!
Spotted on Blues that the Xwing Alliance demo (27.8 mb) was released. Download it here.
Thanks Spart.
Outpost DNS Down - Rieekan
ACK! Well this sorta sucks. Outpost D-34, and its network of sites, for some annoying reason having everything to do with Internic can not be accessed trough its domain name, http://www.outpostd34.com. For all those cool people looking to access the site must do so through Outpost's IP. If you want, you can go straight to theJedi Knight Division. Hopefully it'll be back up soon. Thanks.
Level screenshots - EvanC
This is a bit of news I found at JN.com you might be interested in. Justin0 of Holocron has released 40 screenshots of his level. I took a look at some of them and it's looking pretty good. See them here.
Nothing Going On... - Brian
As of 9am I can't find any news at all out there on the JK/MotS front. No new levels in my inbox, no TC news, nothing. I do have a new skinning tutorial, but it was submitted in Microsoft Word format, with the pictures embedded in -- no way (that I know of) to get them out - plus they look pretty blurry, I'm trying to get my hands on the real goods, but so far, no luck.

My Subaru is up on jack-stands. The rear bearings are all jacked, which in turn caused the drum to spin independently of the spindle (or something) - now the inside of my drum is all smooth (should be spline gears there) and the spindle is jacked. Gotta try to find some new parts.. argh, in Washington/Oregon/Idaho, Subaru parts are a dime a dozen, down here in CA, nobody drives em...

On another note, I picked up a cd-re-writer at Best Buy yesterday. It's a Memorex 1622 - so far it's been okay, a tad slow compared to the 4x writers (this is a 2x2x6), but at $150 - you can't beat it (I'm too cheap to cough up the 299 for a 4x writer). Anyway, I'm thinking of offering Massassi on CD to anyone who wants it -- just so you don't have to download everything... It will be the whole sha-bang, levels, tutorials, basics, cogs, mats, etc, etc, etc. I will charge the price of the cd (or send your own) and shipping -- no profit at my end at all -- if you're interested, email me.

Since I'm on this personal rant/editorial type thing, I may as well mention that I've started messing with the brush-based engines (q2, halflife, etc). While the editor seems pretty easy to use (I've done a ton of architecture, but haven't compiled a level yet), it also feels limited. I guess I need to learn more about it before I start talking. Anyway, I played the first level of Half-Life - everyone told me the real game was better than the demo - sorry, this game is weak. I want to play a game, not watch it. Every five seconds you have to watch some fool get thrown through a window, watch a conversation, or trigger tons of scripted sequences. Also, about ever 3 rooms, the game pauses and blurts "loading, loading, please wait" -- I don't know what the deal is with that, it kills the atmosphere. It's also buggy when you're fighting baddies and you back through one of these invisible junctions (sometimes they just disappear). It also makes your cohorts (those security guards are actually pretty cool - they cap the aliens for you) disappear if they are following you and you watch them -- sometimes it works, sometimes it doesn't. Anyway, I don't think Half-Life will stay on my HD for long, although I still have to try out the multi-player.
Thursday, March 18, 1999
Turns out I am crazy - Slug
Just a quick note - yesterday I said the no-guns cog was used in 009's HOV Training Facility level; in truth, that used a slightly modified version of the cog which allowed the saber to be used.
New Level: JK Multiplayer: The Canyon of Light and Dark - Staff
File: The Canyon of Light and Dark
Author: Element_Greven
Screenshots: Screenshot 1, Screenshot 2
Description: There are 3 versions of this level: a Saber, an All Weapons, and an Extreme Weapons version. The Ex had a LOT more ammo than the regular All Weapons for you Gunheads out there.
Episode 1 Game(s) - Brian
JediKnight.net reports that TheForce.net Games Division has posted some news on the upcoming Episode 1 games:
"Here's another *scoop* on EP 1 Games coming out. First off, the dates have been pushed up a few days to coincide with the release of the movie. They are scheduled to ship on May 17th and should arrive May 18th or 19th. Now here's the fun part. The Episode One game now titled Star Wars Episode One:The Phantom Menace now lists a 3d accelerator as a requirement for the PC version.

That's nothing too special, but Lucasarts has decided not to leave Sony Playstation owners in the cold. There WILL be a Sony Playstation port of Star Wars Episode One:The Phantom Menace. It's scheduled for release on the same date as the rest.

Now I've got my money on it being a 3d shooter...perhaps a redesign of the Jedi Knight/Mysteries of the Sith engine? We shall see!"
3D Shooter!? I have other sources that say it's not so, but what else could it be? Perhaps this is the sequel we've been waiting for (er, prequel?).
Wednesday, March 17, 1999
No Blasters, No Blasters! - Slug
.. or weapons of any kind.. 14 days ago (hey, I'll fess up to my laziness), Element_Greven sent me a cog by Obsidian that renders weapons useless in designated sectors. The cog, if I haven't completely lost my mind, was used in the recently posted level, HOV Training Facility. Thanks for sending the file this way Greven, sorry for the wait.
New 3do - Slug
Taalo has contributed another 3do to the site, this time it's a stalactite for MotS (01narsha.cmp). Thanks much for the file Taalo.
[screenshot]
Reviews & More at the Command Chamber - Ryan
The Admiral's Command Chamber has posted two new Jedi Knight and Mysteries of the Sith reviews for the levels "Jedi Search 1" and "One Rebel's Sacrifice: IV." In addition to the reviews, there is also a new interview with editor Jeff Clark concerning his upcoming single player level, "Requiem a Verito." New screenshots for "The Lost Fortress" are just around the corner, so visit the Command Chamber frequently to make sure you don't miss anything.
New Level: JK Multiplayer: Free Fall - Staff
File: Free Fall
Author: JAtM_Phantom/Garth_Oneye
Screenshots: No Screenshots
Description: This is a big multiplayer level set in a canyon area.. consists of 2 big areas, a long fall to the bottom where a pool waits to save you, and the other is a landing zone with some ships. There are other places to go but those are the main parts of the level. This level is intended for 4-20 players. This is my first level so if anything is wrong let me know about it.
Help Wanted @ The Massassi Temple - Brian
That's right, we're looking to add a couple of people to our staff. Please, if you're not dedicated to doing daily updates, don't apply. Here are the positions I'm looking for:

  • Level Database: 1 person to handle posting all levels that come into the Temple. We handle our levels as follows: An email comes in with the attached level (and sometimes some screenshots). You will have to upload the level to our ftp site, then fill out a form using the information in the email. If this information is incorrect/missing, you will have to look in the readme, or email the author to get it. If there are screenshots, they will have to be uploaded and added to the form. This position does not take up much time on a daily basis, but I do expect that each level is posted within 2 days of being recieved. More information available on request.
  • Newsmaster: This person will be updating news on a regular basis. This doesn't mean waiting for an email to come in and posting it at your leisure, this means going out daily to the other JK / Star Wars / Other 3d Gaming Sites and looking for news that applies to JK and/or JK editing. We will also be covering the next editable Star Wars first person shooter when/if it comes out. We update via a very easy to use update script, however, knowledge of HTML is desirable. Depending on the qualifications/experience/quality of the applications, I may be choosing two people for this position. Our goal here is daily updates of JK news - be it editing or not.
  • Message Boards Administrator: This person will be in charge of moderating and archiving the message boards. HTML experience is a must, unix/cgi/perl experience is desirable. If you can set up/modify a wwwboard, that will suffice. This person doesn't have to do daily updates of the site, but they will be cleaning up/archiving the message boards whenever it needs to be done.

When sending your applications, please include a detailed description of your knowledge of JK/HTML/CGI/ETC. Please also include past experiences with other sites (JK related or not).

As a note: I will not bring on someone that has terrible grammar/spelling. It's not that I have something against this, it's just not what we want on our site. Please, make sure your application tells a lot about you, your experience, knowledge, etc. Please do not apply if you aren't dedicated to daily updates (of course a missed day here and there is no big deal...).

Please email your applications here.
Etc. - Brian
I had a blast snowboarding last night - wore myself out though after 3 hours. I don't know what the deal is, probably out of shape. Anyway, back to the JK news.
Outpost D-34: Help Wanted - Brian
Ouch, looks like they need some help too. Anyway, click over to Outpost D-34 if you want to help them out.
Screenshot of the Day - Brian
If you haven't been, make sure to make a daily visit over to the Jedi Nights Screenshot of the Day. A ton of these are ultra-funny. On another note, I won again today -- 009 and I were playing his new level, HOV Training Facility when I nabbed that one.
Tuesday, March 16, 1999
Sound Editing Site - Brian
R.U.S.T., a quake/brush editing site, has gotten a new hosted site. The Sound Studio has tutorials, sample sounds, and hardware-type info on everything sound related -- check it out (make some new wav files for you level).
Etc. - Brian
Going to be gone after about 3pm - just got some snow up in the Mountains, and I haven't been snowboarding much this year - so I'm gonna go this evening. What does this mean to you? Probably nothing, but I won't be making any updates later on...
New Level: MotS Multiplayer: Sidewinder - Staff
File: Sidewinder
Author: K_e_e_N
Screenshots: Screenshot 1, Screenshot 2
Description: A fast paced level with some cool lighting, and some fun antigravity. No cheap stuff: seekers or carbo.
Holocron Screenshots - Brian
Outpost D-34 has news on some new screenshots over at Holocron Editing. This update includes 40 (Yes, 40!) screenshots of the Recreation Building level that was mentioned yesterday.
Dark Emperor Level Updated - Brian
Received an update from the author of yesterday's Dark Emperor level.
This fixes the cmp problems in level 2 and 3 for those people who do not have a 3d accelelator. They should re-download this episode.
Outpost D-34 News - Brian
I don't normally post site-specific news, but since this addresses the forums that this site will most likely be switching to, I thought some of you would find this interesting. This is the email I got from Rieekan, webmaster of Outpost D-34.
Well, I just wanted to tune you all into the changes and additions we're working on here at Outpost. Yea, it's kind of a long list but I really wanted to give everyone an idea of what we're working on, and the little things that are passing through my head :)

The new forums (which I'm authoring), which are almost done will soon be up. And they're looking to be quite cool. Expect to see them in about a week and a half, at which point we'll be offering message boards to any JK group interested in having one.

Some weekly / daily features will be popping up in the near future, such as an improved polling system, weekly discussion topic, daily screenshot and something like a JK spotlight where we will feature some project / group / person. These are short list of the possibilities, merely the ones that I can remember at the moment...

I'm working on some other funky CGI stuff as well (hmm.. guess that goes in its own category). Examples include a headline swap, where we will offer a section on the mainpage where our skitchen affiliates can post up their major headlines, a neat little thing that monitors our (still skitchen) affiliate sites and indicates time/date at which they where last updated, and there are more.

More hosted sites will definitely be created as well. I'm going to be setting up the File Database very soon, as well as sites for all the other little devilish schemes I've been thinking up. I have received numerous applications from people looking to have their site / project hosted by us, and we will soon be accepting applications once again. Well, that's not exactly true. We are accepting applications, in fact, we encourage interested parties to submit their detailed application right now so that we can review, negotiate and get things setup. However, the thing is that you won't be seeing these sites until we initiate our move to the new server (did I mention that?).

With our continuing growth, expansion and increased coolness (heheh :) it has become apparent that we need to find a gaming network to work with and provide more kick-(rear) JK stuff that you all know and love. That is why we have begun our search for some funky bunch of people to pick us up and to work with us, big bunch of idiots :)

Of course, all these cool things will likely require some re-organization and re-designing around here, but that'll all come in due time. We are dedicated to bringing you the best of SW gaming. Thanks for your support.
Whoa, that was a mouthful. If you read all of that, I'm very proud of you.
Monday, March 15, 1999
New Level: JK Single Player: Dark Emperor - Staff
File: Dark Emperor
Author: Luke Skywalker
Screenshots: Screenshot 1, Screenshot 2
Description: A 4-level eposide which takes places after Kyle has chosen the dark path, defeated Jerec and become the Emperor of the newly reborn Galactic Empire. Complete description, info on the storyline, and more screenshots are available at http://www.geocities.com/TimesSquare/Ring/8871/jediknight/jkempview.htm
Jedi Nights Logo Contest - Brian
JediNights.com is having a logo contest, here is the email I got from Spart:
We are now running a logo contest! Enter and get a chance to have your logo rotated on the Jedi Nights main page (with ALT link to your email / URL). We will be choosing between 1 and 3 logos depending on the turnout, so you do have a good chance of having your logo chosen. Read more here.
Sunday, March 14, 1999
New Level: JK Multiplayer: HOV Training Facility - Staff
File: HOV Training Facility
Author: OO9(HOV)
Screenshots: No Screenshots
Description: A multiplayer level that has a variety of different areas. They include underwater sections, grass sections, and many different rooms. It is a guns/sabers level which plays fine with or without force powers. The level has some new mats, such as one for water, new 3dos, such as a spotlight, a speaker, and a camera, too many new cogs to name, and a new wav file featuring Offspring :-) The level supports up to about 10 players. I hope everyone enjoys this level. Please leave feedback about it on the review board at Massassi.
New Level: JK Multiplayer: Falling - Staff
File: Falling
Author: Imaginer
Screenshots: No Screenshots
Description: Low gravity deathmatch in large area filled with many floating platforms and a catwalk for saber battles at the top of the shaft. This level should be played with force jump, otherwise much of the map will be inaccessible. There are 6 player starts, but the level is best played with 2 or 3 players.
New Level: JK Multiplayer: Shootout at Omicron IV - Staff
File: Shootout at Omicron IV
Author: Dylan
Screenshots: Screenshot 1, Screenshot 2
Description: This is a shootout at a small Rebel docking bay. It's a "blasters-only" level. The level has only stormtrooper rifles and one bowcaster.
Skin Deep - Brian
Skin Deep is an editing team (kinda) that focuses on everything but levels. They already have an Anakin Skywalker skin posted, as well as a ghoul enemy and a sword.
Holocron: Recreation Building - Brian
Outpost D-34 announced that Holocron Editing has posted information and screenshots on their upcoming MP level, Recreation Building. Not a very original name, but the shots on the page, as well as these ones I lifted from the Outpost, look awesome: [Screenshot1] [Screenshot2] [Screenshot3].