==JEDI KNIGHT ADDON MISSION====================================
Title                   : TODOA TC Multiplayer
File Name               : TODOATCMP.rar
File Size               : 0.5 GB
Author(s)               : FastGamerr
Date of Release         : January 2012

Email Address           : fastgamerr@gmail.com
Misc. Author Info       : Currently working on Deus Ex Nihilum ( http://www.moddb.com/mods/nihilum )

Description		: The multiplayer portion of TODOA TC. Features new lightsabers, a new unofficial patch for Jedi Knight and assorted bug fixes. It includes 4 
			DM levels designed for 12 players: the City of Apocalopolis (i.e. 2009 TODOA DM), Duel in Apocalopolis (i.e. 2010 TODOA DUel), Anodean Spaceport 
			(content from 2009 adapted for DM) and a new short Death Star-based duel level celebrating the release of TODOA TC (Battleground Death Star).

Additional Credits to   : 	#jkhub/JKHub.net for their enormous help
				The Massassi Temple
				'Credits' section as listed below

Beta Testers (TODOA)    : Elmo, Goit, Lord_Grismath, Dark_Knight, MrRavenX

Development machines    : Intel i7 920 2.66 ghz, 6 GB RAM, ATI Radeon HD 5870 1GB
			: Pentium 4 2.66 ghz, 1536 MB RAM, Geforce 8600GT 256 MB/GeForce 6200

Website			: http://www.moddb.com/mods/todoa
			: http://www.jkhub.net/project/show.php?projid=637

================================================================

INSTALLATION:

1) Extract all the files from the RAR into your Jedi Knight directory (for instance C:\Games\Jedi Knight\). 

2) Run TODOATCPatcher.exe in order to patch the ORIGINAL, UNPATCHED NON-STEAM JK.EXE to the unofficially patched TODOA TC version of the executable. 

If you have the Steam version of Jedi Knight, use the 'JKVersions.exe' tool available from the following address to retrieve the original JK.exe: 
	http://www.jkhub.net/project/show.php?projid=511&section=downloads

	(Even though the patcher takes a backup of your existing JK.EXE, it doesn't hurt to take a backup of it before running the patcher.)

3) Run TODOA TC MP from 'TODOATC_MP.bat' or 'TODOA TC.EXE'.

NOTE! If you already have TODOA TC SP installed, you only need to extract the TODOATC_MP directory and the .BAT file to your JK directory.

================================================================

NEW FEATURES

LIGHTSABERS
			TODOA TC features the latest version of Xzero's GlowSaberX, thus enabling the currently best-looking lightsabers for Jedi Knight: Dark Forces II.

NEW UNOFFICIAL PATCH
			A new unofficial patch for JK.EXE to accommodate modern computers better than before. It features a WIDESCREEN MODE, assorted graphical advancements as well as the
			compatibility for the new GlowSaberX lightsabers.

RESOURCES
			This multiplayer release of TODOA TC includes the weapons, sounds and gameplay mechanics from the singleplayer release of TODOA.

FORCE POWERS		
			Force Push
			Activated from the same key as Force Pull, when you hold the key down you're able to pull the weapon and
			tapping the key will activate Force Push

			Force Grip
			You can levitate your victims in the air as long as you keep on holding the Force Grip button.

================================================================

CREDITS

LIGHTSABERS (i.e. GLOWSABERX)

"Xzero"					If you wish to use the new GlowSaberX in your own modification, you ABSOLUTELY MUST give credit to
					Xzero in your project's documentation.

VOICE ACTING
	
Darth Vader				Nick "Dark Knight" Weeks (dark_knight_1337@yahoo.com)
Aldus V'Leun				Nick "Dark Knight" Weeks (dark_knight_1337@yahoo.com)

LEVELS
"FastGamerr"

3D MODEL CREDITS:
"NeoMarz"				Darth Vader/Millennium Falcon/Clone Trooper/MagnaGuard Models
"Cheshire_Arco"				Darth Vader model
"Josh Hanson"				Rearrangement of the original Emperor Palpatine model
"Dark_Cuillere"				Emperor Palpatine
"Notamu"				Emperor Palpatine
"Yodaminch"				Emperor Palpatine
"Xzar-Bin"				Emperor Palpatine
"Toonces"				Emperor Palpatine
"GraFox"				Emperor Palpatine
"Psynex"				Emperor Palpatine
"Shred18"				Jedi Knight Enhanced models, also handled the conversion of many JA models for TODOA
"General Trageton"			Various star ship models (Venator-class Star Destroyer, The Invisible Hand)
					http://www.vince-t.de/
"GeneralRamos"				AT-PT
"Manik"					X-Wing Alliance Upgrade Models
"Berruga"				X-Wing Alliance Upgrade Models
"Elmo"					Miscellaneous models
"Emon"					Miscellaneous models from 'The Darkness Jaded' (also made the original launcher for TODOA!)
"Edward Paretti"			Original Mara Jade model
"Broken-Hope"				Prequel Jedi skin
"Andrew Archer"				Lama Su (Kaminoan skin)
"Chairwalker"				Ithorian, PLX-1 Rocket Launcher
"hatrus"				The new weapons (DC-16 Clone Commander Blaster, LJ-50 Concussion Rifle, new wooden Wookiee 
					Bowcaster, SE-14C Blaster Pistol)
"Keshire"				PLX-1 Rocket Launcher
"Pahricida"				DC-15 with Explosive Rounds Extension adapted as the Repeater replacement
"BombshellRapture"			Snowspeeder and AT-AT 3dos
"Duncan_10158"				Hailfire droid and STAP (Single Trooper Aerial Platform) models
"CaveMan"				General Grievous and TIE Pilot models
"Xzero"					Darth Vader's saber hilt
"InyriForge"				KotOR & Cantina Map Objects
"Cave_Demon"				Various consoles


TEXTURE CREDITS:
"Darth NormaN"				http://jediknight3.filefront.com/file/Siege_Battle_over_Coruscant;98093
					A very special mention goes to him for providing the bulk of TODOA's textures! Thank you!
"Dark Forces Mod for JA"
"Zuljin"
"merkaba"
"Thearrel "Kiltron" McKinney (Mean Arena)"
"Speedy Racer"
"Evil Lair (HFX)"
"StrangeFate"
"mslaf"
"Patrick Haslow"
"Sith J Cull"
"DocFelix"				http://docfelix.deviantart.com
"Sevristh"				(http://www.sevristh.co.uk/)
"Chris Williams"
"Francis Hsu"
"Greg Knight"
"James Zhang"
"Michael Mussellam"
"Paul Murphy"
"Paul Pierce"
"Thitikun Vorachart"
"David Dawson"
"Carl Wattenberg"
"Dan Colon"
"Jason Ethington"
"Morgan Hastings"
"Patrick Sirk, Senior"
"Thao Le"
"Travis Doggett"
"Kevin Johstone"
"Anthony Pereira"
"Ted Warnock"


MUSIC CREDITS

"John Williams"				Music from the Prequel & Original Trilogies
"Frank Klepacki"			TODOA Main Theme
					http://www.frankklepacki.com
"Per Kristian Risvik / Bobby Prince"	Recreated Doom tracks for 'Suffocation' and 'Drowning'
					http://www.perkristian.net/
"Jeremy Soule"				Miscellaneous music in 'Confession' and 'Drowning'
"Jesse Harlin"				Miscellaneous music in 'Confession' and 'Drowning'
"Vangelis"				Ambient music from Level 1 'Storm' from the album
					Blade Runner 25th Anniversary Edition
"Michael Land, Peter McConnell, 	TIE Fighter Title (as used in the Theme)
Clint Bajakian"				Original version available from http://darkforces.jediknight.net/downloads.shtml
"Joel McNeely"				Miscellaneous music from the "Shadows of the Empire (1996)" soundtrack


ALSO THANKS TO

GBK					For the new launcher as well as other support
Lucasfilm Ltd.				Revenge of the Sith promotional material (as used in the menus)
Sine Nomen				For the unbelievable inspiration his Nar Shaddaa project gave for TODOA, especially for TODOA MP
Ruthven					New keyframes (mainly for the clone troopers) and other general help (mainly texturing related)
Dark Forces Mod for JA			Textures and other resources
					http://darkforces.jediknight.net
Orikon					His piece of art 'Deus Ex Machina' is a recurring theme in the menu graphics, used in its full from
					in TODOA MP.
					http://orikon.deviantart.com
Edward					Major cog help as well as the 'laser harp' as used at one point for TODOA 2008
Quib Mask				New HUD, Force Power Icons
darthslaw				JK ReCog materials enabling the new Force Grip and Force Push easily among other things
Tom Smallwood				Various cogs
Chris Fergo				Advanced saber sounds (theforce.net)
Al McDonald				A very prominent skin maker for Jedi Knight, as well as the creator of the Diary of a Crazed Mimbanite webcomic
					available at http://3do.jediknight.net/dcm.htm
Elmo					Major help, plenty of resources and brainstorming with me to finalize the story in Fall 2009
Xzero					Great new lightsabers, resources, cogging help and everything else. Best of luck in your current job!
Goit					Helping out with the beta testing, cogging, resources and various other help! 


VERY SPECIAL THANKS TO
		
Anthony Piggott				Various models, textures and cogs, but most importantly for their influential Single Player maps for Jedi Knight
SavageX					and Mysteries of the Sith. Their excellent levels form the sole reason why I got back into editing FPS games in
					the first place.
George Lucas				Even with his flaws, none of this would have happened without him. Thank you!

DEDICATED TO THE MEMORIES OF VEGIEMASTER (Nathan Byers), MADAVENTOR (Adam Sliger) AND LAR VAN DER GANT

Despite my best efforts, I may have forgotten someone from these credits (sadly I did notice a few names missing from the 2009 TODOA credits that have been
added here). If you notice that your name is missing from the credits, send me an email and I'll make a special note in the amended credits on TODOA's ModDB 
page available at:
					http://www.moddb.com/mods/todoa

================================================================

* Play Information *

Episode name            : TODOA TC
Level name(s)           : The City of Apocalopolis
			  Duel in Apocalopolis
			  Anodean Spaceport
			  Battleground Death Star
JK version required     : TODOA TC Unofficial Patch for Jedi Knight

New COGs                : Yes
New Textures:
  New MATs              : Yes
  New BMs               : Yes
New Objects:
  New 3DOs              : Yes
  New KEYs              : Yes
  New PUPs              : Yes
  New AIs               : No
New SFTs                : Yes
New WAVs                : Yes
New CMPs                : No
New PARs                : Yes
New SPRs                : Yes
New Briefings           : No
New Cutscenes           : No

* Construction *

Base                    : New level from scratch
Editor(s) used          : ZED
Known Bugs              : The TODOA TC Multiplayer levels have been designed so that the walking sounds for surfaces flagged as 'Dirt' will sound like
			the player was stepping on glass. If you wish to attempt adapting the TODOA TC MP mechanics for other modifications, remember to
			remove 'walkdirt01.wav', 'walkdirt02.wav', 'rundirt01.wav' and 'rundirt02.wav' in order to retrieve the original sounds.
			:
			: The launcher (TODOA TC.EXE) may not work properly with the Steam version of Jedi Knight.

================================================================

* I admit that * 
(as required by the LEC Licence Agreement about Addon Levels)

1. My Level works only with the retail version of the
   Software, and does not work with any demo or OEM versions
   of the Software.  
2. My Level does not modify any COM, EXE, DLL or other executable files.
3. My Level does not contain any illegal, scandalous, 
   illicit, defamatory, libelous, or objectionable material
   (as may be determined by LEC in its sole discretion), or
   any material that infringes any trademarks, copyrights,
   protected works, publicity, proprietary, or other rights
   of any third party or of LEC.  
4. My Level does not include any LEC sound effects or music files or 
   portions thereof.
5. My Level identifies in every description file, on-
   line description, read-me, and in comments in the New
   Level code: (a) the name, address, and e-mail address of
   the level's creators, and (b) the following disclaimer:
   "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY
   LUCASARTS ENTERTAINMENT COMPANY.  ELEMENTS TM & (C) 
   LUCASARTS ENTERTAINMENT COMPANY."
6. My Level may not be sold, bartered, or distributed with
   any other product for which any charge is made (other than
   incidental charges for time spent on-line), but rather
   must be distributed free of charge. 
7. By distributing or permitting the distribution of any New
   Levels, all creators or owners of any trademark, 
   copyright, or other right, title or interest therein grant
   to LEC an irrevocable, perpetual, royalty-free, sub-
   licensable right to distribute the New Level by any means
   (whether now known or hereafter invented), and to create
   and distribute by any means (whether now known or here-
   after invented) derivative works thereof, and to charge
   for the distribution of such New Level or such derivative
   work, with no obligation to account to any creators or
   owners of the New Level in any manner.

* Copyright / Permissions *

Authors MAY use this level as a base to build additional levels, provided
that you give credit to the original author FASTGAMERR. 
THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT 
COMPANY.  ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY.

If you use the lightsabers (also known as GlowSaberX) from this mod, you
absolutely must give credit to Xzero in your mod's documentation.

All interactive material in TODOA can be considered free for use under the 
Creative Commons Attribution Non-Commercial license 
	http://creativecommons.org/licenses/by-nc/3.0/us

To put it shortly, if you want to use the level architecture, any of the 
models, textures and sounds that I've made, feel free to do so but you HAVE 
TO give me credit in your readme file. 

If you're using plenty of the resources available in the mod, I advise you 
to include the full list of the credits as listed in this readme file.

You MAY distribute this level, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact, with NO charge (other than incidental charges for time spent on-line). 

================================================================

As a final note, I'd like to thank everybody who has downloaded and played the various TODOA releases since June 2009
and I hope you will enjoy TODOA TC as well. I appreciate your effort and hope you were able to enjoy this project
possibly more than ever before!

- FastGamerr

================================================================