AI - MP Enemy Generator |
Generates enemies in multiplayer. Does not synch them. |
Fantom117A |
AI - Synched |
Version 0.5 of Synchronized AI for MP JK/MotS. |
Nightmare |
Door - BTS One-Way Door (C/S) |
The door will only open if the player is in a certain sector. |
Raynar |
Door - BTS Two Doors (C/S) |
Opens two doors at the same time. |
Raynar |
Door - Generic Door (C/S) |
Generic door. Contains client and server (C/S) cogs. |
Code Alliance |
Door - Switch Door C/S |
Door controlled by one switch. Contains client and server (C/S) cogs. |
Code Alliance |
Door - Two-Switch Door (C/S) |
Door controlled by two switches. Contains client and server (C/S) cogs. |
Code Alliance |
Effect - Reactor Thrust |
Reactor Thrust from Bespin Mining Station. |
LEC |
Effect - Zero-G |
Makes designated sectors zero-g. |
Brakiss |
Forcefield - BTS Forcefield (C/S) |
Sets up a forcefield using two surfaces. |
Raynar |
Forcefield - BTS Forcefield with Switch(C/S) |
Same as BTS Forcefield, but can be temporarily disabled by a switch. |
Raynar |
Forcefield - One-Way Forcefield |
Forcefield for team play like CTF or Infiltrate. Allows only a specified team to pass through. |
Pele |
Glass - Breaking Glass (C/S) |
Breaking Glass. Contains client and server (C/S) cogs. |
LEC |
Glass - Respawning Breaking Glass (C/S) |
Respawning, breakable glass. Includes server and client side cogs. |
Pele |
Grate - BTS Slash Grate (C/S) |
The old grate slashing cog converted to C/S. |
Raynar |
Misc - Counter |
A script that controls counters like those found in capture the flag. |
Heinz Högel |
Misc - Invasion! |
Invasion! is a new mode of Capture The Flag. There are six bases in the level. Instead of taking a flag back to your base, you have to keep control of the base. This file includes the needed cogs, and a tutorial teaching you how to implement the cogs in your level. April 21, 2001 8KB |
Cave_Demon & EL3CTRO |
Misc - Start Message |
Displays customizable text on level startup. Different setup then the other start message cog on this page. |
Tazz |
Misc - P.A. System |
Generic cog that will output a string with the players name in it. Activated by a switch. |
Code Alliance |
Misc - Random Map |
Client and server side cogs that randomize your level. The cogs randomly enable/disable adjoins and powerup locations. Check out The First Random Map, the first level to use these cogs. |
Dark Luke |
Misc - Random Respawn |
Randomizes the respawn locations of defined pickups in multiplayer. |
Nightmare |
Misc - Showdown Pack |
COGs designed to work with the original Showdown, they each provide a new experience for the game of Jedi Knight. See included text file for a complete description of the pack. |
Arby, Maheda and Hideki |
Misc - Start Message |
Shows customizable text when a player enters a multiplayer game. |
Tazz |
Trap - BTS Det Trap with Camera (C/S) |
Same as BTS Det Trap but also changes the camera. |
Raynar |
Trap - Detonator Trap C/S |
Detonator trap. Contains client and server (C/S) cogs. |
Code Alliance |
Trap - Lightning Trap |
Lightning Trap from Canyon Oasis. |
LEC |
Trap - Mine Trap |
Generates mines at ghost positions. |
Unknown |
Trap - Rail Det Trap |
Works like the turret trap in Nar Shaddaa Loading Terminal, but fires rail dets. |
Vader130 |
Trap - Template Trap |
Generates a weapon template of your choice at ghost positions. |
Red |
Trap - Ten Thermal Dets |
C/S cog that releases thermal detonators at ten ghost positions. |
Rob |
Trap - Thrust Trap C/S |
Reactor thrust trap. Contains client and server (C/S) cogs. |
Code Alliance |
Trap - Turret Trap |
Turret trap from Nar Shaadaa Loading Terminal. |
LEC |