Exploding Door |
This cog makes a door explode when it receives damage. |
Michael Kyle |
Sector Text |
When you enter a sector, 3 strings from the cogstrings.uni will be printed on the screen, with a small pause between each line. If you want 1 or 2 strings to be displayed, just create a string with nothing in it or else you will see something like \<COG_01001> displayed. |
Sergio Andrik Rodriguez Ruiz |
Advanced Flyby Camera |
Give your level a cool, more modern look. Great for cutscenes with flying starships, saber fighting, or simply a player running down a corridor. |
Lord Nader |
Flyby Camera |
Allows you to change the player's view to a camera that will follow the player's position at all times. |
Lord Nader |
Rain |
This cog will create quite realistic rain in jedi knight that will splash when it hits the ground, and falls randomly. Fully customizable if you know how to edit cogs/mats. This cog doesn't noticeably affect framerate or lag. Included in the zip is the cog, an installation.txt file, and the mat and sprite to get you set up in minutes! |
EL3CTRO & Oberfeldwebel |
Broken Light |
In this cog you specify a thing as a light, and it will make that thing flash on and off at random intervals, making it seem broken. |
EL3CTRO |
Easy Fog |
Will create realistic, reliable fog in any colour with colour mixing for tinged fog. |
Chris Swan |
Glass Alert |
This cog will play an alert sound at a ghost when glass is broken. |
Cave_Demon |
Easy Particles |
A COG to easily add up to 10 particle fields to a level. |
Dustino |
Easy Sprites |
A COG to easily add up to 10 sprites to a level with the option of animating them. |
Dustino |
Wave Effect |
Creates the effect of rolling waves over a body of water. |
Obsidian |
Auto Elevator |
This cog is just a revised 00_std_elev.cog to make it easier to make a working elevator. |
DrkJedi82 |
Disco Flash |
Flashes RGBs in a sector on and off |
Pele |
Scrolling Sky |
Creates a scrolling sky for horizons (200) and normal skys (400) |
Raptor |
Local Thrust |
Simple thrust which handles multiple vectors/sectors |
Code Alliance |
Scream |
Plays a sound at a one or more locations. Local so not just the host hears it. |
Pele |
Custom Elevator |
2 frame elev that responds to the player walking onto the thing as well as adjoins or switches |
Code Alliance |
Trap Door |
Trap door that activates when a surface is activated |
Pele |
Trap Door 2 |
Trap door that activates when a thing is activated |
Pele |
Anti-Grav |
Shoots the player upwards on a burst of air |
LEC |
Auto Door |
Opened by stepping on "pressure plates". |
LEC |
Camera |
Works like a security camera |
LEC |
Conveyor Belt |
Conveyor Belt |
LEC |
Dual Elevator |
Will simply move an elevator between two frames |
LEC |
Dual Forcefield |
Handles 2 forcefields |
LEC |
Damaging Fan |
Fan from Blades of Death |
LEC |
Fans Puzzle |
Fan puzzle from Nar Shaada CTF |
LEC |
Force Field Switch |
Force Field controlled by switch |
LEC |
Flashing Red Light |
Flashing Red Light |
LEC |
Trigger Elevator |
Handles up to four trigger plates and 4 adjoins |
LEC |
Bacta Tank |
When player enters sector, recieves healing |
Red |
Heal Warning |
Warns other playrs when a player is in a healing sector |
Tazz |
JED Door |
Generic Door |
Code Alliance |
Switch Door |
Generic Door opened by switch |
Code Alliance |
Simple Sparks |
Creates sparks at a ghost position |
Red |
Simple Elevator |
This elevator will go up to frame one, sleep, then come back down to frame 0 when player enters elevator |
Code Alliance |
Teleporter |
Teleports player to a ghost position |
Davin |
Trick Button |
Appears to be activated, but doesn't do anything |
Tazz |
Waterfall |
Creates splashes at 4 ghost positions |
Red |
Sector Output |
Displays text when a player enters a room.. Only plays first time player enters the room. |
Code Alliance |
Ambient Sound |
Plays the same sound at up to 8 different positions |
Code Alliance |
Fake Door |
You assign it to a fake "door" that is really just a surface textured with a door texture. You then assign a clicking sound to doornoise= and a voice line like "Locked!" |
Ted Thompson |
1 way door |
Player can only go through door one way, ai can go through either way. |
Ted Thompson |
Red's Camera |
Prints a description from your jkstrings.uni (cogstrings.uni too) of what the camera shows |
Red |
Delayed Elevator |
a elevator activated by 2 switch esthat has a small delay before it starts to move |
Red |
Start Text |
Prints 2 Lines of Text from your jkstrings.uin (cogstrings.uni too) and then plays a sound on start |
Red |
Grav Switch |
Changes the gravity to normal, low, or high when a thing is activated. |
Zero |
Console Sound |
Plays up to 11 sounds when a thing is activated |
Zero |
Ladder |
As seen in Warzone 2, a ladder that you can climb up |
Magi |
Cargo Lift |
So complicated, just click here for a description |
Galadriel |
Clock |
Displays a digital clock displaying time elapsed in the level or actual time |
Joshua Knudsen |
ToggleCam |
A toggable camera, not much more to say :) |
Calvin |
Text/Voice |
Plays text and a .wav when an adjoin is crossed |
Lee Howett |
Locked Door |
Handles 2 doors opened by up to 3 switches.. A 4th switch can be used to lock and unlock the other 3 switches and doors. |
Nightmare |
Non-Ajoined Door |
An easier to install (but consequently more resource-intensive) door.. Removes HOM from incorrectly-installed doors, a common problem. |
Hemlos |
Teleporter |
A teleporter tweaked for multiplayer use |
Nightmare |
Particle Stream |
Releases a stream of particles |
Nightmare |
Lightning |
Generates lightning at a ghost position |
FLC_Jibba |
Respawning Grate |
a respawning slashable grate |
JED_Master |
Forcefield Switch |
a forcefeild with a switch |
JED_Master |
Shoot Panel Door |
door triggered by a shoot panel |
JED_Master |
Transporter |
A star trek type transporter. Has eight destinations and one 'mother' board. Hub-like system. |
JED_Master |
Light Switch |
Toggles the extra light value for up to 15 sectors on the activation of a switch |
Nightmare |
Shield Regenerator |
Slowly recharges the player's shields when he is in a defined sector |
Fantom Jedi |
MotF Cogs |
A pack of cogs used in Mechanics of the Force. You can d/l them individually at the Homepage. |
Matt Chapman |
No Guns Sector Cog |
A cog that renders guns useless in designated sectors |
Obsidian |