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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Wednesday, September 13, 2000

New Jedi Knight Multiplayer Level: Stealth Battleground - Brian @ 12:28 AM
File: Stealth Battleground
Author: _mantissa_
Screenshots: Screenshot 1, Screenshot 2
Description: A small saber level with a dark setting. Made for Inner Stealth. This is IS's offical level.
New Jedi Knight Mod: SaberToggle3 - Brian @ 12:26 AM
File: SaberToggle3
Author: Yod
Screenshots: Screenshot 1, Screenshot 2
Description: Picture this. An enemy armed to the teeth sees a Jedi just standing there. The Jedi seems far too calm since he is unarmed. The enemy approaches and suddenly fires. Without warning the Jedi's lightsaber springs to life. He deflects the first shot sidesteps the second, force pulls the enemy's gun and then cuts down his opponent.

The saber can now be toggled on and off with a separate key (default "H"), and will also turn on if you swing it when it is off (thanks for the idea Matt).

Note: Since capturing screenshots of this mod in action is pretty pointless, don't bother clicking the screenshot links...
New Jedi Knight Multiplayer Level: The Train - Brian @ 12:19 AM
File: The Train
Author: Gerbil
Screenshots: Screenshot 1, Screenshot 2
Description: This level is set on a train moving through an underground tunnel. Its length will allow room for many players at once.
New Jedi Knight Mod: Psyco WeaponMOD 2 - Brian @ 12:11 AM
File: Psyco WeaponMOD 2
Author: PsycoGoopher, PsycoToaster
Screenshots: Screenshot 1, Screenshot 2
Description: There are 16 weapons in this MOD plus the two grapples you saw in PWM 1 before... You switch between so called "WeaponSets" using a specific key you have to bind in game first.

1: Fists
2: BlasTech Pistol / Bryar Pistol
3: Defense Rifle / Sniper Rifle
4: Neutron Detonators
5: Phaser / Bowcaster
6: UniFlyer / Repeater
7: Bazooka / Rail Detonator
8: Chemical Mines
9: Concussion Rifle / Advanced Concussion Rifle
10: the saber.
New Jedi Knight Mod: Psyco WeaponMOD - Brian @ 12:05 AM
File: Psyco WeaponMOD
Author: PsycoGoopher, PsycoToaster
Screenshots: Screenshot 1, Screenshot 2
Description: This MOD includes 2 grapples the first time ever. You can use them to hang and walk in air if you shoot those two grapples into different directions... There are also 7 new weapons like the "Defense Rifle," "Neutron Detonators," and the "UniFlyer," just to name a few.

Tuesday, September 12, 2000

New Jedi Knight Multiplayer Level: Backup Base 1.1 - Brian @ 11:56 PM
File: Backup Base 1.1
Author: JG_Jiggajagga
Screenshots: Screenshot 1, Screenshot 2
Description: This is an update for my previously released level "Backup Base". This time the textures show for everyone and I added for an example shields, which it didn't have at all in the previous version... Now, before judging this, I'd strongly advise you to give it a quick go in a 4 player deathmatch.
Etc. - Brian @ 11:50 PM
Well Kedri is ultra busy this week with his job, and then when that settles down, he will be on vacation for a couple of weeks. He's one of our big level posters, so I'll be trying to take up the slack by posting levels on a regular basis for the next couple of weeks. Remember, when you submit your level, you must follow the submission instructions. If we get a level that doesn't have all the required information or files (readme, 2 screenshots, etc.), we cannot post it.

We've been having some problems on the forums lately, so the moderators are being extra strict. This especially applies to the "no insults" rule. Remember, we don't tolerate any form of verbal abuse - it's not needed or wanted. The forums are supposed to be fun, so please keep them that way.

Sunday, September 10, 2000

New Jedi Knight Multiplayer Level: Imperial Class Star Destroyer - Brian @ 1:11 PM
File: Imperial Class Star Destroyer
Author: Cave_Demon
Screenshots: Screenshot 1, Screenshot 2
Description: This is Gigantic MP level... It's best to play with more than 4 players. This level is best with force jump or Spork.
New Jedi Knight Mod: Spider-Man Cinema Skin Pack: Spider-man & Green Goblin - Brian @ 1:08 PM
File: Spider-Man Cinema Skin Pack: Spider-man & Green Goblin
Author: KnightSpider
Screenshots: Screenshot 1, Screenshot 2
Description: In the highly anticipated release of the Spider-Man Movie, here are the Spider-Man movie Jedi Knight Skins. These skins are directly based upon the recently released sketches of the costumes that may be used in the movie. The Spider-Man skin has enhanced force speed, jump, and punching strength. The bryar pistol is also replaced with a "Web Shooter". Yes, it is a hand held one , but it was the best I could do. Spidey can also flip forward, and does a backflip when you force jump backward. Green Goblin carries a sword and a staff that throws an energy blast. I like to call it the "Pumpkin Staff." He also has the stronger punch. You can also find all of my work at my web site: http://KnightSpider.50megs.com
New Jedi Knight Multiplayer Level: Dragonball Temple - Brian @ 12:51 PM
File: Dragonball Temple
Author: Xavier
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium-sized multiplayer level designed for combat using dragonball Z mods. There are many secrets and some cool architecture. Best for any force level and any number of players.
Mat Spotlight - Brandon @ 12:31 PM
This week the Mat Spotlight shines upon GeneralRamos' dtswitch2-1 mat. Do you like this mat? Download it today and also check out the other great mats in the mat section.
New Jedi Knight Mod: Dangergirl Skin Pack - Juztyn @ 12:17 PM
File: Dangergirl Skin Pack
Author: Jedi Jay
Screenshots: Screenshot 1, Screenshot 2
Description: Play in Multiplayer as the comic babes from the Dangergirl Comics.
New Jedi Knight CTF Level: Stormtroopers vs. Tusken raiders CTF - Juztyn @ 12:16 PM
File: Stormtroopers vs. Tusken raiders CTF
Author: Cave_Demon
Screenshots: Screenshot 1, Screenshot 2
Description: This level pack contains 3 CTF Levels. All games are between Stormtroopers and Tusken Raiders.
TunnelRun:
A difficult level. It looks easy, but appearances can be deceiving...
End of Tunnel:
This level contains one water way between the flag rooms, but when you get flag, the water way closes, and you must find another way...
Bunkers:
Two bunkers in a war zone. There are hidden paths you can use, but you can also run to enemies base using the ground...

Saturday, September 9, 2000

New Jedi Knight Multiplayer Level: Of Wolf and Man SE - Brian @ 3:03 PM
File: Of Wolf and Man SE
Author: Schming!!!
Screenshots: Screenshot 1, Screenshot 2
Description: This is a medium sized multiplayer level set in a remote and abandoned fuel treatment plant. It consists of a large building set into a large cliff face. This level is intended for 3+ players. This level was intended for SNIPING and for the use of such MODs with grappling hooks.

NOTE: The switch in the darkened room right inside from the canyon controls the forcefield for the control room.
New MotS Single Player Level: The Code - Brian @ 2:54 PM
File: The Code
Author: Rob Smith
Screenshots: Screenshot 1, Screenshot 2
Description: This level is the beginning of an adventure Han Solo took some years before Episode IV. It begins with Han following the smugglers code for revenge at the death of his friend Sallah, but develops into so much more.
New Jedi Knight Multiplayer Level: Trunks Base - Brian @ 2:30 PM
File: Trunks Base
Author: Neo_Trunks_DBZ
Screenshots: Screenshot 1, Screenshot 2
Description: This is a multiplayer level in space made for saber dueling, gun battling, and just killing friends. It has a major secret; if you find it you can rule the level by setting the traps all over. Look for more levels coming soon at http://www.members.tripod.com\trunks_vegeta_00.
New Jedi Knight Multiplayer Level: The Temple - Brian @ 2:27 PM
File: The Temple
Author: Mhc_Ninja
Screenshots: Screenshot 1, Screenshot 2
Description: This is a small multiplayer level for guns and saber dueling. Designed for 2-6 players.
X-Men TC Site Update - blujay @ 2:27 AM
Jedi Jay sent word that the X-Men TC has updated its characters page with new screenshots of Sabretooth and Mystique.

Friday, September 8, 2000

New Jedi Knight Single Player Level Review: The Phantom Menace: Final Battle (Revised) - Reviews @ 9:24 PM
Obi-Wan Level Designers Interview - Brandon @ 3:43 PM
Stomped.com has posted another interview in its Obi-Wan development team series. This time they interview Kevin Schmitt, the lead level designer, and Ryan Kaufman, a level designer who is also contributing to the story and script for Obi-Wan. Here's some of what they had to say:
Stomped: What is your single favorite moment in the game?

Kaufman: There's currently a glyph that Obi-Wan can do which is very sneaky and probably not very honorable from a Jedi standpoint. He quickly drops down and sweeps the saber out with his wrist, cutting his hapless victim off at the ankles. It's a whole lot of fun. Also, most of the acrobatics and jumping stunts are in, so you can forward-flip and roll up to an enemy, who's just totally confused by these physics-defying Force leaps, and whack him on the head before he knows what's going on. It's a pretty good approximation of the wild choreography from the Maul versus Qui-Gon versus Obi-Wan fight, and it's also a whole lotta fun for the whole family.

And the coolest part is, there's MORE animation to come!

Schmitt: Honestly, its the saber combat. I have been reading a lot of posts about the glyphs and how they will be difficult to master these. Let me tell you this, it is not that hard to master, and when you do, they create some really satisfying moments in the game. I was watching one the LDs play his level and he was rushed by some Sith Agents. They started taunting him and before one agent had time to finish his taunt, he had executed a glyph that made Obi lunge his saber into the agents chest cutting his taunt off quick.

Thursday, September 7, 2000

Obi-Wan Interview - Brian @ 8:50 PM
Stomped.com has posted an interesting interview with Obi-Wan's lead programmer, Kevin Bruner. The interview talks a lot about engine features. This really looks to be a killer game. Here's a sample:
Stomped: Why was the decision made to create a new engine for Obi-Wan, rather than update the Jedi Knight engine or license an engine from another company?

Bruner: The RenderDroid engine has served us well for many games (Jedi-Knight, MOTS, Grim Fandango and Jones3D) but was starting to really show it's age. It lacked a lot of the features that people expect from today's games. We needed an engine that could render lush Episode 1 worlds in great detail, support complex saber fighting animations, and allow for really cool force power interaction with stuff in the world. There wasn't an engine that supported everything well, so we decided to start fresh. We also try to leverage our technology across as many games. The Obi-Wan engine is very modular, and pieces of it are already getting used in other LucasArts games. I'd love for the Tanis engine to contribute to as many great games as RenderDroid has. Plus making a new engine is a lot of fun!
Five New Mats - Brandon @ 3:29 PM
The mat section has five new mats that were submitted by GeneralRamos. A big thanks goes out to him and all the other authors that have submitted their mats! If you would like to submit a mat, just follow these instructions.
Chat Transcript - Brandon @ 3:23 PM
The transcript from the September 5th chat with LucasArts President Simon Jeffery has been posted. In it, Simon said that Obi-Wan may not be out until early 2001. I also found it interesting that LucasArts is planning an Obi-Wan demo, but they don't know when it will be available.
New DCM - Brandon @ 3:13 PM
Al MacDonald has added Diary of a Crazed Mimbanite #61 to the DCM series.

Wednesday, September 6, 2000

New Level & Reviews @ TACC - Ryan @ 11:45 AM
The Admiral's Command Chamber has updated with a new level and two reviews for your reading pleasure. In addition, there are some upgrades and expansions underway behind the scenes, such as the addition of sortable (by title, author, filesize, score, etc) level and review listings, a screenshot of the week, walkthrough section, and more. The final deadline for the level contest is approaching quickly, so get any last submissions in before end-of-day Thursday (EST). Hopefully, we should have the contest results and levels themselves posted about a week after the deadline.