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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Saturday, December 9, 2000

New Jedi Knight Mod: UWP 4: Perfect Darkness - Kedri @ 8:30 AM
File: UWP 4: Perfect Darkness
Author: ID_Junkguy
Screenshots: Screenshot 1, Screenshot 2
Description: This is a weapons mod for JK which replaces the original weapons with guns based on the ones found in the N64 game Perfect Dark. The weapons include a Falcon 2 with scope, laser pointer and silencer, SuperDragon, Grenades, Shotgun, Phoenix, DY357-LX, Reaper, Golden Shotgun, and Fighting Stick (with new sounds and keys). There are new 3DOs, sounds, and projectiles for every gun. Other features include new crosshairs, hookshot, and a certain WWF DX hand maneuver to taunt other players. For more information and screenshots, please see the UWP 4 site at http://come.to/uwp4.
Logos Galore! - blujay @ 12:02 AM
Yep, more again. Added are:

Keep them coming, as always.

Friday, December 8, 2000

New MotS Single Player Level Review: Tales of a Mercenary Chapter 1 - Reviews @ 11:26 PM
New Jedi Knight Mod: Swoop Beta 3 - Kedri @ 9:44 PM
File: Swoop Beta 3
Author: Tom Smallwood/Brian Taylor
Screenshots: Screenshot 1, Screenshot 2
Description: Welcome to Swoop, the speeder racing game for Jedi Knight. This is a public beta version of the mod, released only for the purposes of gathering feedback on the gameplay, and should not be be used to build additional levels. Please read through the accompanying readme file for instructions on how to run and play the patch, as well as for Incom's disclaimer for participating in this dangerous and deadly sport...
New Jedi Knight Multiplayer Level Review: Lava Works - Reviews @ 5:21 PM
The Massassi Temple Review Site has just posted a new review of Lava Works. The level was created by Cguy.
It's that time again... - blujay @ 4:24 PM
Yep, more logos. This evening we have:

C'mon, I know you haven't run out of ideas yet! Keep them coming!

Jedi Nights Knows No Night - Archimedes @ 11:03 AM
Jedi Nights has been updating non-stop for quite a while; this hard work has produced a lot of fruit. I quote Spart with the accomplishes the team over at Jedi Nights has been able to conjure up.
  • Jedi Nights is pleased to announce the addition of a few more hosted sites:
      Bespin Star - This is a good site in need of some help. Common JK community - help out with a promising web site!
      Sabers Lightside - Cool JK clan.
      Star Wars Gaming - These guys have some very impressive mods. Definitely worth a look.

  • The winner of the Jedi Nights Logo Contest has been announced. The winning logo is by SOLO and Spart. Honourable mention goes to ThreeDee whose logo (#16) basically tied the chosen logo for votes, and may still be used in rotation with the current one.

  • Jedi Nights has a new interview to the articles section. This one is with, prominent editor and owner of the Massassi Temple, Brian Lozier. Brian had well thought out answers to all the questions; this is definitely a must read.
  • All in all, I would think that a visit to Jedi Nights would be in order; especially considering that our very own webmaster, Brian, has been interviewed. :)

    Thursday, December 7, 2000

    And more! - blujay @ 11:16 PM
    Ok, it's time for more logos! Added this time are:

    That's all for now. Keep sending them in!

    New MotS Single Player Level: Docking Bay 2037 - Kedri @ 7:03 PM
    File: Docking Bay 2037
    Author: Jedi Master Nizar
    Screenshots: Screenshot 1, Screenshot 2
    Description: This is my first level. It's the fourth level in my level pack, The New Hope (but this level pack is not finished yet). The story is in the time where the Millennium Falcon was captured in the Death Star, and as Ben-Kenobi you must de-activate the Tractor Beam. It's not a difficult level, but here's a tip: use the camera screens to finish your quest.
    New Jedi Knight Multiplayer Level: Imperial Bunker - Kedri @ 6:59 PM
    File: Imperial Bunker
    Author: Kharm
    Screenshots: Screenshot 1, Screenshot 2
    Description: "At a remote Imperial outpost, power struggles and infighting have been brewing. Now it has finally come to a head and it's every trooper for himself..." This is my first level. It is a small JK multiplayer level (2-4 players) designed to be easy for newbies to navigate and OK for low-end machines, but with a few suprises. Gun-slinging & sabers, with or without Force powers.
    New Jedi Knight Mod: Gran - Kedri @ 6:55 PM
    File: Gran
    Author: Master Yoda
    Screenshots: Screenshot 1, Screenshot 2
    Description: A Greedo-like creature with new sound keys and so on. It is not the Greedo creature from JK MP which acts like Kyle.
    New Jedi Knight Mod: Machine Gun - Kedri @ 6:51 PM
    File: Machine Gun
    Author: Macmatoch
    Screenshots: Screenshot 1, Screenshot 2
    Description: This was my first attempt to make a gun mod. It is a machine gun that replaces the stormtrooper rifle. It is an accurate gun and it shoots rapidly. Thanks to BAH_Strike, there are machine sounds included in this mod. Have fun!
    Fight Room Updated - Kedri @ 4:07 PM
    Drew Gaylo sent in an update to his MotS Co-op MP level, Fight Room. The update replaces the currently hosted file. With the some buzz sitrring on our forum about co-op levels, this one should be of particular interest for a few of you out there.

    Wednesday, December 6, 2000

    New MotS Single Player Level: Tales of a Mercenary Chapter 1 - Kedri @ 7:37 PM
    File: Tales of a Mercenary Chapter 1
    Author: Anthony Piggott
    Screenshots: Screenshot 1, Screenshot 2
    Description: The first chapter in the sequel to "Birth of a Mercenary". After crippling General Mohc's "Mechanical Rancor" project, a price has been put on Kyle Katarn's head. Kyle has to continue Mercenary life undercover for the time being if he has any hope of escaping this deadly fate.
    New Jedi Knight Multiplayer Level: Lava Works - Kedri @ 7:19 PM
    File: Lava Works
    Author: Cguy
    Screenshots: Screenshot 1, Screenshot 2
    Description: It's a medievalish/dungeonish type setting, I guess. There are several traps included to spice up the gameplay, and the only big weapon in the level is one rail detonator. It's a small/medium sized map good for about 2-3 players.

    Note: I'll be releasing a 16-bit patch for this level shortly, so keep your eyes peeled.
    New Jedi Knight Multiplayer Level: Xicon Castle - Kedri @ 7:15 PM
    File: Xicon Castle
    Author: MenacE
    Screenshots: Screenshot 1, Screenshot 2
    Description: Dedicated in memory of our fallen brother, JG_Xicon. You will be remembered...
    New Jedi Knight Multiplayer Level: Darth Bobsville - Kedri @ 7:10 PM
    File: Darth Bobsville
    Author: Darth Bob
    Screenshots: Screenshot 1, Screenshot 2
    Description: This level pack includes the Darth Bobsville and the Darth Bobsville Ruins. This is my first level, feel free to criticize about every thing but (at least try to) the architexture, texture alignment, or weapon placement 'cause they all suck (not according to the level testers).
    New Jedi Knight Multiplayer Level: Night Hunter SE - Kedri @ 7:03 PM
    File: Night Hunter SE
    Author: Destrroyer20
    Screenshots: Screenshot 1, Screenshot 2
    Description: This is the second release of this level. A small multiplayer level set in a starship, the Night Hunter. Meant for guns play, and all weapons are present. No Force items present so you're on your own if you want to use it. E-mail questions or comments to yoda3984@aol.com. Have fun!
    New Jedi Knight Multiplayer Level: The Golden Key - Kedri @ 6:55 PM
    File: The Golden Key
    Author: The_Chimera
    Screenshots: Screenshot 1, Screenshot 2
    Description: A small DM level with two floors. Gameplay is meant for sabers but can be guns as well. The phrase "The Golden Key" refers to the Revive power-up which is so hard to get. Be careful: there are no other shield or health power-ups in the level, so anyone who gets this power-up after a long fight will be likely to win. There is a way to get to the rail detonator, but it hurts you. E-mail me if you can't find out how!
    New Jedi Knight Multiplayer Level: Dethmatch I - Kedri @ 6:49 PM
    File: Dethmatch I
    Author: DSettahr
    Screenshots: Screenshot 1, Screenshot 2
    Description: This is an extremely small mulitplayer level for two people (three max, and that's cutting it real close). Basically, it consists of a medium-sized center room, with four passages leading out to a hallway that surrounds the room. There are plenty of dark corners to hide in and get a jump on your opponent. On a minor note, deth is not spelled wrong - it's supposed to be that way.
    New Jedi Knight Mod: WWF Mod - Kedri @ 6:44 PM
    File: WWF Mod
    Author: RPS_Laguna
    Screenshots: Screenshot 1, Screenshot 2
    Description: This little mod contains eight WWF skins from my MGP Mod (Murders Gun Pak). The skins also have their own WAVs. This mod changes the Bacta to a can of Stevewiser(Stone Cold's beer) and the Health Pak to Poontang Pie(don't ask). I hope you enjoy it! Leave a comment too!
    New Jedi Knight Mod: Murder's Gun Pak - Kedri @ 6:40 PM
    File: Murder's Gun Pak
    Author: RPS_Laguna & B_YO
    Screenshots: Screenshot 1, Screenshot 2
    Description: This MOD is very cool, according to the beta testers, and I suggest using it at JHS for enhanced fun! So now you probably want to know what I did... I added 8 WWF skins that I also put in my OTHER MOD WWF MOD that you should be seeing shortly. I changed all the gun COGs except the thermal detonators. You have 1000 HP 'cause the guns are super powerful! New gun mounting WAV's and charging WAV for the Crossbow (Boom Box From Hell) kinda like the Jukebox of DOOM! I also changed some of the Force powers too so try playing MGP FF also. There's probably more but you'll have to see for yourself, AND PLEASE LEAVE COMMENTS SO MGP 2.0 WILL BE BETTER! Thank you for your time and enjoy!
    More Logos - blujay @ 12:45 PM
    Ok, here are some more. This time we have:

    Keep 'em comin!

    Logo Submissions - blujay @ 10:00 AM
    I just want to make a few things clear.

    • First, I have many logos to post, and it takes time, and I post them in the order I receive them. Do not resubmit your logo unless you get a returned mail error or I ask you to.
    • Second, make sure your logo looks holiday-related and is unique from all others, especially any others you have submitted.
    • Third, please be patient and do not ask me when yours will be posted.

    Thank you.

    Tuesday, December 5, 2000

    Jedi Nights Redesign - Brian @ 10:15 PM
    Jedi Nights has a slick new design and some great new forums (UBB). Stop by and let them know what you think! They're also up to date on the latest LEC news...