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BTW: Massassi is the best web site in the history of the universe! - Otterbine

Tuesday, March 20, 2001

New Jedi Knight Multiplayer Level: Base 2601 - Brian @ 8:09 AM
File: Base 2601
Author: Zk_deadwalkers & Berlick
Screenshots: Screenshot 1, Screenshot 2
Description: A level that is set in a canyon; three buildings outside and a building that goes into a cliff. There is one secret. The level is meant for 2-4 players and I recommend using at least force level 3. It is for sabers and guns. I would like to thank Berlick for his help. He played a good role in the making of this level (he fixed everything I messed up and did stuff I didn't know how to do).
New Jedi Knight Multiplayer Level: RAiN PacK - Brian @ 8:04 AM
File: RAiN PacK
Author: RAiN FX
Screenshots: Screenshot 1, Screenshot 2
Description: This is set of four MP Levels designed by myself and two former RAIN members. Three of them are mostly designed for guns. One of them is a re-make. Sorcerer's Tower you may recall; I have modified it with his permission and re-added it. 2 of the levels are identical with a sabers and guns version.
New Jedi Knight Multiplayer Level: Sith Temple - Brian @ 8:02 AM
File: Sith Temple
Author: Turtlesteve
Screenshots: Screenshot 1, Screenshot 2
Description: This level is a small 4-player level set inside a temple. Most of the rooms have multiple exits and you may find yourself dying before you know your enemy was attacking you. This can also be used to your advantage, as it is easy to switch back in the corridors and lose an opponent on your tail. The level is fast and furious, and contains all weapons.
New Jedi Knight Multiplayer Level: Octogon Mines - The Escape - Brian @ 7:59 AM
File: Octogon Mines - The Escape
Author: SiCe_JaiKaiman
Screenshots: Screenshot 1, Screenshot 2
Description: After escaping from the lower regions of the Octogon Mines, you must now escape to the surface. Your journey will not be an easy one. Others are also with you trying to find the only spacecraft remaining. The very future of the Alliance is in your hands - for you are the last of the Jedi...

Fast and furious this level is for up to six players; good for sabers and guns alike.
New Jedi Knight Mod: Green Devil's Saber Pack - Brian @ 7:55 AM
File: Green Devil's Saber Pack
Author: Green Devil
Screenshots: Screenshot 1, Screenshot 2
Description: It contains about 35 new realistic sabers, including Spork sabers and some Sithsabers. I mean realistic as in they could actually be a saber in the movies or something. I'm just getting sick of sabers that are like lightning bolts or pokemon balls going up and down. I just believe the game is more fun when it looks more realistic. It also includes some new saber sounds.
Levels Section - Brian @ 7:21 AM
Big thanks to Hideki (of Millennium) for helping me get the levels search working again. Basically, the script that builds the index was completely jacked, so we had to reprogram parts of it. It's been so long since I've messed with perl... Anyway, the levels search should now be up to date (none of the new levels were included in the index).

Also a small upgrade to the levels section (suggested by Hideki) - you can now easily tell which page you are on when browsing.

Now that that's all settled, we can continue posting levels...

Monday, March 19, 2001

Massassi Chat Server Move - Brian @ 10:39 PM
Now that our current server is in some semblance of stability, we have officially moved the chat channel to irc.massassi.net. The easiest way to join the fun is to click the chat link in the sidebar. If, however, you are familiar with IRC and would like to use your own IRC client to connect to our server, please use the following information:
Server: irc.massassi.net
Port: Default or 6667
Channel: #massassi
Any problems/concerns, please let me know.
Massassi Wars - The Massassi Menace - Brian @ 10:35 PM
Jedi Nights noted that the ever-creative folks over on the Command Chamber forums (namely CookedHaggis) have added the latest installment of the Massassi Wars. The new one is entitled The Massassi Menace.
Turmoil has engulfed the JK community. The placement of banner ads on hosted web sites is in dispute.

Hoping to resolve the matter with a blockade of deadly battleships, the greedy UGO Federationā„¢ has stopped all shipping to the small planet of Sigma 51-A.

While the forums of the Community endlessly debates this alarming chain of events, Supreme Chancellor Bickhart has secretly dispatched two SP Editors, the guardians of peace, justice and sanity in the Community, to settle the conflict...
Etc. - Brian @ 10:51 AM
I implemented some minor changes to the mats section and the Editor's Corner. For the mats, it's now a double column view which I think looks much better. Also when you view a screenshot it allows you to go back to the category you were viewing, rather than having to rely on your back button. For the Editor's Corner, I added a link to the archives. This is where you can get a complete list of everyone that's ever updated their corner.

I am planning some other major changes to the EC pretty soon. Now that we're on a decently fast server, I can implement some of the things I've been planning, such as auto-generating thumbnails, different viewing options, and basically just a nice upgrade.

Sunday, March 18, 2001

Links Section - Brian @ 11:21 PM
The links section is now back online. Remember, we purged it about a month ago, so if you haven't added your site in quite a while, you should go make sure it's there.
SavageX Returns - Brandon @ 8:32 AM
It seems that SavageX has settled down and is resuming work on his SS3 Mod. The next release will be Beta 9.0 because of the amount of changes since the last beta. Anyway, here are a few updates for Beta 9.0:
  • Removed the dead corpse effect due to collision problems.
  • Decreased the explosions for the RPG and M16 to balance gameplay.
  • Pipebombs are limited to only 5 bombs per detonation and pipe bombs are stronger than the RPG.
  • Players can retrieve thrown knifes.
  • Knife has new model. You can see both hands now and features better slash animations.
  • Glock pistol has new model. It resembles a standard glock 17 now.
  • New Weapon: Taser Rod. This stun gun that resembles a pipe ranch can zap anything that gets within range and can also be swung with the fire 2 button. I got the idea from a similar weapon from "lame duke" (lame duke is the unsupported early beta of Duke Nukem 3D).
  • Victory gesture: Players can now express themselves by making a body gesture and a victory cry (similar to Quake 3's gesture).
Check out the SS3 Website for more updates, screenshots and more.
Apocalyptic Editors Group Web Site Updates - Brandon @ 8:11 AM
According to DragonPhinn the Apocalyptic Editors Group Web Site has updated with an all new "Starter Set" and project updates. So head over there and check it out.

Saturday, March 17, 2001

Announcing - CTF Contest Deadline - Archimedes @ 6:11 AM
On behalf of the staff, I apologize for the delay of this announcement. You may now submit your contest entries to contest@massassi.net. Please follow the exact same instructions for submitting a normal level. The deadline for submissions will be set to Wednesday, March 21. This means you have a few more days to give a few finishing touches and send your masterpiece in. I wish you all good luck!
Star Wars Gaming Survey - Brian @ 3:37 AM
Brandon pointed out on the forums that LEC is conducting an online gaming survey. I strongly urge everyone to go fill out this survey once to make sure your opinions are heard. I also urge you to vote for continuations of the Dark Forces series, or at least first person shooters, but hey, I may be biased. Thoughts on the survey? Post them here.
New Jedi Knight Single Player Level: Imperial Pumping Station - Brian @ 2:51 AM
File: Imperial Pumping Station
Author: Kiramin
Screenshots: Screenshot 1, Screenshot 2
Description: You are Rebel Special Agent Corbit. You must infiltrate and destroy an Imperial Pumping Station in order to deprive an Imperial Stronghold of its water supply. Unless you succeed at your mission, the Stronghold will be able to hold out against the Rebel siege long enough for Imperial reinforcements to arrive. Meet your Commander in-game for the mission briefing...

Friday, March 16, 2001

Database Downtime - Brian @ 4:47 AM
Our database will be down probably most of today for some trouble-shooting. This means that most of our site won't be funtioning properly. This includes levels, 3dos, mats, EC, reviews, and probably other sections that I haven't remembered. The forums will still be up. I apologize for any inconvenience, but this is necessary to ensure future stability.

Thursday, March 15, 2001

New Jedi Knight Multiplayer Level: The Dralloc Arena - Kedri @ 7:29 PM
File: The Dralloc Arena
Author: BeefCaike
Screenshots: Screenshot 1, Screenshot 2
Description: This is a fairly large multiplayer level in the setting of a futuristic/medieval battle arena. It features beautiful atmospheres, exciting gameplay, and hidden secrets that can be located by solving the arena's riddles! With capability of handling up to 20 people in a single game, and beautiful 16-bit graphics, this is surely one to remember! Note: high-end computers with 3D acceleration are recommended.
New Jedi Knight Mod: AcidBurn Conversion v2 - Kedri @ 7:22 PM
File: AcidBurn Conversion v2
Author: AcidBurn & Vindicare
Screenshots: Screenshot 1, Screenshot 2
Description: The AcidBurn Coversion v2: new single player skin to replace Kyle as well as 8 new skins to choose from in multiplayer, including Acid Burn, Vindicare, ViRuS and Storm. In addition, there are 3 new sabers to select from as well as a new title screen BM.
New Jedi Knight Multiplayer Level: Squared Circle - Kedri @ 7:15 PM
File: Squared Circle
Author: FTP_neo
Screenshots: Screenshot 1, Screenshot 2
Description: This level is for training or deathmatch. There is one secret room with many weapons, so try to find it! Hope you all enjoy my level.
New Jedi Knight Mod: Insanity - Kedri @ 7:10 PM
File: Insanity
Author: ID_MaverickJay
Screenshots: Screenshot 1, Screenshot 2
Description: This is a weapons mod for Jedi Knight that will arguably change EVERY gun. Some new guns and features include: the Auto Pistol, Blaster Shotgun, MP5, AK-53, and Jet Pack. This is the first weapon mod in a set of three: look for version 2 of InSaNity called SWAT Legacy which will have all SWAT and Counter Terrorism Weapons!
Screen of the Day - blujay @ 5:58 PM
Currently I'm unable to update the SotD as we still have a few things to work out from the server move. Hopefully it will be back soon.
Jedi Knight Fight Club Opens - blujay @ 5:57 PM
The Jedi Knight Fight Club has opened its doors with Jedi Knight news, and more is to come. Currently only the Italian version of the site is online, but the English version is in the works.

Tuesday, March 13, 2001

Apocalyptic Editors Group Web Site Opens - blujay @ 11:13 AM
DragonPhinn sent word that the Apocalyptic Editors Group Web Site has opened. The site has information on their current projects, and a "starter set" for editors to use.
New Jedi Knight Multiplayer Level: JMoA Arena - Kedri @ 8:01 AM
File: JMoA Arena
Author: Gilneas
Screenshots: Screenshot 1, Screenshot 2
Description: JMoA Arena consists of four main rooms, intended for Sabers NF. It is also for killing fun so I hope you enjoy it. Yes, this is my first level.
New Jedi Knight Multiplayer Level: Imperial Outpost - Kedri @ 7:41 AM
File: Imperial Outpost
Author: Al Worrall
Screenshots: Screenshot 1, Screenshot 2
Description: This is the first level I've released. It is a small Imperial outpost on a remote planet. The level itself is small, meant for up to three people. It has a Cantina, a water cavern, a main hangar, a generator room and a weapons room. The force field is worked by a switch in the main hangar.