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Please Note: While all our reviewers try to be fair and impartial, it is impossible to completely coordinate our scores. This is due to the fact that reviewers are people, and people have differences in opinion. If you feel your level (or any level) was reviewed unfairly, or if you just want to respond to some of the points the reviewer made, please use the online commenting system. This system was designed so people could discuss the level and the review in a publicly available format.
Our reviews are broken down in two seperate parts: The text, and the numbered score.
The text is the most important part of the review. This is where you can actually read about the reviewers experience with the level. The text is broken up into 3 parts: Aesthetics, Gameplay, and Final Comments.
Aesthetics: This is where the reviewers discusses visual/environmental aspects of the level. This includes architecture, lighting, texturing, and dynamics. Dynamics are the visual aspects of the level that aren't completely static, such as cog effects, special lighting effects, etc.
Gameplay: This is where the reviewer discusses the level from a gameplay point of view. Things that are taken into account include the flow of the level (mostly for MP levels), item placement, and playability. Playability includes aspects such as framerate, as well as any special gameplay effects, such as cogs that impact movement.
Final Comments: This is where the reviewer gives his/her take on the level as a whole. This should basically tell you whether the level is worth the download. If so, why it is, and if not, why it isn't.
The numbered score should, at a glance, give you a good impression of whether or not to download the level. Here is a short breakdown of what the "Overall Score" field should convey.
Mod Scores: Mods are scored differently. They are only given a final score.
90 - 100 Not many levels reach this high score. To score this high, a level has to be top quality. This means it shouldn't have any bugs, it should flow perfectly, the item placement should be completely balanced, the architecture should be excellent, and the framerate should stay high throughout the entire level. Levels of this quality receive the Official Massassi Temple Seal of Approval.
80 - 90 Only levels of very high quality achieve this score. These levels have only very minor flaws that don't impact gameplay. They are just short of reaching that "perfect level" score, but are definitely keepers.
70 - 80 Most "good" levels will fall into this range. Levels that have a lot going for them, but a few bugs for gameplay hits that just don't mesh quite right. These are definitely keepers if the theme suits your fancy, but if you're looking for only the best levels, you may want to try the higher score ranges.
60 - 70 These levels are completely average. No special features to get excited about, nothing new in terms of gameplay, and quite a few bugs that impact the experience. Unless you're really into the theme, or are getting very bored of everything else, it's not really worth it to download these.
0 - 60 This range is for basically anything that the reviewers just don't feel is worth it. It will seriously lacking in quite a few of the departments, and just doesn't stack up to other levels. It's just not worth the download, and we'll tell you about it!
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