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Stormtrooper: Vengeance
Author: [Michael Chastant (MikeC)] Reviewer: [Home_Sliced]
Aesthetics:
This is one of the best single player levels to come out in quite awhile for both Jedi Knight and Mysteries of the Sith. This is a large level that employs architecture on a fairly large scale. The level begins in a spaceport area with a variety of landing bays and staging areas, and progresses into a city area with large buildings and grand avenues. My computer (P2 400, 4mb video card) took some minor framerate hits in the large city areas where there are numerous buildings visible. As the author warns, a decent 3d accelerator is a must for these levels. Texturing is admirable throughout the entire level; there are only a few stitching errors and even a few new textures. My major concerns with the level are the lighting and the level of detail. The lighting is, in my opinion, quite bad. It is way too dark, which makes finding some of the hidden passageways very difficult, and it did not look very professional. The whole level needed a lighting overhaul. My other problem is the level of detail. The author did a wonderful job on the building facades and in several rooms, but there are numerous indoor areas that look quite bland. On the other hand, the author did utilize a few interesting dynamic effects to keep the level interesting. As with many levels, the author did a commendable job on the aesthetics, but there is a lot of room for improvement.
Gameplay:
Stormtrooper: Vengeance plays very similarly to the original spaceport levels in Mysteries of the Sith. The layout is not very linear, but the objectives manage to follow a fairly linear progression. As a result, the objectives can be difficult to find the first time through. The difficulty of the level, other than the guys shooting at you, comes from finding the correct path rather than skillful jumps or mind bending puzzles. Unfortunately this means that other than the frag count, there is very little replay value in the level. This really is not a good combination (hard to find objectives the first time through and little replay value). To the level’s credit, there are both fun and challenging aspects to it. Enemy placement is done effectively and logically; I was even surprised a few times by an enemies’ attacks from above or at an unexpected angle. Item placement is fairly good, although I was never in any real threat to run out of ammo or health. As with aesthetics, gameplay is fun, but could be improved upon.
Final Comments:
This is a good level; one of the best single player levels to come out in quite some time. Just for that it’s worth a download! There is probably about an hour or so of gameplay, so leave yourself some time. I think most of you out there will enjoy this one. (Note: The brightness in the screenshots has been increased 30%)
Scores:
Aesthetics:
  • Architecture » 82
  • Texturing » 86
  • Lighting » 72
  • Dynamics » 82
Gameplay:
  • Item Placement » 88
  • Flow » 76
  • Playability » 80
 

Total Score: 80


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