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Cargo Ship
Author: [EAH_Psycho_MaN] Reviewer: [Moonraker]
Aesthetics:
To tell you the truth, this level surprised me when I explored deeper in the level. At first glance this level looks like it doesn't have too much going for it architecturally. However, when you get into some of the other rooms you'll find that they look a little above average. I especially like the effects of a moving cargo ship. In one spot you can see the Falcon flying next to you, but if you walk too close you get sucked out and die. I personally think a glass barrier should be placed there. Of course the moving effect isn't perfect, in some places it looks really weird because the author set the directions wrong. In one place, part of the sector that is moving flows one way and the other parts go different ways, taking away the moving effect. Another thing that bothered me about this level is that in one place there is a horrible HOM when you open a door. It seems that the author deleted the surface instead of adjoing it. The texturing of the level was a little boring in some places but it was enough to give the effect of a moving cargo ship. As for the lighting, it was done rather well, the contrast was just right and the level wasn't too dark or light.
Gameplay:
This is where the levels excels, it's not so much its design that is fun but it's traps. The traps are placed very well. It's also fun to shove your opponents out into space next to the Falcon. As I said before, this level has some HOMs and they take away from the gameplay. One in particular is very strange, and very bad. One room contains lots of boxes and if you jump on the tops and walk you'll run into a HOM, which in turn deletes a whole bunch of the boxes, which isn't good. The framerate gets a little sluggish in the main room, and can drop quickly with lots of players. This level plays pretty well but the few errors it has really bring it down.
Final Comments:
I was very surprised how much better the level was than I expected. This level would be much better if the HOM errors were fixed. I'm sure saberists and others alike will find this level rather fun if they can look past the errors that this level contains.
Scores:
Aesthetics:
  • Architecture » 83
  • Texturing » 79
  • Lighting » 85
  • Dynamics » 79
Gameplay:
  • Item Placement » 64
  • Flow » 85
  • Playability » 75
 

Total Score: 78


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